WorldCat Identities

McGonigal, Jane

Overview
Works: 34 works in 132 publications in 7 languages and 4,731 library holdings
Genres: Self-help publications  Educational films  Internet videos  Interviews 
Roles: Author, Narrator
Publication Timeline
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Most widely held works about Jane McGonigal
 
Most widely held works by Jane McGonigal
Reality is broken : why games make us better and how they can change the world by Jane McGonigal( Book )

49 editions published between 2011 and 2016 in 5 languages and held by 2,553 WorldCat member libraries worldwide

Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges
Super Better : a revolutionary approach to getting stronger, happier, braver, and more resilient* by Jane McGonigal( Book )

12 editions published in 2015 in English and held by 916 WorldCat member libraries worldwide

A renowned game designer describes how she recovered from a debilitating concussion by turning her therapeutic process into a digital game that became the subject of a major NIH research study
TEDTalks : Jane McGonigal - Gaming Can Make a Better World( Visual )

1 edition published in 2010 in English and held by 229 WorldCat member libraries worldwide

Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how
Reality is broken : why games make us better and how they can change the world by Jane McGonigal( Recording )

10 editions published between 2010 and 2011 in English and held by 212 WorldCat member libraries worldwide

In today's society, games are fulfilling real human needs in ways that reality is not. Hundreds of millions of people globally -- 174 million in the United States alone -- regularly inhabit game worlds because they provide the rewards, stimulating challenges and epic victories that are so often lacking in the real world
Super better : a revolutionary approach to getting stronger, happier, braver and more resilient--powered by the science of games by Jane McGonigal( Recording )

7 editions published between 2015 and 2016 in English and held by 180 WorldCat member libraries worldwide

In 2009, game designer and author Jane McGonigal suffered a severe concussion that wouldn't heal. Unable to think clearly, or work, or even get out of bed, she became anxious and depressed, even suicidal - a common symptom for concussion sufferers. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a game. What started as a simple motivational exercise became a set of rules she shared on her blog
Gamify your life Durch Gamification glücklicher, gesünder und resilienter leben by Jane McGonigal( )

7 editions published in 2016 in German and Undetermined and held by 65 WorldCat member libraries worldwide

Besser als die Wirklichkeit! : warum wir von Computerspielen profitieren und wie sie die Welt verändern by Jane McGonigal( Book )

2 editions published in 2012 in German and held by 58 WorldCat member libraries worldwide

SuperBetter : the power of living gamefully by Jane McGonigal( Book )

3 editions published between 2015 and 2016 in English and held by 48 WorldCat member libraries worldwide

An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for post-traumatic growth that she shared on her blog
Superbetter : How a Gameful Life Can Make You Stronger, Happier, Braver and More Resilient by Jane McGonigal( Book )

4 editions published between 2015 and 2016 in English and held by 30 WorldCat member libraries worldwide

After suffering a brain injury, Jane McGonigal came up with a game to help aid her recovery and battle the ensuing depression she experienced. A quarter of a million people have now played this game to astonishing results: depression gone in 6 weeks in some cases and even terminal cancer patients reporting that playing the game gives them a sense of control over their own health. This book shows readers how to use these techniques to find strength and create positivity: readers can look to their own 'power-ups' which are little things they can do to feel better and tackle the hurdles in their own lives
This might be a game : ubiquitous play and performance at the turn of the twenty-first century by Jane McGonigal( )

4 editions published in 2006 in English and held by 9 WorldCat member libraries worldwide

This Might Be a Game examines the historical intersection of ubiquitous computing and experimental game design, circa 2001 AD. Ubiquitous computing, or ubicomp, is the emerging field of computer science that seeks to augment everyday objects and physical environments with invisible and networked computing functionality. Experimental game design is the field of interactive arts that seeks to discover new platforms and contexts for digital play. The convergence of these two fields has produced a significant body of games that challenge and expand our notions of where, when, and with whom we can play. This dissertation explores how and to what ends these playful projects reconfigure the technical, formal and social limits of games in relation to everyday life
Reality is broken : why games make us better and how they can change the world; includes practical advice for gamers by Jane McGonigal( Book )

2 editions published between 2011 and 2012 in English and held by 8 WorldCat member libraries worldwide

Chao ji hao!yong you xi da dao sheng ming li de huai dong xi : 50 wan ren qin shen jian zheng de xin li qi ji by Jane McGonigal( Book )

2 editions published in 2016 in Chinese and held by 4 WorldCat member libraries worldwide

¿Por qué los videojuegos pueden mejorar tu vida y cambiar el mundo? : un encuentro entre el mundo virtual y el real en el que las personas salen favorecidas by Jane McGonigal( Book )

2 editions published in 2013 in Spanish and held by 4 WorldCat member libraries worldwide

21st century reading. creative thinking and reading with TEDTALKS by Laurie Blass( Book )

2 editions published in 2015 in English and held by 4 WorldCat member libraries worldwide

21st Century Reading was created through a partnership between TED, a nonprofit dedicated to spreading ideas through short, powerful talks and National Geographic Learning. 21st Century Reading provides the ideal forum for learners of English to make connections with topics ranging from science to business to global issues. Using TED Talks as the springboard to share ideas, this new four-level reading series shows learners how to understand and respond to ideas and content in English
Interview with Jane McGonigal, April 18, 2016( )

1 edition published in 2016 in English and held by 3 WorldCat member libraries worldwide

SuperBetter by Jane McGonigal( Book )

1 edition published in 2017 in Polish and held by 2 WorldCat member libraries worldwide

Reality Is Broken( Book )

in English and held by 2 WorldCat member libraries worldwide

Working with farm family businesses : some suggestions and procedures for quality advising( )

1 edition published in 2015 in English and held by 1 WorldCat member library worldwide

Jane McGonigal: Gaming can make a better world( Visual )

1 edition published in 2010 in English and held by 1 WorldCat member library worldwide

Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how
Jane McGonigal Massively multi-player[U+2026] thumb-wrestling? by Jane McGonigal( )

1 edition published in 2013 in English and held by 1 WorldCat member library worldwide

"What happens when you get an entire audience to stand up and connect with one another? Chaos, that's what. At least, that's what happened when Jane McGonigal tried to teach TED to play her favorite game. Then again, when the game is "massively multiplayer thumb-wrestling," what else would you expect?"
 
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Audience level: 0.25 (from 0.20 for Super Bett ... to 0.98 for Reality Is ...)

Reality is broken : why games make us better and how they can change the world
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Reality is broken : why games make us better and how they can change the worldReality Is Broken
Alternative Names
Jane McGonigal American artist

Jane McGonigal Amerikaans auteur

Jane McGonigal artista estadounidense

Jane McGonigal artista estatunidenca

Jane McGonigal artiste américaine

Jane McGonigal US-amerikanische Computerspielentwicklerin

Jane McGonigal نویسنده آمریکایی

Mac Gonal, Jane

Mac Gonal, Jane Evelyn

Mac Gonigal Jane 19..-....

MacGonigal, Jane

MacGonigal Jane 19..-....

MacGonigal, Jane 1977-

Mc Gonal, Jane

Mc Gonal, Jane Evelyn

Mc Gonigal Jane 19..-....

Джейн Макгонигал

ג'יין מקגוניגל אמנית אמריקאית

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