WorldCat Identities
Fri Mar 21 17:04:04 2014 UTClccn-n861456720.00Developing Intelligently Interactive Computerized Wargames0.601.00Catullus' poetic vocabulary and the Roman poetic traditions109192315n 861456721685130Ross, D. O.Ross, David. (1936- ).Ross, David O.lccn-n79014062Virgillccn-n85379942Gallus, Gaius Cornelius69 B.C.?-26 B.C.lccn-n79033006AugustusEmperor of Rome63 B.C.-14 A.D.lccn-n79006943Catullus, Gaius Valeriuslccn-n93064992Reyes, A. T.edtlccn-n79060540Hooper, Walterauilccn-n79003974Lewis, C. S.(Clive Staples)1898-1963lccn-n50061480Cole, Thomas1933-edtlccn-no00037213Wiley InterScience (Online service)lccn-n50026811Cole, Thomas1801-1848Ross, David O.Criticism, interpretation, etcHistoryManuscriptsLiteratureRome (Empire)Elegiac poetry, LatinInfluence (Literary, artistic, etc.)PlatoPsychologyAeneis (Virgil)VirgilLatin poetryGallus, Gaius Cornelius,Augustus,--Emperor of Rome,Love poetry, LatinCatullus, Gaius ValeriusEpigrams, LatinEpic poetry, LatinAgriculture in literatureDidactic poetry, LatinPhysics in literaturePhysicsGeorgica (Virgil)Latin languageLewis, C. S.--(Clive Staples),ManuscriptsLatin philologyIdea (Philosophy)SoulAristotleIntellectDe sensu et sensibilibus (Aristotle)Memory (Philosophy)LifeMemoryRespirationDreamsSleepSenses and sensationLatin literatureClassical literatureClassical philologyPhilosophy, Ancient19361955196119661969197319751987200220032007200820092010201130301465128B398.I3ocn000891520ocn807651946ocn78021491366712ocn001676055book19750.59Ross, David OBackgrounds to Augustan poetry : Gallus, elegy, and RomeCriticism, interpretation, etc+-+041186670564811ocn000051028book19690.56Ross, David OStyle and tradition in CatullusHistoryCriticism, interpretation, etc50613ocn070836722book20070.59Ross, David OVirgil's Aeneid : a reader's guideDavid Ross guides readers through the complexity of Virgil's poetic style and imagery, providing useful historical and social context in which to understand the poem as it was viewed in its time+-+68240605964318ocn014213188book19870.76Ross, David OVirgil's elements : physics and poetry in the GeorgicsCriticism, interpretation, etc3884ocn670481369book20110.53C.S. Lewis's lost Aeneid : arms and the exileCriticism, interpretation, etcManuscriptsC.S. Lewis (1898-1963) is best remembered as a literary critic, essayist, theologian, and novelist, and his famed tales The Chronicles of Narnia and The Screwtape Letters have been read by millions. Now, A.T. Reyes reveals a different side of this diverse man of letters: translator. Reyes introduces the surviving fragments of Lewis's translation of Virgil's epic poem, which were rescued from a bonfire. They are presented in parallel with the Latin text, and are accompanied by synopses of missing sections, and an informative glossary, making them accessible to the general reader. Writes Lewis in A Preface to Paradise Lost, "Virgil uses something more subtle than mere length of time ... It is this which gives the reader of the Aeneid the sense of having lived through so much. No man who has read it with full perception remains an adolescent." Lewis's admiration for the Aeneid, written in the 1st century BC and unfolding the adventures of Aeneas, a Trojan who traveled to Italy and became the ancestor of the Romans, is evident in his remarkably lyrical translation. C.S. Lewis's Lost Aeneid is part detective story, as Reyes recounts the dramatic rescue of the fragments and his efforts to collect and organize them, and part illuminating look at a lesser-known and intriguing aspect of Lewis's work. -- Jacket+-+72621655853808ocn000891520book19730.63Cole, ThomasStudies in Latin language and literatureCriticism, interpretation, etc+-+661976670522ocn318685668com20080.47Ross, David OInvestigating the fundamentals of the third generation wargameThis effort investigated methods to provide superior decision support primarily for dynamic planning and execution in support of both Crisis Action Plans and Deliberate Planning. This was accomplished by evaluating current Air Force wargaming methods and looking at ways to improve them. Issues with current wargaming methods were identified while methods for improving them were developed, leading to improved methods for future wargames and combat mission planning21ocn491495292book19610.53AristotleDe anima11ocn227895490file2003Designing a System on System WargameThe need for a System-on-System Wargame is identified and a design and development approach outlined. The wargame is designed in a modular and fractal manner with three nets (C3ISR, system and environment), with each entity represented on each net. The term "Third Generation Wargame" is clarified. Several contracts supporting this effort have been completed, others contracts are in progress, and still others are in planning or pending award. An internal project is also in progress11ocn076995577book19661.00Ross, David OCatullus' poetic vocabulary and the Roman poetic traditions11ocn227986811file2002Developing Intelligently Interactive Computerized WargamesThe commercial computer game industry has recently made giant technological leaps. These advances have not been used to their full potential. Many of today's computer games have better graphics, sound and interfaces than the most advanced military simulations, and are much less expensive. However, most games in the commercial sector fall short when it comes to artificial intelligence (AI). People are beginning to demand improved AI, and for good reason. Once you have determined the behavior of the computer forces, the game ceases to be challenging. It would be beneficial to the military to harness the power of commercial games outstanding graphics and intuitive interfaces, and integrate an advanced AI into such a game. This project focuses on the genre of games known as strategy games or war games. They are command and control (C2) oriented games where the user commands a group of forces, competing against enemy forces. We evaluated fifteen commercial games of this genre to attempt to determine the feasibility of incorporating an advanced AI into one or more of them. We propose that government experts in AI and/or C2 work with commercial game developers to create compelling, advanced simulations for use in military Planning and training11ocn868606605book19660.56Ross, W. DPlato's theory of ideas11ocn669703276book19730.47Yale classical studiesCriticism, interpretation, etc11ocn868567435book19550.73AristotleParva naturalia+-+6824060596+-+6824060596Fri Mar 21 15:25:32 EDT 2014batch12258