WorldCat Identities

Davison, Andrew

Overview
Works: 11 works in 53 publications in 1 language and 1,326 library holdings
Genres: Handbooks, manuals, etc  History 
Classifications: QA76.76.C672, 651.8424
Publication Timeline
Key
Publications about  Andrew Davison Publications about Andrew Davison
Publications by  Andrew Davison Publications by Andrew Davison
Most widely held works by Andrew Davison
Pro Java 6 3D game development Java 3D, JOGL, JInput, and JOAL APIs by Andrew Davison ( )
15 editions published in 2007 in English and held by 450 WorldCat member libraries worldwide
"Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands ... Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. Youll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book." - publishers description
Learn Blackberry games development by Carol Hamer ( )
9 editions published in 2010 in English and held by 385 WorldCat member libraries worldwide
Provides information on creating and selling game applications for the Blackberry platform
Killer game programming in Java by Andrew Davison ( Book )
15 editions published in 2005 in English and held by 367 WorldCat member libraries worldwide
Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation : 2005 Book News, Inc., Portland, OR (booknews.com)
Kinect open source programming secrets : hacking the Kinect with OpenNI, NITE, and Java by Andrew Davison ( Book )
5 editions published in 2012 in English and held by 60 WorldCat member libraries worldwide
Pro Java 6 game development Java 3D, JOGL, JInput, and JOAL API by Andrew Davison ( )
3 editions published in 2007 in English and held by 55 WorldCat member libraries worldwide
Access counters for WWW pages by Andrew Davison ( Book )
1 edition published in 1995 in English and held by 2 WorldCat member libraries worldwide
Logic programming with the World-Wide Web by Andrew Davison ( Book )
1 edition published in 1995 in English and held by 2 WorldCat member libraries worldwide
Licensed to sell : the history and heritage of the public house by Geoffrey K Brandwood ( Book )
1 edition published in 2004 in English and held by 2 WorldCat member libraries worldwide
This is a new edition of English Heritage's widely acclaimed study of that great British institution, the public house. First published in 2004, this was described as the best history of the pub available. Now updated and corrected, it offers a scholarly, yet accessible history of the origins of the pub and its development since medieval times. Alcoholic beverages have long formed a part of British culture and over the centuries the authorities have made strenuous efforts to control the form and operation of public drinking establishments (with varying degrees of success!). The Golden Age of pub-building was at the end of the nineteenth century and many of the finest examples are illustrated here. It was brought about by a combination of forces which are all explored - the influence of the Temperance Movement, competition from rival forms of entertainment, and efforts on the part of magistrates and government to improve the pub stock. The book contains a stunning photographic survey of our pub heritage and lists most of the finest and interesting surviving examples. This new edition also explains the changes that have affected pubs, their culture and appearance during the past seven years
A two-level World Wide Web model with logic programming links by Seng Wai Loke ( Book )
1 edition published in 1997 in English and held by 1 WorldCat member library worldwide
A concurrent logic programming model of the web by Andrew Davison ( Book )
1 edition published in 1998 in English and held by 1 WorldCat member library worldwide
The implementation of a system for declarative mobile code and Web querying by Seng Wai Loke ( Book )
1 edition published in 1998 in English and held by 1 WorldCat member library worldwide
 
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Audience Level
0
Audience Level
1
  Kids General Special  
Audience level: 0.56 (from 0.00 for Logic prog ... to 0.63 for Learn Blac ...)
Languages
English (53)
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