WorldCat Identities

Schafer, Tim

Overview
Works: 25 works in 57 publications in 3 languages and 276 library holdings
Genres: Computer games  Video games  Computer adventure games  Fantasy games  Software  Pictorial works  Comic books, strips, etc  Comics (Graphic works)  Graphic novels  Interactive multimedia 
Roles: Editor, Author, Programmer, Conceptor, Performer, Illustrator, Publishing director
Classifications: GV1469.22, 793.932
Publication Timeline
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Most widely held works by Tim Schafer
Are video games really that bad?( Visual )

1 edition published in 2015 in English and held by 116 WorldCat member libraries worldwide

This episode of Horizon narrated by Sanjeev Bhaskar looks at the effect that video games have on the human psychology, namely whether they can make people aggressive and if they are addictive. Bhaskar also briefly looks at the possible positive effects that gaming can have. This show brings on a number of guests from various different fields including video game journalists, video game developers, psychologists and doctors. Each guest speaks about their views on the effect of video gaming within their respective fields. The show looks at a number of different studies which have looked into the effect of violent video games. One such study performed by psychologists Craig Anderson and Brad Bushman looked at whether there was a difference between the aggression levels of students after playing violent games compared to non-violent games. They also tested whether violent games could lead to a desensitisation to real life violence. A study run by Dr Andrew Przybylski of the University of Oxford in which participants played the game {u2018}Tetris{u2019} or its significantly harder copy {u2018}Bastet{u2019}, suggests that video games in general could make people aggressive due to a rise in frustration levels, not necessarily because of a desensitisation of violence. Bhaskar also discusses the rise in video game addiction, especially in countries such as South Korea where they have clinics to help young people stop excessive gaming. Towards the end of the episode several studies into the benefits of video games are presented. For example, {u2018}Underground{u2019} helps surgeons practice some of the skills involved with keyhole surgery. Some studies such as one taken at the University of Geneva showed that those who play video games might have a better attention capacity and ability to process visual information. One study found that cognitive functions, as well as memory and attention span are shown to have increased in older participants who regularly started playing video games
Brutal legend by Double fine productions( )

5 editions published in 2009 in English and held by 45 WorldCat member libraries worldwide

Battle through a heavy metal fantasy world and vanquish foes with axe and electrified guitar
Grim fandango by Tim Schafer( )

6 editions published between 1998 and 2002 in 3 languages and held by 23 WorldCat member libraries worldwide

An interactive adventure and strategy game featuring Manny Calavera, a travel agent in the Land of the Dead, who must uncover a conspiracy that robs souls of their eternal salvation
The art of Broken Age( Book )

4 editions published in 2016 in English and held by 12 WorldCat member libraries worldwide

"With Broken Age, adventure gaming auteur Tim Schafer returned for the first time in 16 years to the genre that he helped create, and after a historic, record-breaking crowdfunding campaign, the full adventure is here in all its beautiful, hand-painted glory! Now, Dark Horse Books is proud to partner with Double Fine Productions to offer an intimate look into the worlds of Broken Age! Featuring hundreds of pieces of art, and commentary from the notable voices of director Tim Schafer, lead artist Nathan "Bagel" Stapley, concept artists Peter Chan and Scott Campbell, art director Lee Petty, and more!"--
Full throttle by Tim Schafer( )

6 editions published between 1994 and 2001 in English and Undetermined and held by 10 WorldCat member libraries worldwide

"One minute you're on the road, riding. Not a care in the world. Then some guy in a suit comes along, says he's got a deal for you and your gang. But when you come to, you've got a lump on your head, the law on your back, and a feeling in your gut that the road you're on is about to get a lot rougher ..."--Container
Batterietechnologie : Schlussbericht zum Teilvorhaben ; [Verbundprojekt Mikrosolar] by Tim Schafer( )

2 editions published in 2004 in German and held by 7 WorldCat member libraries worldwide

Psychonauts( )

6 editions published between 2004 and 2005 in English and German and held by 7 WorldCat member libraries worldwide

