WorldCat Identities

Signal Film Corporation

Overview
Works: 6 works in 6 publications in 1 language and 6 library holdings
Genres: Drama  Action and adventure films 
Classifications: PN1997,
Publication Timeline
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Most widely held works by Signal Film Corporation
The Girl and the game( Visual )

1 edition published in 1916 in English and held by 1 WorldCat member library worldwide

Helen is to drive the last spike to open the Superstition cut-off. A drink-sodden and defeated Seagrue seeks revenge and tells 2 members of his gang, Ward and Adams, to get rid of Spike and Storm. At the cut-off the 2 culprits, after tying Spike and Storm, plan to throw their victims into empty ore cars to be filled at the mine. Spike manages to escape while Storm is being carried to the railroad tracks. When Spike tells Helen of Storm's plight, she jumps into the cab of a train in an effort to reach the mine in time and save Storm, who has by this time been put in an ore car. Helen reaches Storm and saves him by turning the dumping key of the car to enable Storm to drop through the bottom just as the chute from the mine is opened. Seagrue learns his plans have miscarried and again plots revenge. That evening Helen entertains to announce her engagement to Storm. Seagrue is accidentally shot and killed by Ward and Adams. The killers are pursued by Spike, Storm and Helen. At a railroad crossing Ward and Adams' car is hit by a train, killing them. Later Spike reads an account of Helen and Storm's marriage
The Girl and the game( Visual )

1 edition published in 1916 in English and held by 1 WorldCat member library worldwide

Helen and Storm are each given one third interest in the Superstition Mine. Rhinelander receives a letter from Spike stating that "Lefty" has confessed that he killed Helen's father; Spike will be released from jail. Seagrue's mind is set on regaining the Superstition Mine. In order to meet Spike, Helen plans to accompany Rhinelander on his trip to make the quarterly payment on the mine. Learning of Rhinelander's planned arrival, Seagrue plots to steal the money. Two culprits sent by Seagrue, Ward and Adams, board the train carrying Helen and Rhinelander. The culprits purchase a bag like Rhinelander's and then switch bags. After debarking, the thieves are put in jail when they cannot produce a key to permit a policeman to search the bag. Helen leaves Rhinelander at the hotel to go meet Spike. When Rhinelander discovers the switched bags, he has Helen bring securities, but Seagrue demands cash. When Ward and Adams are released from jail, Rhinelander, who is outside the jail, recognizes his bag. The pursuit of the two thieves involves Helen's leaping from one train to another where Ward and Adams have taken refuge. Helen gets the bag and jumps from the train but is overtaken by the culprits. Spike rushes to her assistance, and Helen, Spike and Rhinelander hurry off to pay Seagrue
The phoney American( Visual )

1 edition published in 1990 in English and held by 1 WorldCat member library worldwide

A comedy about a German orphan, raised by an air force pilot, pretending to be an American in order to join the military. One of Bendix's last roles as a blustery but good hearted sergeant
The Girl and the game( Visual )

1 edition published in 1915 in English and held by 1 WorldCat member library worldwide

This chapter begins with Helen Holmes, age 3, being saved by an orphan newsboy (Storm) when the little girl runs in front of a miniature train. One day several years later Helen receives a message from her father, the president of a railroad, stating that he will be arriving on engine no. 18 with guests. Meanwhile, Storm, who has become a fireman on the railroad presided over by General Holmes, is on engine no. 245 which loses its air pump. The crew tries to bring the train in by using the hand brakes but cannot control the long drag of cars. When the rest of the crew, realizing they are in the path of no. 18, decides to cut the caboose loose to escape, Storm doggedly insists on remaining with the engine. Helen learns of the danger and makes a heroic effort, which includes a leap on horseback into a river, to prevent a collision. Helen reaches a switch just in time to change the course of the runaway train and save the lives of those on both trains
The Girl and the game( Visual )

1 edition published in 1916 in English and held by 1 WorldCat member library worldwide

Seagrue, angry over his failure to secure a right-of-way through Las Vegas, seeks revenge; Spike, the victim, is imprisoned. When Seagrue discovers that the rich ore vein of the Superstition Mine punches out, he plots to trick Rhinelander into purchasing the mine. Bill and Lug, some of Seagrue's gang, plot to steal a car of rich ore which was included in the sale to Rhinelander. One of two guards overpowered by Bill and Lug escapes to inform Rhinelander of the theft. Helen and Storm go in pursuit of the thieves. When they overtake the train carrying Bill and Lug, Helen leaps from a wagon to the moving train. A desperate battle rages between the trainmen and the crooks. Bill and Lug are finally overpowered and taken to the Superstition Mine by Helen and Storm
The Girl and the game( Visual )

1 edition published in 1916 in English and held by 1 WorldCat member library worldwide

In this chapter Seagrue is told by the Las Vegas council that because Rhinelander has a right-of-way through the city, another cannot be granted. When Rhinelander's original copies of the right-of-way are destroyed in a fire, Helen and Storm go to Las Vegas with a note to secure certified copies. Seagrue accidentally sees Rhinelander's note. Seagrue and his gang then steal the book containing proof of Rhinelander's deed from the Recorder's office. Spike is able though to tear out the pertinent pages by distracting Bill, one of Seagrue's gang. When Seagrue learns the pages are missing, he sends Bill to fetch Spike. An argument ensues when Bill finds Spike. Meanwhile, a bullet goes off from a rifle being cleaned nearby. As Bill dodges the passing bullet he strikes his head on an awning cleat, and a crowd of laborers accuses Spike of shooting Bill. When the crowd tries to storm the jail to lynch Spike, a telegram is sent to Rhinelander to bring help. The sheriff tries to sneak Spike away from the jail but is spotted and takes refuge in a building, handcuffing Spike to a post. A fire breaks out and Spike is stranded in the burning building, but Helen and Storm rush through the flames to his rescue. When it is learned that Bill's injury is not a bullet wound, Spike is released. Helen sees the stolen record book in Seagrue's room and Seagrue is arrested as Spike produces the important pages from his shirt
 
Audience Level
0
Audience Level
1
  Kids General Special  
Audience level: 0.79 (from 0.51 for The phoney ... to 0.85 for The Girl a ...)

Languages