WorldCat Identities

M.I.T. Press

Overview
Works: 1,449 works in 1,624 publications in 2 languages and 14,660 library holdings
Genres: Periodicals  Popular works  Interviews  Documentary television programs  Television interviews  Biographical television programs  Nonfiction television programs  Criticism, interpretation, etc  Handbooks and manuals  Software 
Roles: Publisher, Editor, Distributor, Printer
Classifications: PN2000, 792
Publication Timeline
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Most widely held works about M.I.T. Press
 
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Most widely held works by M.I.T. Press
TDR by Minn.) Carleton College (Northfield( )

in English and held by 1,565 WorldCat member libraries worldwide

Tax policy and the economy( )

1 edition published in 2001 in English and held by 1,447 WorldCat member libraries worldwide

The drama review : TDR( )

in English and held by 954 WorldCat member libraries worldwide

The mind doesn't work that way : the scope and limits of computational psychology by Jerry A Fodor( )

1 edition published in 2001 in English and held by 945 WorldCat member libraries worldwide

Annotation
Architectural robotics : ecosystems of bits, bytes, and biology by Keith Evan Green( )

1 edition published in 2016 in English and held by 819 WorldCat member libraries worldwide

"The relationship of humans to computers can no longer be represented as one person in a chair and one computer on a desk. Today computing finds its way into our pockets, our cars, our appliances; it is ubiquitous - an inescapable part of our everyday lives. Computing is even expanding beyond our devices; sensors, microcontrollers, and actuators are increasingly embedded into the built environment. In Architectural Robotics, Keith Evan Green looks toward the next frontier in computing: interactive, partly intelligent, meticulously designed physical environments. Green examines how these "architectural robotic" systems will support and augment us at work, school, and home, as we roam, interconnect, and age. Green tells the stories of three projects from his research lab that exemplify the reconfigurable, distributed, and transfigurable environments of architectural robotics. The Animated Work Environment is a robotic work environment of shape-shifting physical space that responds dynamically to the working life of the people within it; home+ is a suite of networked, distributed "robotic furnishings" integrated into existing domestic and healthcare environments; and LIT ROOM offers a simulated environment in which the physical space of a room merges with the imaginary space of a book, becoming "a portal to elsewhere." How far beyond workstations, furniture, and rooms can the environments of architectural robotics stretch? Green imagines scaled-up neighborhoods, villages, and metropolises composed of physical bits, digital bytes, living things, and their hybrids. Not global but local, architectural robotics grounds computing in a capacious cyber-physical home"--Publisher's website
Neural computation( )

and held by 769 WorldCat member libraries worldwide

The review of economics and statistics by Harvard University( )

in English and held by 735 WorldCat member libraries worldwide

Provides image and full-text online access to back issues. Consult the online table of contents for specific holdings
Tax policy and the economy by National Bureau of Economic Research( )

in English and held by 670 WorldCat member libraries worldwide

Syntactica : version 1.0 (for NEXTSTEP)( )

1 edition published in 1996 in English and held by 622 WorldCat member libraries worldwide

Software application tool design for undergraduate students to study natural language structure. Provides interface for creating grammars, viewing the structures that they assign to natural language expressions, and for transforming those structures by syntactic operations
Mood and mobility : navigating the emotional spaces of digital social networks by Richard Coyne( )

1 edition published in 2016 in English and held by 506 WorldCat member libraries worldwide

We are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In Mood and Mobility, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, educators, researchers, and users should pay more attention to the moods created around our smartphones, tablets, and laptops. -- Provided by publisher
Judging science : scientific knowledge and the federal courts by Kenneth R Foster( Book )

1 edition published in 1997 in English and held by 461 WorldCat member libraries worldwide

Inventing the medium : principles of interaction design as a cultural practice by Janet Horowitz Murray( Book )

2 editions published in 2012 in English and held by 420 WorldCat member libraries worldwide

Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts
Parable Beach : a primer in coastal zone economics by J. W Devanney( Book )

1 edition published in 1976 in English and held by 360 WorldCat member libraries worldwide

The international journal of supercomputer applications and high performance computing( )

in English and held by 244 WorldCat member libraries worldwide

Studies in nonlinear dynamics and econometrics( )

in English and held by 237 WorldCat member libraries worldwide

A peer-reviewed journal. Seeks both theoretical & applied papers that characterize & motivate nonlinear phenomena. The journal studies ways that statistics and dynamical systems theory increase our understanding of the economy and social life and improve our ability to test hypotheses against the facts
The international journal of supercomputer applications( )

in English and held by 210 WorldCat member libraries worldwide

L'abécédaire de Gilles Deleuze : avec Claire Parnet( Visual )

2 editions published between 2011 and 2012 in French and held by 117 WorldCat member libraries worldwide

A series of conversations with Claire Parnet in which each letter of the alphabet evokes a word, from A (as in animal) to Z (as in zig zag). The sessions were taped when Deleuze was already terminally ill and "the awareness of mortality floats through the dialogue, making them not just intellectually stimulating but also emotionally engaging."--Container
Soft cinema : navigating the database by Lev Manovich( Visual )

