WorldCat Identities

Catmull, Edwin E.

Overview
Works: 33 works in 116 publications in 9 languages and 3,025 library holdings
Genres: Animated films  Drama  Juvenile works  Children's films  Comedy films  Action and adventure films  Computer animation films  Fantasy films  Biographies  Conference papers and proceedings 
Roles: Author, Editor
Classifications: PN1997, 791.4372
Publication Timeline
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Most widely held works about Edwin E Catmull
 
Most widely held works by Edwin E Catmull
Creativity, Inc. : overcoming the unseen forces that stand in the way of true inspiration by Edwin E Catmull( Book )

50 editions published between 2014 and 2017 in 7 languages and held by 560 WorldCat member libraries worldwide

As a young man, Ed Catmull had a dream: to make the world's first computer-animated movie. He nurtured that dream first as a Ph. D. student at the University of Utah, where many computer science pioneers got their start, and then forged an early partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later and against all odds, Toy Story was released, changing animation forever. Since then, Pixar has dominated the world of animation, producing such beloved films as Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner twenty-seven Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Now, in this book, Catmull reveals the ideals and techniques, honed over years, that have made Pixar so widely admired--and so profitable. Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation Studios--into the story meetings, the postmortems, and the 'Braintrust' sessions where art is born. It is, at heart, a book about how to build and sustain a creative culture--but it is also, as Pixar co-founder and president Ed Catmull writes, 'an expression of the ideas that I believe make the best in us possible.'
Creativity, Inc. : overcoming the unseen forces that stand in the way of true inspiration by Edwin E Catmull( Recording )

6 editions published in 2014 in English and held by 376 WorldCat member libraries worldwide

"In 1986, Ed Catmull co-founded Pixar, a modest start-up with an immodest goal: to make the first-ever computer animated movie. Nine years later, Pixar released Toy Story, which went on to revolutionize the industry, gross $360 million, and establish Pixar as one of the most successful, innovative, and emulated companies on earth. This book details how Catmull built an enduring creative culture -- one that doesn't just pay lip service to the importance of things like honesty, communication, and originality, but committed to them, no matter how difficult that often proved to be. As he discovered, pursuing excellence isn't a one-off assignment. It's an ongoing, day-in, day-out, full-time job. And one he was born to do"--
SIGGRAPH '92 conference proceedings : July 26-31, 1992 by SIGGRAPH (Conference)( Book )

13 editions published in 1992 in English and held by 77 WorldCat member libraries worldwide

Proceedings : 1992 Symposium on Interactive 3D Graphics, Cambridge, Mass., 29 March - 1 April 1992 by Cambridge, Mass.> Symposium on Interactive 3D Graphics. <1992( Book )

3 editions published in 1992 in English and held by 64 WorldCat member libraries worldwide

Die Kreativitäts-AG Wie man die unsichtbaren Kräfte überwindet, die echter Inspiration im Wege stehen by Edwin E Catmull( Book )

3 editions published in 2014 in German and held by 52 WorldCat member libraries worldwide

Für jedes Unternehmen stehen Innovation und Kreativität ganz oben auf der Wunschliste. Doch nur wenige schaffen es, immer wieder Neues zu entwickeln. Pixar ist eines dieser Unternehmen. Die Pixar Animation Studios schreiben seit über 25 Jahren Erfolgsgeschichte mit Blockbustern wie "Toy Story", "Findet Nemo", "Cars" und vielen mehr. Ed Catmull, einer der Gründer von Pixar, gibt in seinem Buch tiefe Einblicke in die Unternehmensführung und das Management dieses aussergewöhnlichen Unternehmens. Er zeigt, wie man mit Unsicherheit umgeht, zerstörerische Kräfte überwindet - und warum man viel mehr erreicht, wenn man den Mitarbeitern Freiheit gibt, statt sie zu kontrollieren. (Quelle: buch.ch)
Proceedings by Symposium on Interactive 3D Graphics( Book )

3 editions published in 1992 in English and held by 50 WorldCat member libraries worldwide

To infinity and beyond! : the story of Pixar Animation Studios by Karen Paik( )

4 editions published between 2007 and 2015 in English and held by 21 WorldCat member libraries worldwide

In 1986, gifted animator John Lasseter, technology guru Ed Catmull, and visionary Steve Jobs founded Pixar Animation Studios. Their goal: create a computer animated feature, despite predictions that it could never be done. An unprecedented catalog of blockbuster films later, the studio is honoring its history in this deluxe volume. From its fledgling days under George Lucas to ten demanding years creating Toy Story to the merger with Disney, each milestone is vibrantly detailed. Interviews with Pixar directors, producers, animators, voice talent, and industry insiders, as well as concept art, storyboards, and snapshots illuminate a history that is both definitive and enthralling
Interactive 3D Graphics Symposium: 1992 Symposium by Symposium on Interactive 3D Graphics( )

