WorldCat Identities

Jenkins, Henry 1958-

Overview
Works: 46 works in 214 publications in 3 languages and 18,957 library holdings
Genres: Conference proceedings  Criticism, interpretation, etc  History 
Roles: Editor, Author of introduction, Interviewee
Classifications: GV1469.17.S63, 302.230973
Publication Timeline
Key
Publications about  Henry Jenkins Publications about Henry Jenkins
Publications by  Henry Jenkins Publications by Henry Jenkins
Most widely held works by Henry Jenkins
From Barbie to Mortal Kombat gender and computer games ( )
8 editions published between 1997 and 2000 in English and held by 2,852 WorldCat member libraries worldwide
Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. The contributors to From Barbie to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers
Convergence culture : where old and new media collide by Henry Jenkins ( Book )
30 editions published between 2006 and 2010 in English and held by 2,065 WorldCat member libraries worldwide
Media analyst Jenkins delves beneath the new media hype to uncover the important cultural transformations that are taking place as media converge. He takes us into the secret world of Survivor Spoilers, where avid internet users pool their knowledge to unearth the show's secrets before they are revealed on the air. He shows us how The Matrix has pushed transmedia storytelling to new levels, creating a fictional world where consumers track down bits of the story across multiple media channels. Jenkins argues that struggles over convergence will redefine the face of American popular culture: industry leaders see opportunities to direct content across many channels to increase revenue and broaden markets; at the same time, consumers envision a liberated public sphere, free of network controls. Jenkins explains the cultural shift as consumers fight for control across disparate channels, changing the way we do business, elect our leaders, and educate our children.--From publisher description
Rethinking media change the aesthetics of transition ( )
10 editions published between 2003 and 2004 in English and Undetermined and held by 1,616 WorldCat member libraries worldwide
This collection of essays center on a variety of media forms at moments of disruption and cultural transformation. The editors' introduction sketches an aesthetics of media transition - patterns of development and social dispersion that operate across eras, media forms, and cultures
Democracy and new media ( )
11 editions published between 2003 and 2004 in English and held by 1,559 WorldCat member libraries worldwide
The essays collected here capture the richness of current discourse about democracy and cyberspace. Some contributors offer front-line perspectives on the impact of emerging technologies on politics, journalism, and civic experience. What happens, for example, when we increase access to information or expand the arena of free speech? Other contributors place our shifting understanding of citizenship in historical context, suggesting that notions of cyber-democracy and online community must grow out of older models of civic life. Still others consider the global flow of information and test our American conceptions of cyber-democracy against developments in other parts of the world. How, for example, do new media operate in Castro's Cuba, in postapartheid South Africa, and in the context of multicultural debates on the Pacific Rim? For some contributors, the new technologies endanger our political culture; for others, they promise civic renewal
The wow climax tracing the emotional impact of popular culture by Henry Jenkins ( )
12 editions published between 2006 and 2007 in English and held by 1,535 WorldCat member libraries worldwide
Whether highlighting the sentimentality at the heart of the Lassie franchise, examining the emotional experiences created by horror filmmakers such as Wes Craven, or discussing the emerging aesthetics of video games, these essays get to the heart of what gives popular culture its emotional impact
Spreadable media creating value and meaning in a networked culture by Henry Jenkins ( )
12 editions published between 2012 and 2013 in English and held by 1,484 WorldCat member libraries worldwide
"Spreadable Media maps fundamental changes taking place in our contemporary media environment, a space where corporations no longer tightly control media distribution and many of us are directly involved in the circulation of content. It contrasts "stickiness"--Aggregating attention in centralized places -- with "spreadability" -- dispersing content widely through both formal and informal networks, some approved, many unauthorized. Stickiness has been the measure of success in the broadcast era (and has been carried over to the online world), but "spreadability" describes the ways content travels through social media. Following up on the hugely influential Convergence Culture: Where Old and New Media Collide, this book challenges some of the prevailing metaphors and frameworks used to describe contemporary media, from biological metaphors like "memes" and "viral" to the concept of "Web 2.0" and the popular notion of "influencers." Spreadable Media examines the nature of audience engagement, the environment of participation, the way appraisal creates value, and the transnational flows at the heart of these phenomena. It delineates the elements that make content more spreadable and highlights emerging media business models built for a world of participatory circulation. The book also explores the internal tensions companies face as they adapt to the new communication reality and argues for the need to shift from "hearing" to "listening" in corporate culture. Drawing on examples from film, music, games, comics, television, transmedia storytelling, advertising, and public relations industries, among others -- from both the U.S. and around the world -- the authors illustrate the contours of our current media environment. They highlight the vexing questions content creators must tackle and the responsibilities we all face as citizens in a world where many of us regularly circulate media content. Written for any and all of us who actively create and share media content, Spreadable Media provides a clear understanding of how people are spreading ideas and the implications these activities have for business, politics, and everyday life." -- Publisher's description
