Apple Computer, Inc
Most widely held works about Apple Computer, Inc
Most widely held works by Apple Computer, Inc
QuickTime for the Web for Windows and Macintosh ( Book )
11 editions published between 2002 and 2004 in English and held by 704 libraries worldwide
CD-ROM with QuickTime Pro 5 and a demo copy of Livestage Pro.
Inside Macintosh by Caroline Rose ( Book )
in English and held by 435 libraries worldwide
Macintosh family hardware reference ( Book )
3 editions published in 1988 in English and held by 243 libraries worldwide
Multimedia demystified : a guide to the world of multimedia ( Book )
1 edition published in 1994 in English and held by 234 libraries worldwide
Learning Cocoa ( Book )
5 editions published in 2001 in English and held by 189 libraries worldwide
HyperCard script language guide : the HyperTalk language ( Book )
4 editions published between 1988 and 1993 in English and held by 187 libraries worldwide
Inside Macintosh X-Ref ( Book )
10 editions published between 1988 and 1995 in English and held by 181 libraries worldwide
Macintosh programmer's introduction to the Macintosh family ( Book )
4 editions published in 1988 in English and held by 175 libraries worldwide
Macintosh human interface guidelines ( Book )
3 editions published in 1992 in English and held by 171 libraries worldwide
Silicon run. II ( Visual )
3 editions published between 1993 and 2004 in English and held by 168 libraries worldwide
Follows the manufacturing process by which IC wafers are made into chips used in microcomputers and multichip units of high-end computers. Illustrates back-end manufacturing from testing through packaging, PC board design and assembly, systems assembly, computer structure, and multichip technology.
HyperCard stack design guidelines ( Book )
2 editions published in 1989 in English and held by 165 libraries worldwide
Learning Carbon ( Book )
3 editions published in 2001 in English and held by 158 libraries worldwide
Get up to speed quickly on creating Mac OS X applications with Carbon. You'll learn the fundamentals and key concepts of Carbon programming as you design and build a complete application under the book's guidance. Written by insiders at Apple Computer.
Learning Cocoa with Objective-C by James Duncan Davidson ( Book )
5 editions published in 2002 in English and held by 157 libraries worldwide
Object-oriented programming by Dan Ingalls ( Visual )
4 editions published in 1989 in English and held by 155 libraries worldwide
Describes object-oriented programming, an approach in which software organization corresponds closely to the complex systems being simulated. Object-oriented programming supplants conventional procedure-calls with a more general mechanism of sending messages, and therefore greatly enhances the flexibility and reusability of software components.
Inside Macintosh. Overview ( Book )
3 editions published in 1992 in English and held by 155 libraries worldwide
Inside Macintosh. Macintosh toolbox essentials ( Book )
3 editions published in 1992 in English and held by 145 libraries worldwide
Guide to the Macintosh family hardware ( Book )
3 editions published in 1990 in English and held by 138 libraries worldwide
The Applesoft tutorial by Caryl Richardson ( Book )
6 editions published between 1979 and 1983 in English and Korean and held by 131 libraries worldwide
Designing cards and drivers for the Macintosh family ( Book )
6 editions published between 1990 and 1992 in English and held by 124 libraries worldwide
QuickTime toolkit ( Book )
6 editions published in 2004 in English and held by 116 libraries worldwide
"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book forma must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime QuickTime Toolkit Volume One is a programmers introduction to QuickTime, the elegant and potent media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This hands-on guide shows you how to harness the powerful capabilities of QuickTime for your own projects. The articles collected here from the author's highly regarded column in MacTech Magazine are packed with accessible code examples to get you quickly started developing applications that can display and create state-of-the-art digital content. This book begins by showing how to open and display QuickTime movies in a Macintosh or Windows application and progresses step by step to show you how to control movie playback and how to import and transform movies and images. QuickTime Toolkit also shows how to create movies with video data, text, time codes, sprites, and wired (interactive) elements. Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple. *Includes a CD-ROM with numerous code examples in C to jumpstart your work *Written in a clear, engaging style by one of Apple's premier media engineers known for his ability to make QuickTime's sophisticated technology accessible to software developers *Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows.
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