WorldCat Identities

Kirk, David 1960-

Overview
Works: 14 works in 87 publications in 2 languages and 1,153 library holdings
Genres: Conference proceedings 
Roles: Author, Editor
Classifications: T385, 006.6
Publication Timeline
Key
Publications about  David Kirk Publications about David Kirk
Publications by  David Kirk Publications by David Kirk
Most widely held works by David Kirk
Programming massively parallel processors : a hands-on approach by David Kirk ( Book )
36 editions published between 2010 and 2013 in English and held by 705 WorldCat member libraries worldwide
This work demonstrates the basic concepts of parallel programming and GPU architecture. It explores various techniques for constructing parallel programs in detail and features case studies to illuminate the development process
Graphics gems III by David Kirk ( Book )
37 editions published between 1992 and 1999 in English and Undetermined and held by 425 WorldCat member libraries worldwide
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms, ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a
Accurate and precise computation using Analog VLSI, with applications to computer graphics and neural networks by David Kirk ( Book )
1 edition published in 1993 in English and held by 5 WorldCat member libraries worldwide
Graphics gems by Paul S Heckbert ( Book )
2 editions published in 1990 in English and held by 4 WorldCat member libraries worldwide
"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems
CUDA puroguramingu jissen kōza : Chōheiretsu purosessa ni okeru puroguramingu shuhō ( Book )
2 editions published in 2010 in Japanese and held by 3 WorldCat member libraries worldwide
Technique for approximating the bivariate normal correlation coefficient, P, and estimating tetrachoric r. by David Kirk ( Book )
1 edition published in 1971 in English and held by 2 WorldCat member libraries worldwide
Variable resolution anti-aliasing using a depth buffer by David Kirk ( )
1 edition published in 1983 in English and held by 2 WorldCat member libraries worldwide
Reconstruction of bifurcated surfaces for CT-scan applications by David Kirk ( )
1 edition published in 1982 in English and held by 1 WorldCat member library worldwide
Technique for approximating the bivariate normal correlation coefficient, Rho, and estimating tetrachoric r by David Kirk ( Book )
1 edition published in 1971 in English and held by 1 WorldCat member library worldwide
In this paper a reliable method is found for approximating the value of the Bivariate Normal Correlation Coefficient, rho, given values of the joint probability and the normal deviates, h and k, or the related areas. This technique finds useful application in the computation of the tetrachoric correlation coefficient, r, when the underlying distributions may be assumed to be normal
CUDA puroguramingu jissen koza : Choheiretsu purosessa niokeru puroguramingu shuho ( Book )
1 edition published in 2010 in Japanese and held by 1 WorldCat member library worldwide
Graphics gems. ( Book )
1 edition published in 1992 in English and held by 1 WorldCat member library worldwide
Accurate and precise computation using analog VLSI, with applications to computer graphics and neural networks by David Kirk ( )
1 edition published in 1993 in Undetermined and held by 1 WorldCat member library worldwide
This thesis develops an engineering practice and design methodology to enable us to use CMOS analog VLSI chips to perform more accurate and precise computation. These techniques form the basis of an approach that permits us to build computer graphics and neural network applications using analog VLSI. The nature of the design methodology focuses on defining goals for circuit behavior to be met as part of the design process. To increase the accuracy of analog computation, we develop techniques for creating compensated circuit building blocks, where compensation implies the cancellation of device variations, offsets, and nonlinearities. These compensated building blocks can be used as components in larger and more complex circuits, which can then also be compensated. To this end, we develop techniques for automatically determining appropriate parameters for circuits, using constrained optimization. We also fabricate circuits that implement multi-dimensional gradient estimation for a gradient descent optimization technique. The parameter-setting and optimization tools allow us to automatically choose values for compensating our circuit building blocks, based on our goals for the circuit performance. We can also use the techniques to optimize parameters for larger systems, applying the goal-based techniques hierarchically. We also describe a set of thought experiments involving circuit techniques for increasing the precision of analog computation. Our engineering design methodology is a step toward easier use of analog VLSI to solve problems in computer graphics and neural networks. We provide data measured from compensated multipliers built using these design techniques. To demonstrate the feasibility of using analog VLSI for more quantitative computation, we develop small applications using the goal-based design approach and compensated components. Finally, we conclude by discussing the expected significance of this work for the wider use of analog VLSI for quantitativ
GPU gems : programming techniques, tips, and tricks for real-time graphics ( Book )
1 edition published in 2005 in English and held by 1 WorldCat member library worldwide
Randima Fernando removes the mystery behind complex effects and reveals the full potential of programmable GPUs (graphics processing units). He covers some of the most difficult effects, such as simulating fire, water, and waving blades of grass
Information security, visualization, and inverse problems, on the basis of optimization techniques by Forum Math for Industry ( Book )
1 edition published in 2010 in English and held by 1 WorldCat member library worldwide
 
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Audience level: 0.67 (from 0.00 for Graphics g ... to 1.00 for Reconstruc ...)
Alternative Names
Kirk, David B.
Kirk, David B. 1960-
Kirk, David Blair 1960-
Languages
English (82)
Japanese (3)
Covers