Science fiction audiences watching Doctor Who and Star trek by John Tulloch ( )
5 editions published between 1994 and 1995 in English and held by 1,337 WorldCat member libraries worldwide
Science Fiction Audiences considers the continuing popularity of two television 'institutions' of our time through an examination of their followers and fans
Fans, bloggers, and gamers : exploring participatory culture by Henry Jenkins ( Book )
10 editions published in 2006 in English and held by 1,174 WorldCat member libraries worldwide
"Henry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamers takes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property." http://www.loc.gov/catdir/enhancements/fy0730/2006008890-d.html
Textual poachers : television fans & participatory culture by Henry Jenkins ( Book )
26 editions published between 1992 and 2013 in English and held by 934 WorldCat member libraries worldwide
An ethnographic study of communities of media fans, their interpretative strategies, its social institutions and cultural practices. Jenkins focuses on fans of popular TV programmes, including Star Trek and The Professionals
Video games and learning : teaching and participatory culture in the digital age by Kurt Squire ( Book )
4 editions published in 2011 in English and held by 794 WorldCat member libraries worldwide
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design
Classical Hollywood comedy by Kristine Brunovska Karnick ( Book )
6 editions published between 1994 and 1995 in English and held by 698 WorldCat member libraries worldwide
Applies the recent `return to history' in film studies to the genre of classical Hollywood comedy as well as broadening the definition of those works considered central in this field
Hop on pop : the politics and pleasures of popular culture by Henry Jenkins III ( Book )
8 editions published in 2002 in English and held by 644 WorldCat member libraries worldwide
A major collection of fan-based cultural studies work, largely by a new generation of scholars
Confronting the challenges of participatory culture : media education for the 21st century by Henry Jenkins ( Book )
14 editions published between 2006 and 2009 in English and held by 635 WorldCat member libraries worldwide
Shifting the conversation about the "digital divide" from questions of technological access to questions about opportunities for being involved in participatory culture and acquiring the necessary skills
What made pistachio nuts? : early sound comedy and the vaudeville aesthetic by Henry Jenkins ( Book )
2 editions published in 1992 in English and held by 548 WorldCat member libraries worldwide
What Made Pistachio Nuts? maintains that these comedies reflect Hollywood attempt to assimilate aspects of vaudeville practice into the formal and thematic conventions of the classical film narrative. The resulting work sheds light not only on the development of screen comedy but on the role of genre within the studio-era Hollywood film. In so doing Jenkins recounts the process by which anarchistic comedy was abandoned in favor of more ideologically and formally conservative comic texts. Vivid and highly original, What Made Pistachio Nuts? will delight both specialists and those who look with nostalgia and fondness upon comic film stars and the legacy of vaudeville
The children's culture reader ( Book )
6 editions published between 1998 and 1999 in English and held by 427 WorldCat member libraries worldwide
Video game art by Nic Kelman ( Book )
4 editions published in 2005 in English and held by 236 WorldCat member libraries worldwide
Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms
Reading in a participatory culture: remixing Moby-Dick in the English classroom ( Book )
1 edition published in 2013 in English and held by 121 WorldCat member libraries worldwide
Discusses an approach for teaching Moby Dick to "students who can read with a book in one hand and a mouse in the other," based on the research of the New Media Literacies Group. Includes links to a complementary online digital book, Flows of reading (at http://scalar.usc.edu/anvic/flowsofreading/index) and to a Teachers' Strategy Guide (at http://www.newmedialiteracies.org/teachers-strategy-guides/php), containing more material for the teaching of Moby Dick using this technique and material for teaching other works (J.R.R. Tolkien's Lord of the Rings, Suzanne Collins's The hunger games, and David Wiesner's Flotsam)
La culture de la convergence : des médias au transmédia by Henry Jenkins ( Book )
1 edition published in 2013 in French and held by 66 WorldCat member libraries worldwide
Science fiction audiences Doctor Who, Star trek, and their fans by John Tulloch ( )
2 editions published in 1995 in English and held by 39 WorldCat member libraries worldwide
WOW xiao ying : liu xing wen hua ru he zhua de zhu ni by Henry Jenkins ( Book )
2 editions published in 2007 in Chinese and held by 29 WorldCat member libraries worldwide
 
moreShow More Titles
fewerShow Fewer Titles
Audience Level
0
Audience Level
1
  Kids General Special  
Audience level: 0.48 (from 0.07 for WOW xiao y ... to 0.79 for Reading in ...)
Alternative Names
Jenkins, Henry III
Languages
English (170)
Chinese (2)
French (1)
Covers