WorldCat Identities

Davison, Andrew

Overview
Works: 17 works in 76 publications in 1 language and 1,751 library holdings
Genres: Handbooks and manuals  History 
Roles: Author, Other
Publication Timeline
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Most widely held works by Andrew Davison
Killer game programming in Java by Andrew Davison( Book )

17 editions published in 2005 in English and Undetermined and held by 294 WorldCat member libraries worldwide

Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. --
Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs by Andrew Davison( Book )

20 editions published between 2007 and 2014 in English and held by 129 WorldCat member libraries worldwide

"Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands ... Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. Youll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book."--Publishers description
Kinect open source programming secrets : hacking the Kinect with OpenNI, NITE, and Java by Andrew Davison( Book )

8 editions published in 2012 in English and held by 82 WorldCat member libraries worldwide

Alston Moor, Cumbria : buildings in a North Pennines landscape by Lucy Jessop( Book )

4 editions published between 2013 and 2015 in English and held by 52 WorldCat member libraries worldwide

Alston Moor is a large rural parish in Cumbria which historically both depended upon and provided important services for the agricultural and mineral industries of the North Pennines. Much of the area's settlement is dispersed among hamlets and single farmsteads. Isolated from major northern cities such as Carlisle and Newcastle by the surrounding hills and moors, the parish's wild upland landscape provides a conditioning influence on a distinctive tradition of vernacular building types, ranging from the bastle to its later 18th- and 19th-century derivatives and 'mine shops' providing lodgings
Imaginative apologetics : theology, philosophy, and the Catholic tradition( Book )

1 edition published in 2011 in English and held by 50 WorldCat member libraries worldwide

Offers a fresh, contemporary introduction to Christian apologetics, arguing for a version that is theological, philosophical, and "catholic" and embracing the whole of human reason. It emphasizes a foundation in theology that is at once both confident and open and makes reference to philosophy in an accessible way. --from publisher description
Learn Blackberry games development by Carol Hamer( Book )

13 editions published in 2010 in English and held by 39 WorldCat member libraries worldwide

Provides information on creating and selling game applications for the Blackberry platform
Learn to Track: From Images to 3D Data by David Joseph Tan( Book )

1 edition published in 2017 in English and held by 34 WorldCat member libraries worldwide

Creative ideas for children's worship : based on the sunday gospels, year A by Sarah Lenton( Book )

1 edition published in 2011 in English and held by 28 WorldCat member libraries worldwide

This resource provides 65 complete and ready-to-use sessions for children's worship. It will enable children to acquire a familiarity with the life of Christ and the events of the church year in a vivid and memorable way
Blessing by Andrew Davison( Book )

1 edition published in 2014 in English and held by 23 WorldCat member libraries worldwide

Blessing is one of the most used but least understood of Christian terms. We want to be blessed, and to be a blessing, but do not think a great deal about what that implies. This engaging introduction unpacks the rich, many-layered concept of blessing from a variety of angles, looking at the place of blessing in the scriptures, in theology and in daily life. It explores: What it means to 'Bless the Lord' ; Blessing in terms of thanksgiving, praise, and recognition of who God is ; Jesus as the Son of the Blessed One ; Overcoming the opposite of blessing ; Who and what is blessed ; How and when we bless today. With sections on vocation and the 'prosperity gospel' movement, this guide will not only help the reader to think differently and more deeply about blessing, but also about the places, people and situations that we bless
Towards Dense Visual SLAM by Tobias Pietzsch( )

1 edition published in 2011 in English and held by 16 WorldCat member libraries worldwide

Licensed to sell : the history and heritage of the public house by Geoffrey K Brandwood( Book )

1 edition published in 2004 in English and held by 2 WorldCat member libraries worldwide

"The pub is one of Britain's great institutions, loved at home and envied abroad. For hundreds of years it has offered refreshment and pleasure to communities throughout the land. The traditional pub, as we know it, was largely a Victorian creation but since the 1960s it has been subject to rapid and often insensitive change. Consequently, fewer than 4 per cent of the country's pubs now have interiors of any significant historic value. This book shows how important it is to preserve this unique heritage. It describes the long and interesting history of the public house and reveals how changing attitudes are reflected in its design and planning. From simple country pubs to those shimmering with vivid tiles, painted glass and gilded woodwork, this book describes them all. It is packed with information on brewing, temperance and legislation as well as a section on the pub mythology that describes the tall tales told about pubs! With over 300 illustrations, including specially commissioned colour photographs and plans, this book is a celebration of a treasured British institution."--BOOK JACKET
Logic programming with the World-Wide Web by Andrew Davison( Book )

1 edition published in 1995 in English and held by 2 WorldCat member libraries worldwide

Access counters for WWW pages by Andrew Davison( Book )

1 edition published in 1995 in English and held by 2 WorldCat member libraries worldwide

A concurrent logic programming model of the web by Andrew Davison( Book )

1 edition published in 1998 in English and held by 1 WorldCat member library worldwide

The implementation of a system for declarative mobile code and Web querying by Seng Wai Loke( Book )

1 edition published in 1998 in English and held by 1 WorldCat member library worldwide

A two-level World Wide Web model with logic programming links by Seng Wai Loke( Book )

1 edition published in 1997 in English and held by 1 WorldCat member library worldwide

Pro Java 6 game development Java 3D, JOGL, JInput, and JOAL API by Andrew Davison( )

3 editions published in 2007 in English and held by 0 WorldCat member libraries worldwide

 
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Killer game programming in Java
Languages
English (75)

Covers
Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIsImaginative apologetics : theology, philosophy, and the Catholic traditionLearn Blackberry games developmentCreative ideas for children's worship : based on the sunday gospels, year ALicensed to sell : the history and heritage of the public house