2 editions published in 1992 in English and held by 11 WorldCat member libraries worldwide

Creativity : the Pixar process( Visual )

1 edition published in 2014 in English and held by 10 WorldCat member libraries worldwide

"With fascinating insights about the creative process at Pixar and Disney, Ed Catmull reminds us that whatever conclusions we draw, we need to hold them lightly. Just because you are successful, that doesn't mean you should keep doing what you're doing. And while efficiencies that make your processes less expensive and better are all critical to protect your future, they can't be the goal. Excellence has to be the goal--or you won't have a future to protect."--DVD container
Pikusāryū manejimentojutsu = Art of Pixer style management : Tensai shūdan wa ikanishite hitto o umidashitekitaka by Edwin E Catmull( Book )

2 editions published in 2009 in Japanese and held by 3 WorldCat member libraries worldwide

Computer graphics and digital technology in the movies : a lecture by Edwin E Catmull( Visual )

1 edition published in 1995 in English and held by 2 WorldCat member libraries worldwide

At a NIST Colloquium held April 7, 1995, at the National Institute of Standards and Technology, Dr. Catmull discusses the people and events that set up the transition to digital technology in the movie business
Toy story by Walt Disney( Visual )

1 edition published in 2012 in English and held by 2 WorldCat member libraries worldwide

The fun and adventure continues when Andy goes off to cowboy camp and the toys are left to their own devices. Things shift into high gear when an obsessive toy collector kidnaps Woody, who hasn't the slightest clue that he's a greatly valued collectible
Toi sutōrī( Visual )

in English and held by 1 WorldCat member library worldwide

Ed Catmull (Pixar) by Edwin E Catmull( Visual )

1 edition published in 2007 in English and held by 1 WorldCat member library worldwide

Ed Catmull, Co-Founder of Pixar Animation Studios, and President of Pixar and Disney Animation Studios, addresses participants at the 2007 Entrepreneurship Conference
SIGGRAPH '92 Conference proceedings, July 26-31, 1992, Chicago by SIGGRAPH '92( )

1 edition published in 1992 in English and held by 1 WorldCat member library worldwide

Innovation, Inc : a conversation with Pixar's ed catmull by Edwin E Catmull( )

1 edition published in 2002 in English and held by 1 WorldCat member library worldwide

Halftone animation by Edwin E Catmull( Visual )

1 edition published in 1972 in English and held by 1 WorldCat member library worldwide

Animated illustration of the procedure for making shaded, realistic, half-tone images by computer. A solid object is first modeled as a collection of planer polyons; special computer programs then process these into an image on the television screen
Pixar, 25 ans d'animation by John Lasseter( Book )

1 edition published in 2012 in French and held by 1 WorldCat member library worldwide

Computer graphics : SIGGRAPH'92 : conference proceedings, July 26-31 1992, [Chicago, Illinois]( Book )

1 edition published in 1992 in English and held by 1 WorldCat member library worldwide

 
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Audience level: 0.28 (from 0.13 for Toy story ... to 0.97 for Computer g ...)

SIGGRAPH '92 conference proceedings : July 26-31, 1992
Covers
To infinity and beyond! : the story of Pixar Animation Studios
Alternative Names
Catmull, Ed.

Catmull, Ed, 1945-

Catmull, Edwin.

Catmull, Edwin Earl, 1945-

Edwin Catmull Amerikaans informaticus

Edwin Catmull amerikanischer Informatiker

Edwin Catmull amerikansk ingeniør og informatikar

Edwin Catmull amerikansk ingeniør og informatiker

Edwin Catmull amerikansk ingenjör och datavetare

Edwin Catmull Científic de computació i actual president de Pixar Animation Studios

Edwin Catmull Científico de la computación y actual presidente de Pixar Animation Studios

Edwin Catmull computer scientist and current president of Pixar Animation Studios

Edwin Catmull informatico, dirigente d'azienda e imprenditore statunitense

Едвін Кетмелл

Кэтмелл, Эд

Էդ Կատմուլ

אדווין קאטמול

إدوين كاتمول

ادوین کتمول دانشمند علوم کامپیوتر و مهندس آمریکایی

에드윈 캣멀

エド・キャットムル

艾德文·卡特姆

Languages