3 editions published in 2005 in English and held by 110 WorldCat member libraries worldwide

DVD version of an art installation of three films created with the use of image databases, in which the contents of each film are drawn from a unique database programmed to display a different sequence of video clips and screen layouts at each viewing
The internet of things by Samuel Greengard( )

2 editions published in 2015 in English and held by 85 WorldCat member libraries worldwide

We turn on the lights in our house from a desk in an office miles away. Our refrigerator alerts us to buy milk on the way home. A package of cookies on the supermarket shelf suggests that we buy it, based on past purchases. The cookies themselves are on the shelf because of a "smart" supply chain. When we get home, the thermostat has already adjusted the temperature so that it's toasty or bracing, whichever we prefer. This is the Internet of Things - a networked world of connected devices, objects, and people. In this book Samuel Greengard offers a guided tour through this emerging world and how it will change the way we live and work. Greengard explains that the Internet of Things (IoT) is still in its early stages. Smart phones, cloud computing, RFID (radio-frequency identification) technology, sensors, and miniaturization are converging to make possible a new generation of embedded and immersive technology. Greengard traces the origins of the IoT from the early days of personal computers and the Internet and examines how it creates the conceptual and practical framework for a connected world. He explores the industrial Internet and machine-to-machine communication, the basis for smart manufacturing and end-to-end supply chain visibility; the growing array of smart consumer devices and services - from Fitbit fitness wristbands to mobile apps for banking; the practical and technical challenges of building the IoT; and the risks of a connected world, including a widening digital divide and threats to privacy and security. Finally, he considers the long-term impact of the IoT on society, narrating an eye-opening "Day in the Life" of IoT connections circa 2025. -- from book jacket
Enjoying machines by Barry Brown( )

1 edition published in 2015 in English and held by 85 WorldCat member libraries worldwide

The dominant feature of modern technology is not how productive it makes us, or how it has revolutionized the workplace, but how enjoyable it is. We take pleasure in our devices, from smartphones to personal computers to televisions. Whole classes of leisure activities rely on technology. How has technology become such an integral part of enjoyment? In this book, Barry Brown and Oskar Juhlin examine the relationship between pleasure and technology, investigating what pleasure and leisure are, how they have come to depend on the many forms of technology, and how we might design technology to support enjoyment. They do this by studying the experience of enjoyment, documenting such activities as computer gameplay, deer hunting, tourism, and television watching. They describe technologies that support these activities, including prototype systems that they themselves developed. Brown and Juhlin argue that pleasure is fundamentally social in nature. We learn how to enjoy ourselves from others, mastering it as a set of skills. Drawing on their own ethnographic studies and on research from economics, psychology, and philosophy, Brown and Juhlin argue that enjoyment is a key concept in understanding the social world. They propose a framework for the study of enjoyment: the empirical program of enjoyment
 
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Audience Level
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Audience level: 0.27 (from 0.01 for Tax policy ... to 1.00 for Records, ...)

Tax policy and the economy
Covers
The mind doesn't work that way : the scope and limits of computational psychologyJudging science : scientific knowledge and the federal courtsInventing the medium : principles of interaction design as a cultural practiceL'abécédaire de Gilles Deleuze : avec Claire ParnetSoft cinema : navigating the database
Alternative Names
A Bradford Book.

A Bradford Book - The MIT Press.

CogNet

Design Issues

Groupe I.M.T.

Groupe IMT

Groupe Institut du Médicament de Tours

I.M.T.

IMT

IMT - Institut des métiers et des technologies des industries pharmaceutiques et cosmétiques (Tours)

IMT Tours

Institut des métiers et des technologies des industries pharmaceutiques et cosmétiques (Tours)

Institut des métiers et des technologies pour les industries pharmaceutiques et cosmétiques (Tours)

Institut du Médicament de Tours

M.I.T. Press.

Massachusetts Institute of Technology MIT Press

Massachusetts institute of technology Press

MIT CogNet

MIT Press.

MIT Press amerikanischer Universitätsverlag

MIT Press casa editrice universitaria statunitense

MIT Press editorial universitaria afiliada a Instituto Tecnológico de Massachusetts (MIT)

MIT Press, Massachusetts Institute of Technology.

MIT Press univerzitní nakladatelství se sídlem v Cambridge, Massachusetts, USA

MIT Press usona universitateldonejo

MIT Press видавництво Массачусетського технологічного інституту (MIT), розташоване в Кембриджі (США, штат Массачусетс)

New England Quarterly

TDR

Technology Press.

Technology Press of Massachusetts Institut of Techology.

Technology Press of MIT.

The Drama Review

The M.I.T. Press, Massachisetts Institute of Technology.

The MIT Press.

انتشارات ام‌آی‌تی

એમ.આઇ.ટી પ્રેસ મેસેચ્યુસેટ્સ ઇન્સ્ટિટ્યુટ ઓફ્ ટેક્નોલોજી સાથે સંકળાયેલ પ્રેસ

マサチューセッツ工科大学出版局

麻省理工学院出版社

Languages
English (94)

French (2)