Crawford, Chris 1950-Overview
Publication Timeline
Most widely held works by
Chris Crawford
Chris Crawford on game design
by Chris Crawford
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Book
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11 editions published between 2003 and 2007 in English and held by 338 libraries worldwide Games industry cult leader, Chris Crawford, shares insider design secrets he has learned over the course of 25 years in this text. He provides tips and techniques that readers can immediately apply.
The art of computer game design
by Chris Crawford
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Book
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7 editions published between 1982 and 1997 in English and held by 218 libraries worldwide
Chris Crawford on interactive storytelling
by Chris Crawford
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Book
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12 editions published between 2004 and 2005 in English and Chinese and held by 200 libraries worldwide As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.
The Art of interactive design a euphonious and illuminating guide to building successful software
by Chris Crawford
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Book
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11 editions published between 2002 and 2003 in English and held by 195 libraries worldwide An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues.
The art of interactive design : a euphonious and illuminating guide to building successful software, June 2002
by Chris Crawford
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Book
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1 edition published in 2002 in English and held by 82 libraries worldwide
Balance of power : international politics as the ultimate global game
by Chris Crawford
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Book
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2 editions published in 1986 in English and held by 72 libraries worldwide
Joe Scruggs in concert
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Visual
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1 edition published in 2002 in English and held by 67 libraries worldwide Video of a live stage performance recorded in 1992.
Tangram puzzles : 500 tricky shapes to confound & astound
by Chris Crawford
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Book
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1 edition published in 2002 in English and held by 35 libraries worldwide
Balance of power geopolitics in the nuclear age
by Chris Crawford
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7 editions published between 1985 and 1987 in No Linguistic content and English and held by 22 libraries worldwide A simulation that allows players to see the relationship between international politics and nuclear war.
How to program : the skill that will sharpen your thinking
by Chris Crawford
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Book
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1 edition published in 1991 in English and held by 19 libraries worldwide
Balance of the planet
by Chris Crawford
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4 editions published in 1990 in English and held by 7 libraries worldwide A simulation game that allows the players to see the relationships between pronuclear, environmental, industrial, and Third world factors as they relate to the ecology and environment of the planet earth.
Balance of power
by Chris Crawford
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3 editions published between 1989 and 1990 in No Linguistic content and English and held by 6 libraries worldwide Balance of Power is a simulation that allows the players to see the relationship between international politics and nuclear war. Players can choose to be the President of the United States or the General Secretary of the Soviet Union, and in that role be responsible for the actions of the superpower regarding geopolitics and nuclear war. Players must make decisions that will avoid nuclear war. If nuclear war breaks out, no one wins.
Understanding interactivity
by Chris Crawford
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Book
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1 edition published in 2000 in English and held by 4 libraries worldwide "This is a non-technical book about interactivity design. Everybody who is involved in the design of computerized products should read this. It will correct many misconceptions; it will clarify many problems; and it will prevent many blunders. It is not a programming book; it is not a cookbook with a random rack of rare recipes for good design."--Author's Website.
The art of interactive design a euphonious and illuminating guide to building successful software
by Chris Crawford
(
Book
)
1 edition published in 2003 in English and held by 3 libraries worldwide
Institute for acoustic and music research
by Chris Crawford
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Book
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2 editions published between 2006 and 2007 in English and held by 2 libraries worldwide
Chris Crawford on interactive storytelling
(
Book
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1 edition published in 2004 in English and held by 2 libraries worldwide
El arte del diseño de juegos con microcomputadora
by Chris Crawford
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Book
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1 edition published in 1986 in Spanish and held by 2 libraries worldwide
The global dilemma guns or butter
by Chris Crawford
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1 edition published in 1990 and held by 1 library worldwide A macroeconomics game in which the goal is to conquer the world.
Music Umbrella of Austin vocal seminar, April 10, 1991
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Visual
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1 edition published in 1991 in English and held by 1 library worldwide Panelists give advice on singing techniques and career tips for the aspiring popular singer. more
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Related IdentitiesAssociated Subjects
Balance of power Balance of Power (Game) BASIC (Computer program language) Children's songs Computer adventure games Computer drawing Computer games Computer games--Design Computer games--Programming Computer programming Computer war games Computer war games--Computer programs Drama Edward--II,--King of England,--1284-1327 Fiction--Authorship Films France--Normandy Gaveston, Piers,--ca. 1284-1312 Geopolitics Great Britain History Human-computer interaction IBM Personal Computer--Programming Interactive multimedia International relations International relations--Computer programs International relations--Computer simulation International relations--Data processing Iran Juvenile works Kings and rulers Macintosh (Computer)--Programming Macroeconomics--Computer programs Microcomputers--Programming Military campaigns Music trade Music videos Periodicals Singing--Instruction and study Singing--Vocational guidance Software Storytelling Tangrams Texas--Austin Thought and thinking Timur,--1336-1405 Timurids User interfaces (Computer systems) Video recordings--for the hearing impaired World War (1939-1945)
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