Tijdens een zomerkamp voor Psychonauts-in-opleiding moet Razputin zijn paranormale krachten ontwikkelen
Day of the tentacle by Dave Grossman( )

6 editions published between 1993 and 1999 in 3 languages and held by 6 WorldCat member libraries worldwide

Direct the action of three kids who are trying to rescue the friendly green tentacle while saving the world from the evil purple tentacle. Also includes the original "Maniac Mansion" game
Day of the tentacle ; Maniac mansion by Tim Schafer( )

2 editions published in 1993 in English and held by 6 WorldCat member libraries worldwide

Sequel to Maniac Mansion. Cartoon adventure game in which players try to save the planet from Dr. Fred Edison's mutated pet tentacles. Features animation, music, and sound. Includes the original Maniac Mansion as a game within a game
Verbundprojekt: Entwicklung einer Lithium-Ionen-Batterie für automotive Anwendungen - LiHeBe : Abschlussbericht der Li-Tec Battery GmbH( )

1 edition published in 2010 in German and held by 6 WorldCat member libraries worldwide

Minecraft : the story of Mojang by Paul Owens( Visual )

1 edition published in 2012 in English and held by 6 WorldCat member libraries worldwide

"In 2009, independent video game designer Markus "Notch" Persson released a work in progress that would go on to break every industry rule for achieving success. Part exploratory adventure, part creative building tool, "Minecraft" evolved from a cult classic into an unprecedented hit, raking daily sales in the thousands. By the end 2010, Notch was able to quit his day job and live the dream of founding his own development studio, Mojang. This feature-length documentary follows the young company over the course of its first year as their profile expands across the world stage industry icons (Peter Molyneux, Tim Schafer) journalists (Geoff Keighley, Stephen Totilo), tastemakers (Gabe & Tycho of Penny Arcade), and players profoundly impacted by the game (Yogscast, The Shaft, Minecraft Teacher), the film serves as a time capsule for one of this generation's most unorthodox success stories"--Container
Double fine action comics by Scott Campbell( )

in English and held by 6 WorldCat member libraries worldwide

The Art of Brütal Legend by Daniel Bukszpan( Book )

2 editions published between 2009 and 2013 in English and held by 4 WorldCat member libraries worldwide

JAZZTHING NEXT GENERATION, Vol. 41- In Sight (Radar)( )

in English and held by 2 WorldCat member libraries worldwide

Estamos buscando a = We're looking for by Paul Turounet( Book )

1 edition published in 2016 in English and held by 2 WorldCat member libraries worldwide

Maniac Mansion II : day of the tentacle by Tim Schafer( )

in Undetermined and held by 2 WorldCat member libraries worldwide

Promoting user empowerment in mental health : a participative research project by Tim Schafer( Book )

2 editions published in 2002 in English and held by 2 WorldCat member libraries worldwide

RADAR in sight( Recording )

1 edition published in 2009 in Undetermined and held by 2 WorldCat member libraries worldwide

Strukturkonservative und strukturinnovative Gruppenarbeit in der Automobilindustrie by Tim Schafer( )

1 edition published in 2007 in German and held by 0 WorldCat member libraries worldwide

 
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Audience Level
0
Audience Level
1
  Kids General Special  
Audience level: 0.38 (from 0.17 for Are video ... to 0.99 for Maniac Man ...)

The Art of Brütal Legend
Alternative Names
Tim Schafer Amerikaans ingenieur

Tim Schafer amerikansk ingeniør

Tim Schafer amerikansk ingenjör

Tim Schafer autore di videogiochi statunitense

Tim Schafer développeur de jeux vidéo américain

Tim Schafer US-amerikanischer Computerspielentwickler

Tim Schafer yhdysvaltalainen videopelisuunnittelija

Тім Шефер

Шейфер, Тим

تيم شيفر

تیم شیفر مهندس آمریکایی

ティム・シェーファー

提姆·謝弗 美國電子遊戲設計師

Languages
English (35)

German (6)

French (3)

Covers