WorldCat Identities

Crawford, Chris 1950-

Overview
Works: 37 works in 137 publications in 6 languages and 1,944 library holdings
Genres: Concordances  Children's films  Juvenile works  Periodicals  Software 
Roles: Author, Conceptor, Editor
Classifications: QA76.76.C672, 794.81526
Publication Timeline
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Most widely held works by Chris Crawford
Chris Crawford on interactive storytelling by Chris Crawford( Book )

29 editions published between 2004 and 2013 in 3 languages and held by 335 WorldCat member libraries worldwide

As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more
Chris Crawford on game design by Chris Crawford( Book )

16 editions published between 2003 and 2007 in English and held by 320 WorldCat member libraries worldwide

Games industry cult leader, Chris Crawford, shares insider design secrets he has learned over the course of 25 years in this text. He provides tips and techniques that readers can immediately apply
The art of computer game design by Chris Crawford( Book )

10 editions published between 1982 and 1997 in English and held by 196 WorldCat member libraries worldwide

The art of interactive design : a euphonious and illuminating guide to building successful software, June 2002 by Chris Crawford( Book )

20 editions published between 2002 and 2003 in English and held by 158 WorldCat member libraries worldwide

An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues
Balance of power : international politics as the ultimate global game by Chris Crawford( Book )

5 editions published in 1986 in English and held by 70 WorldCat member libraries worldwide

Joe Scruggs in concert by Joe Scruggs( Visual )

1 edition published in 2002 in English and held by 55 WorldCat member libraries worldwide

Video of a live stage performance recorded in 1992
Tangram puzzles : 500 tricky shapes to confound & astound by Chris Crawford( Book )

2 editions published between 2002 and 2012 in English and held by 32 WorldCat member libraries worldwide

Balance of power : geopolitics in the nuclear age by Chris Crawford( )

10 editions published between 1985 and 1990 in No Linguistic content and English and held by 28 WorldCat member libraries worldwide

Covering the 8 years from 1986-1994, advanced database allows an accurate portrayal of the world and its politics; offers 1- or 2- player games and includes 4 increasingly challenging levels of play
How to program : the skill that will sharpen your thinking by Chris Crawford( Book )

1 edition published in 1991 in English and held by 14 WorldCat member libraries worldwide

A concordance to the works of Thomas Kyd by Charles Crawford( Book )

7 editions published in 1967 in English and French and held by 9 WorldCat member libraries worldwide

Balance of the planet by Chris Crawford( )

5 editions published in 1990 in English and held by 7 WorldCat member libraries worldwide

A simulation game that allows the players to see the relationships between pronuclear, environmental, industrial, and Third world factors as they relate to the ecology and environment of the planet earth
Understanding interactivity by Chris Crawford( Book )

1 edition published in 2000 in English and held by 6 WorldCat member libraries worldwide

"This is a non-technical book about interactivity design. Everybody who is involved in the design of computerized products should read this. It will correct many misconceptions; it will clarify many problems; and it will prevent many blunders. It is not a programming book; it is not a cookbook with a random rack of rare recipes for good design."--Author's Website
El arte del diseño de juegos con microcomputadora by Chris Crawford( )

3 editions published in 1986 in Spanish and held by 5 WorldCat member libraries worldwide

Kurofōdo no intarakutibu dezain ron( Book )

2 editions published in 2004 in Japanese and held by 3 WorldCat member libraries worldwide

Institute for acoustic and music research by Chris Crawford( Book )

2 editions published between 2006 and 2007 in English and held by 3 WorldCat member libraries worldwide

The journal of computer game design( )

in English and held by 2 WorldCat member libraries worldwide

The journal of computer game design( )

in English and held by 2 WorldCat member libraries worldwide

Reggae selects( Recording )

1 edition published in 2000 in English and held by 2 WorldCat member libraries worldwide

Summer Music West : High school choral academy : July 1, 2004 by San Francisco Conservatory of Music( Visual )

and held by 1 WorldCat member library worldwide

Durch die Nacht mit Nachtspaziergang mit Künstlern( Visual )

1 edition published in 2009 in German and held by 1 WorldCat member library worldwide

Computer- und Konsolenspiele - das ist ein Markt, der heute um ein Vielfaches mehr Geld abwirft als jeder andere audiovisuelle Medienbereich. Schon längst hat die Spielindustrie das Musik- und Filmgeschäft weit hinter sich gelassen. Die Welt der Games hat eine derartige Popularität erreicht, dass die Branche in Zeiten der Wirtschaftskrise nicht nur bestehen, sondern sich sogar über Zuwächse freuen kann. Auf der einen Seite müssen brutale Ego-Shooter als Sündenbock für Amokläufe an Schulen herhalten; in ihnen sieht man den Trigger für Gewaltphantasien, in harmloseren Spielen für die ganze Familie lauert hingegen die Degeneration des kommunikativen Miteinanders. Auf der anderen Seite beeinflusst die immer perfekter realisierte Ästhetik von Computerspielen die Bilderwelten von Werbung, Fernsehen und Kino. Die fast grenzenlos begehbaren künstlichen Welten der Games verändern schon jetzt unseren Blick auf unser Leben. "Durch die Nacht mit" wagt sich auf dieses Terrain und hat sich zwei aussergewöhnliche, exzentrische Lichtgestalten der Spielindustrie ausgesucht, um den Geheimnissen dieser Welt auf den Grund zu gehen - und den Zuschauer mit auf die Reise zu nehmen. Bei der Game Developers Conference, dem grössten Branchenevent der Welt, begegnen sich Chris Crawford und Jason Rohrer. Crawford hat die Conference 1987 gegründet; in einer Zeit, in der er als Designer von strategischen Computerkriegsspielen grosse Erfolge feierte. Vom Mangel an Innovativität in der Branche enttäuscht, zog er sich 1992 mit der exzentrischen, berüchtigten "Drachen-Rede" aus der Industrie zurück und tüftelte seither an "Interactive Storytelling". Mit der Computersimulation "Balance of Power 2K" läutet er nun sein Comeback ein. Jason Rohrer gilt als junges Genie. Mit metaphorischen Computerspielen wie "Passage" und "Between" führt er die Games vom visuellen Overkill zurück zu vielschicht
 
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Audience Level
0
Audience Level
1
  Kids General Special  
Audience level: 0.44 (from 0.19 for Joe Scrugg ... to 0.98 for Durch die ...)

Chris Crawford on game design
Alternative Names
Chris Crawford Amerikaans ontwerper

Chris Crawford développeur de jeux vidéo américain

Chris Crawford US-amerikanischer Computerspielentwickler

Crawford, Ch.

کریس کرافورد

크로퍼드, 크리스 1950-

크로포드, 크리스 1950-

크리스 크로포드

クリス・クロフォード

クロフォード, クリス

克里斯·克勞福德 (遊戲設計者)

Languages
Covers
Chris Crawford on game designThe art of interactive design : a euphonious and illuminating guide to building successful software, June 2002Tangram puzzles : 500 tricky shapes to confound & astound