WorldCat Identities

Millington, Ian

Overview
Works: 10 works in 87 publications in 2 languages and 1,766 library holdings
Roles: Author
Publication Timeline
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Most widely held works by Ian Millington
Artificial intelligence for games by Ian Millington( )

47 editions published between 2006 and 2016 in English and held by 961 WorldCat member libraries worldwide

This text shows how to think about Artificial Intelligence concepts, from the start, as an integral part of the game play. It describes examples from real games and explores these ideas through case studies. C++ source code examples are provided on the associated website, to illustrate implementation
Game physics engine development : how to build a robust commercial-grade physics engine for your game by Ian Millington( )

16 editions published between 2010 and 2017 in English and held by 445 WorldCat member libraries worldwide

A practical guide to building physics engines using simple, understandable maths!
Game physics engine development by Ian Millington( )

14 editions published between 2006 and 2007 in English and held by 334 WorldCat member libraries worldwide

"Today's cutting-edge games utilize sophisticated physics to make the objects in their virtual worlds behave realistically. The software programs that control these simulations-physics engines-can be complex and difficult to build. Game Physics Engine Development describes step-by-step how to create a robust, usable physics engine, with clear and simple introductions to the underlying mathematics. With its emphasis on building what is needed to meet a game's requirements, this book takes a practical approach that steps through a series of increasingly sophisticated physics engine uses. The result is an accessible text that will allow even novice programmer
Artificial intelligence for games by Ian Millington( )

1 edition published in 2006 in English and held by 9 WorldCat member libraries worldwide

Essential 3D game programming : how to create a playable game from start to finish by Ian Millington( Book )

2 editions published in 2011 in English and held by 7 WorldCat member libraries worldwide

Game physics engine development by Ian Millington( )

3 editions published in 2007 in English and held by 5 WorldCat member libraries worldwide

Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate, they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics. * Uses only high school algebra * Shows how to build a complete system based on professional principles * CD-ROM with C++ source code for a full commercial-quality physics engine
AI for games by Ian Millington( Book )

1 edition published in 2019 in English and held by 2 WorldCat member libraries worldwide

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1 edition published in 2016 in Korean and held by 1 WorldCat member library worldwide

Game physics engine development - how to build a robust commercial-grade ph by Ian Millington( Book )

1 edition published in 2017 in English and held by 1 WorldCat member library worldwide

Artificial intelligence for computer games by Ian Millington( Book )

1 edition published in 2006 in English and held by 1 WorldCat member library worldwide

 
Audience Level
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Audience Level
1
  Kids General Special  
Audience level: 0.51 (from 0.42 for Game physi ... to 0.99 for <> ...)

WorldCat IdentitiesRelated Identities
Game physics engine development : how to build a robust commercial-grade physics engine for your game
Covers
Game physics engine development : how to build a robust commercial-grade physics engine for your gameGame physics engine developmentEssential 3D game programming : how to create a playable game from start to finishGame physics engine developmentArtificial intelligence for computer games
Alternative Names
Ian Millington British writer

Ian Millington Brits schrijver

Ian Millington escritor británico

밀링턴, 이안

Languages
English (86)

Korean (1)