WorldCat Identities

Montfort, Nick

Overview
Works: 43 works in 143 publications in 2 languages and 5,985 library holdings
Genres: History  Interactive multimedia  Computer poetry  Poetry  Experimental fiction  Fiction 
Roles: Author, Contributor, Editor, Author of introduction, Translator
Publication Timeline
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Most widely held works by Nick Montfort
Racing the beam : the Atari Video computer system by Nick Montfort( )

14 editions published in 2009 in English and held by 2,180 WorldCat member libraries worldwide

This book offers a detailed and accessible study of this influential videogame console from both computational and cultural perspectives. Nick Montfort and Ian Bogost discuss the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. --from publisher description
10 PRINT CHR$(205.5+RND(1)) :GOTO 10 by Nick Montfort( )

17 editions published between 2012 and 2014 in English and Undetermined and held by 1,441 WorldCat member libraries worldwide

"This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer."--Jacket
The NewMediaReader by Noah Wardrip-Fruin( Book )

25 editions published between 2000 and 2003 in English and Undetermined and held by 1,121 WorldCat member libraries worldwide

This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Billy Kl?Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation
Twisty little passages : an approach to interactive fiction by Nick Montfort( Book )

16 editions published between 2003 and 2005 in English and held by 439 WorldCat member libraries worldwide

"Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration."--Jacket
The future by Nick Montfort( )

12 editions published in 2017 in English and held by 297 WorldCat member libraries worldwide

"How the future has been imagined and made, through the work of writers, artists, inventors, and designers"--Page 4 of cover
Exploratory programming for the arts and humanities by Nick Montfort( Book )

7 editions published between 2016 and 2017 in English and Polish and held by 276 WorldCat member libraries worldwide

"Introduces programming to readers with a background in the arts and humanities; there are no prerequisites, and no knowledge of computation is assumed . The book uses Python and Processing, both of which are free software, as the primary programming languages"--Back cover
#! (shebang) by Nick Montfort( Book )

1 edition published in 2014 in English and held by 57 WorldCat member libraries worldwide

The Truelist by Nick Montfort( Book )

2 editions published in 2018 in English and held by 33 WorldCat member libraries worldwide

"The Truelist is a book-length poem generated by a one-page, stand-alone computer program. Based around compound words, some more conventional, some quite unusual, the poem invites the reader to imagine moving through a strange landscape that seems to arise from the English language itself. The unusual compounds are open to being understood differently by each reader, given that person's cultural and individual background"--
2 x 6 by Nick Montfort( Book )

1 edition published in 2016 in English and held by 26 WorldCat member libraries worldwide

10 PRINT CHR by Nick Montfort( )

2 editions published between 2012 and 2013 in English and held by 26 WorldCat member libraries worldwide

This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer
The future by Nick Montfort( )

2 editions published in 2018 in English and held by 10 WorldCat member libraries worldwide

In this volume of the MIT Press's Essential Knowledge series, Nick Montfort argues that the future is something to be made, not predicted. Montfort offers what he considers essential knowledge about the future, as seen in the work of writers, artists, inventors, and designers (mainly in Western culture) who developed and described the core components of the futures they envisioned. Montfort's approach is not that of futurology or scenario planning; instead, he reports on the work of making the future-the thinkers who devoted themselves to writing pages in the unwritten book. Douglas Engelbart, Alan Kay, and Ted Nelson didn't predict the future of computing, for instance. They were three of the people who made it. Montfort focuses on how the development of technologies-with an emphasis on digital technologies-has been bound up with ideas about the future. Readers learn about kitchens of the future and the vision behind them; literary utopias, from Plato's Republic to Edward Bellamy's Looking Backward and Charlotte Perkins Gilman's Herland; the Futurama exhibit at the 1939 New York World's Fair; and what led up to Tim Berners-Lee's invention of the World Wide Web
2002 : a palindrome story in 2002 words by Nick Montfort( Book )

2 editions published between 2001 and 2002 in English and held by 10 WorldCat member libraries worldwide

Riddle & bind by Nick Montfort( Book )

2 editions published between 2010 and 2011 in English and held by 8 WorldCat member libraries worldwide

Outside the box : new cinematic experiences by Seth Thompson( Visual )

2 editions published in 2005 in English and held by 8 WorldCat member libraries worldwide

Presents five diverse artists who employ electronic and computer technology. The artists speak about their inspirations and respective works exploring such topics as interacitve fiction, database driving movies, computer game hacking, interactive cinema and immersive video environments
Zegar światowy by Nick Montfort( Book )

3 editions published between 2013 and 2014 in Polish and English and held by 8 WorldCat member libraries worldwide

Generating narrative variation in interactive fiction by Nick Montfort( )

4 editions published in 2007 in English and held by 6 WorldCat member libraries worldwide

10 Print Chr#36;(205. 5+rnd(1)) Goto 10 by Nick Montfort( )

1 edition published in 2012 in English and held by 6 WorldCat member libraries worldwide

Acid-free bits : recommendations for long-lasting electronic literature from the ELO's Preservation, Archiving, and Dissemination (PAD) Project by Nick Montfort( Book )

2 editions published in 2004 in English and held by 5 WorldCat member libraries worldwide

The newmediareader( Recording )

2 editions published between 2004 and 2008 in English and held by 2 WorldCat member libraries worldwide

The new media field has been developing for more than 50 years. This reader collects the text, videos, and computer programs ... that chronicle the history and form the foundation of this still emerging field.-Back cover
Interactive digital narrative : history, theory and practice by Hartmut Koenitz( Book )

1 edition published in 2015 in English and held by 2 WorldCat member libraries worldwide

The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power rela
 
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Audience Level
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Audience level: 0.21 (from 0.05 for Racing the ... to 0.84 for 10 Print C ...)

The NewMediaReader
Covers
The NewMediaReaderTwisty little passages : an approach to interactive fiction2002 : a palindrome story in 2002 wordsRiddle & bind
Alternative Names
Nick Montfort American computer scientist

Nick Montfort Amerikaans informaticus

Languages
English (112)

Polish (3)