WorldCat Identities

Brathwaite, Brenda

Overview
Works: 18 works in 59 publications in 2 languages and 2,153 library holdings
Genres: Documentary films  History  Educational films  Internet videos  Nonfiction films  Computer games  Drama  B films  Horror films  Vampire films 
Roles: Author, Editor
Classifications: PN1997, 305.42
Publication Timeline
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Most widely held works about Brenda Brathwaite
 
Most widely held works by Brenda Brathwaite
Challenges for game designers by Brenda Brathwaite( )

19 editions published between 2008 and 2017 in English and Chinese and held by 1,040 WorldCat member libraries worldwide

"Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 “non-digital shorts” to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments."--Publisher's website
Breaking into the game industry : advice for a successful career from those who have done it by Brenda Brathwaite( )

9 editions published between 2011 and 2012 in English and held by 453 WorldCat member libraries worldwide

Provides an overview of the video game industry and offers advice from experienced professionals on entering the video game industry
TEDTalks : Brenda Brathwaite - Gaming for Understanding( Visual )

1 edition published in 2012 in English and held by 255 WorldCat member libraries worldwide

It's never easy to get across the magnitude of complex tragedies, so when Brenda Brathwaite's daughter came home from school asking about slavery, she did what she does for a living: she designed a game. At TEDxPhoenix, Brathwaite describes the surprising effectiveness of this game and others in helping the player really understand the story
GTFO : [the movie]( Visual )

1 edition published in 2015 in English and held by 187 WorldCat member libraries worldwide

"Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. In recent years, the gaming community has grown more diverse than ever. This has led to a massive clash of values and women receive the brunt of the consequences every day, with acts of harassment ranging from name calling to cyber vandalism and death threats. Through interviews with video game developers, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment."--IMDb
Sex in video games by Brenda Brathwaite( Book )

9 editions published between 2006 and 2014 in English and held by 145 WorldCat member libraries worldwide

"Developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions." "Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship."--Jacket
Sid Meier's civilization revolution : official strategy guide by Brenda Brathwaite( Book )

3 editions published in 2008 in English and held by 15 WorldCat member libraries worldwide

Migration and labor policies in international trade agreements : lessons to be learned from NAFTA and NAALC by Brenda Brathwaite( )

2 editions published in 2012 in English and held by 11 WorldCat member libraries worldwide

Challenges for game designers Description based on print version record. - Includes index by Brenda Brathwaite( )

1 edition published in 2009 in English and held by 9 WorldCat member libraries worldwide

Game Design Foundations: 1 Ideas, Core Loops, and Goals by Brenda Brathwaite( )

1 edition published in 2017 in English and held by 7 WorldCat member libraries worldwide

Great games create compelling experiences and transport us to worlds strikingly different from our own. It's no wonder that many gamers--sparked by their passion for the games they love--dream of creating their own games. In this course, award-winning game designer Brenda Romero shares practical strategies for starting a career in game design, drafting your game ideas, and fleshing out those concepts into designs that a team can implement. Brenda discusses the role of the game designer, as well as how to define the core loop of your game, create features from a core, and more
Game Design Careers with Brenda Romero by Brenda Brathwaite( )

1 edition published in 2015 in English and held by 7 WorldCat member libraries worldwide

There isn't a time Brenda Romero doesn't remember working on games. She began tinkering on her own at age 5, and was employed full time at 15. Now she's an award-winning game designer, artist, writer, and creative director, and the longest continuously serving woman in the video game industry. In this Insights interview, we ask Brenda to look back on her career and answer the questions aspiring game designers really want to know. Do you need to code to build games? What is the impact of independent developers on traditional gaming? How does mobile affect game design? Combining inspiration and hard-won advice, this course shows there is more than one way to approach game design and break into the industry
100 questions, 97 answers, 300 pages : advice for a successful career in the game industry from those who have done it by Brenda Brathwaite( Book )

1 edition published in 2011 in English and held by 5 WorldCat member libraries worldwide

When the owl can't see at night by Ramon Del Castillo( Book )

1 edition published in 1994 in English and held by 4 WorldCat member libraries worldwide

Desert of blood( Visual )

1 edition published in 2007 in English and held by 3 WorldCat member libraries worldwide

A vampire escapes from fifty years of captivity beneath the Mexican desert
GAME BALANCE by Brenda Brathwaite( Book )

1 edition published in 2017 in English and held by 2 WorldCat member libraries worldwide

Game Design Foundations: 3 Pitch, Propose, and Practice by Brenda Brathwaite( Visual )

1 edition published in 2018 in English and held by 1 WorldCat member library worldwide

In this course-the third installment in the Game Design Foundations series-learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry
Game Design Careers with Brenda Romero by Brenda Brathwaite( Visual )

1 edition published in 2015 in English and held by 1 WorldCat member library worldwide

There isn't a time Brenda Romero doesn't remember working on games. She began tinkering on her own at age 5, and was employed full time at 15. Now she's an award-winning game designer, artist, writer, and creative director, and the longest continuously serving woman in the video game industry. In this Insights interview, we ask Brenda to look back on her career and answer the questions aspiring game designers really want to know. Do you need to code to build games? What is the impact of independent developers on traditional gaming? How does mobile affect game design? Combining inspiration and hard-won advice, this course shows there is more than one way to approach game design and break into the industry
Game Design Foundations: 1 Ideas, Core Loops, and Goals by Brenda Brathwaite( Visual )

1 edition published in 2017 in English and held by 1 WorldCat member library worldwide

Learn about the basics of game design. Discover practical strategies for starting a career in game design, drafting your game ideas, and fleshing out those concepts into designs that a team can implement
Game Design Foundations: 2 Systems, Chance, and Strategy by Brenda Brathwaite( Visual )

1 edition published in 2018 in English and held by 1 WorldCat member library worldwide

In this course-the second installment in the Game Design Foundations series-join award-winning game designer Brenda Romero as she takes a detailed look at game systems, chance in games, and strategy in games
 
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Audience Level
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  Kids General Special  
Audience level: 0.14 (from 0.02 for Challenges ... to 0.86 for Challenges ...)

Challenges for game designers Challenges for game designers Description based on print version record. - Includes index
Covers
Breaking into the game industry : advice for a successful career from those who have done itSex in video gamesSid Meier's civilization revolution : official strategy guideChallenges for game designers Description based on print version record. - Includes index100 questions, 97 answers, 300 pages : advice for a successful career in the game industry from those who have done it
Alternative Names
Brathwaite, Brenda.

Brenda Brathwaite

Brenda Brathwaite Amerikaans computerspelontwikkelaarster

Brenda Brathwaite US-amerikanische Computerspielentwicklerin

Brenda Romero

Brenda Romero Amerikaans computerspelontwikkelaar

Brenda Romero développeur et créatrice de jeux vidéo

Romero, Brenda Garno 1966-

Romero, Brenda Louise.

Бренда Брэтвайт

브렌다 브래스웨이트(Brenda Brathwaite)

ブレンダ・ブレスワイト

布伦达·罗梅罗

Languages