WorldCat Identities

Wizards of the Coast, Inc

Works: 230 works in 289 publications in 1 language and 7,158 library holdings
Genres: Handbooks and manuals  Rules  Juvenile works  Fiction  Choose-your-own stories  Fantasy fiction  Comic books, strips, etc  Graphic novels  Humorous comics  Comics (Graphic works) 
Roles: Editor, Illustrator
Classifications: GV1469.62.D84, 793.93
Publication Timeline
Most widely held works about Inc Wizards of the Coast
Most widely held works by Inc Wizards of the Coast
Dungeon master's guide by Mike Mearls( Book )

2 editions published in 2014 in English and held by 717 WorldCat member libraries worldwide

This book contains tools a Dungeon Master needs to provide stories and game play. A resource for new and existing Dungeon Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game
Xanathar's guide to everything( Book )

1 edition published in 2017 in English and held by 429 WorldCat member libraries worldwide

"The beholder Xanathar, Waterdeep's most infamous crime lord, is known to hoard information on friend and foe alike. He catalogs lore about adventurers and ponders methods to thwart them. His twisted mind imagines that he can eventually record everything! Assembled here for the first time are a set of new rules and story options for all the character classes in the Player's Handbook, including over twenty-five new subclasses. The book also presents new spells for both player characters and monsters. Dungeon Masters will find new rules for traps, magic items, downtime activities, and more -- all designed to enhance a D & D campaign and push it in new directions. Amid all this expansion material, the Xanathar offers bizarre observations about whatever his eyestalks happen to glimpse. Pray they don't come to rest on you!"--Back cover
Rick and Morty vs. Dungeons & Dragons by Patrick Rothfuss( Book )

3 editions published in 2019 in English and held by 353 WorldCat member libraries worldwide

"When Morty sees a cute girl at school playing Dungeons & Dragons, he asks Rick to show him the ropes, only to discover that his grandfather is a veteran gamer. Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn't the only one who knows his way around a d20."--Provided by publisher
Volo's guide to monsters( Book )

3 editions published in 2016 in English and held by 327 WorldCat member libraries worldwide

The esteemed loremaster Volothamp Geddarm is back! And never has his research been so dangerous-- he's compiled a dissertation on iconic monsters! Elminster doesn't believe Volo got some the details quite right-- but you'll discover the stories and lairs of giants, mind flayers, orcs, goblinoids, and much more. They're monsters-- but will they be your friends or your foes?
Warriors & weapons : a young adventurer's guide : Dungeons & dragons by Jim Zub( Book )

3 editions published in 2019 in English and held by 277 WorldCat member libraries worldwide

"In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players."
Monster manual by Mike Mearls( Book )

4 editions published between 2008 and 2014 in English and held by 270 WorldCat member libraries worldwide

The Monster Manual presents a horde of Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders -- a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D & D game's history, with game statistics and stories. This book details all manner of creatures that characters might encounter over the course of their adventures
Dungeons & tombs : a young adventurer's guide by Jim Zub( Book )

3 editions published in 2019 in English and held by 266 WorldCat member libraries worldwide

If you're eager to create your own D&D adventures, this guidebook provides the perfect starting point to worlds of fantasy and an epic tale all of your own
Dragonlance : dragons of Autumn twilight( Visual )

2 editions published in 2008 in English and held by 229 WorldCat member libraries worldwide

An evil goddess and her dragon army have threatened the world of Krynn and plunged it into darkness after 300 years of peace. Now it is up to a wizard, a priestess, and a half-elven warrior to save the world before all is lost
Escape the Underdark by Matt Forbeck( Book )

1 edition published in 2018 in English and held by 220 WorldCat member libraries worldwide

A group of prisoners try to escape the Underdark before they are taken to the drow city of Menzoberranzan and sold off as slaves, in a book where the reader's choices determine the ending of the story
Big trouble by Matt Forbeck( Book )

1 edition published in 2018 in English and held by 219 WorldCat member libraries worldwide

Evil giants wreak havoc in Ardeep Forest, in a book where the reader's choices determine the ending of the story
Ghosts of Saltmarsh( Book )

2 editions published in 2019 in English and held by 206 WorldCat member libraries worldwide

"Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game. ... Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic "U" series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut's Fate, The Styes."--provided by publisher
To catch a thief by Matt Forbeck( Book )

1 edition published in 2018 in English and held by 204 WorldCat member libraries worldwide

When a thief is caught picking the pocket of a civilar in Waterdeep, they are blackmailed into finding a baby griffon stolen by the leader of the Thieves' Guild, in a book where the reader's choices determine the ending of the story
Tales from the yawning portal( Book )

1 edition published in 2017 in English and held by 202 WorldCat member libraries worldwide

When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D & D's most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy
Curse of Strahd : [unravel the mysteries of Ravenloft in this dread adventure for the world's greatest roleplaying game] by Christopher Perkins( Book )

6 editions published in 2016 in English and held by 200 WorldCat member libraries worldwide

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came -- all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited
Sword Coast adventurer's guide( Book )

3 editions published in 2015 in English and held by 191 WorldCat member libraries worldwide

"For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide, this book provides the setting, story, and character options needed to participate in a D & D game anywhere along the Sword Coast of Faerû̂n"--
Into the jungle by Matt Forbeck( Book )

1 edition published in 2018 in English and held by 182 WorldCat member libraries worldwide

A cleric is hired to travel to the jungle-clad land of Chult and find a legendary adventurer named Artus Cimber, keeper of the Ring of Winter, in a book where the reader's choices determine the ending of the story
Storm King's thunder( Book )

3 editions published in 2016 in English and held by 160 WorldCat member libraries worldwide

Ages ago, giants and dragons raged war across the Savage Frontier. Ancient relics remain, and now the land shudders with the thunder of giant footsteps. Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more
Eberron : rising from the last war( Book )

2 editions published in 2019 in English and held by 155 WorldCat member libraries worldwide

Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent. In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders where skyscrapers pierce the clouds. Will you find your fortune on mean city streets or scouring the secrets of haunted battlefields? Will you throw in your lot with the mighty dragonmarked houses, ruthless families who control whole nations? Will you seek truth as a newspaper reporter, a university researcher, or a government spy? Or will you forge a destiny that defies the scars of war? This book provides tools that both players and Dungeon Masters need to explore the world of Eberron, including the artificer character class--a master of magical invention--and monsters birthed by ancient warmongering forces. Will Eberron enter a prosperous new age or will the shadow of war descend once again?
Wizards & spells : a young adventurer's guide by Jim Zub( Book )

2 editions published between 2019 and 2020 in English and held by 135 WorldCat member libraries worldwide

An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure
Explorer's guide to Wildemount by Matthew Mercer( Book )

1 edition published in 2020 in English and held by 132 WorldCat member libraries worldwide

A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace?or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you?ll find new character options, a heroic chronicle to help you craft your character?s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign?-
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Monster manual
Alternative Names
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Wizards of the Coast americká firma

Wizards of the Coast amerikanischer Spieleverlag

Wizards of the Coast bedrijf uit Verenigde Staten van Amerika

Wizards of the Coast casa editrice statunitense di giochi da tavolo

Wizards of the Coast éditeur de jeux américain

Wizards of the Coast editorial estadounidense

Wizards of the Coast LLC

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English (46)