WorldCat Identities

Tekinbaş, Katie Salen

Overview
Works: 21 works in 73 publications in 2 languages and 2,524 library holdings
Genres: Interviews  Criticism, interpretation, etc 
Roles: Author, Interviewee, Editor
Classifications: QA76.76.C672, 794.81526
Publication Timeline
.
Most widely held works about Katie Salen Tekinbaş
 
Most widely held works by Katie Salen Tekinbaş
Rules of play : game design fundamentals by Katie Salen Tekinbaş( Book )
22 editions published between 2003 and 2010 in English and held by 885 WorldCat member libraries worldwide
Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design
The game design reader : a Rules of play anthology ( Book )
11 editions published between 2005 and 2009 in English and held by 477 WorldCat member libraries worldwide
This book fills a genuine need in the emerging field of game design for a collection of key texts on game analysis and criticism. Written and designed to accompany Katie Salen and Eric Zimmerman's earlier textbook Rules of Play: Game Design Fundamentals, The Game Design Reader can be used in the classroom or as a resource for game design practitioners. Thirty-two classic and cutting-edge essays by game designers, game journalists, game fans, sociologists, media theorists, and other writers from diverse fields consider foundational questions: What are games and how do they function? How do they interact with the culture at large? What critical approaches can game designers take to create meaningful experiences for players? Salen and Zimmerman have collected writings that span nearly 50 years of game analysis and offer a wide range of perspectives. Game journalists describe the rhythms of gameplay, game designers explicate their designs, sociologists consider such topics as role-playing in virtual worlds, and players offer their hands-on opinions and rants. Each text is "teachable": it can act as a springboard for discussion, a class assignment, or a design project. Each text offers insights to the professional game designers or scholar as well. The book is organized around a series of "Topics" -- ideas fundamental to the study of games, or emerging areas of research -- each of which is introduced with a short essay by Salen and Zimmerman that points to relevant texts in the Reader. "Interstitials" -- visual essays, documents, game ephemera -- act as counterpoint to the texts themselves
Quest to learn : developing the school for digital kids ( Book )
4 editions published in 2011 in English and Undetermined and held by 447 WorldCat member libraries worldwide
The ecology of games : connecting youth, games, and learning ( Book )
9 editions published in 2008 in English and held by 361 WorldCat member libraries worldwide
Script changers : digital storytelling with Scratch by Kylie A Peppler( )
2 editions published in 2014 in English and held by 52 WorldCat member libraries worldwide
"Script Changers shows the ways that stories offer a lens for seeing the world as a series of systems. It provides opportunities for students to create interactive and animated stories about creating positive change in their communities. These projects utilize the Scratch visual programming environment."--Back cover
Gaming the system : designing with Gamestar mechanic by Katie Salen Tekinbaş( Book )
3 editions published in 2014 in English and held by 50 WorldCat member libraries worldwide
Soft circuits : crafting E-fashion with DIY electronics by Kylie A Peppler( )
2 editions published in 2014 in English and held by 48 WorldCat member libraries worldwide
Short circuits : crafting E-puppets with DIY electronics by Kylie A Peppler( )
2 editions published in 2014 in English and held by 44 WorldCat member libraries worldwide
Connected Learning by Mizuko Itō( )
1 edition published in 2013 in English and held by 13 WorldCat member libraries worldwide
This report is a synthesis of ongoing research, design, and implementation of an approach to education called "connected learning." It advocates for broadened access to learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity. This model is based on evidence that the most resilient, ad
Designing audiences by American Institute of Graphic Arts( Book )
2 editions published in 2008 in English and held by 5 WorldCat member libraries worldwide
Each year the New York chapter of AIGA brings together emerging designers for Fresh Dialogue, a panel discussion thatprovides a forum to present and talk about work, thoughts, and ideas.Designing Audiencestakes a fresh look at graphic design through the eyes of three young designers, all of whom have embraced a media landscape dominated by user-centric social networking sites such as MySpace, Flickr, and YouTube. Playing with the notion of designer as visual interlocutor, they craft conversations where viewers become participants and the relationship between design and its consumers is radically redefined.This lively Fresh Dialogue volume includes designers from a variety of media: Stefan Bucher with his wildly popular DailyMonster series; Eric Rodenbeck with the Flickr mapping brainchild Mappr as well as live data visualizations at Digg Labs; and Katie Salen with Karaoke Ice, the traveling karaoke ice cream truck.Designing Audiencesis a stimulating andentertaining discussion of the changing role of the designer in the era of constant feedback. The moderator is popular onlinepersonality Ze Frank, creator of the web-based "the show with zefrank," stand-up comic, and soon-to-go-Hollywood charmer
Digital media new learners of the 21st century ( Visual )
1 edition published in 2010 in English and held by 5 WorldCat member libraries worldwide
This program examines how mobile devices and digital media practices can empower young people to direct their own learning. It documents five success stories, and demonstrates how digital media, games, smart phones, and the Internet are fundamentally transforming the way young people communicate, collaborate, participate, and learn in the 21st century
Rūruzu obu purei : gēmu dezain no kiso 1 by Katie Salen Tekinbaş( Book )
2 editions published in 2011 in Japanese and held by 4 WorldCat member libraries worldwide
Rūruzu obu purei : gēmu dezain no kiso 2 by Katie Salen Tekinbaş( Book )
2 editions published in 2013 in Japanese and held by 2 WorldCat member libraries worldwide
Semiotics-- pedagogy and practice ( Book )
1 edition published in 1997 in English and held by 2 WorldCat member libraries worldwide
Design+morality ( Book )
1 edition published in 1996 in English and held by 1 WorldCat member library worldwide
Beyond the object : the Implications Project ( Book )
1 edition published in 1998 in Undetermined and held by 1 WorldCat member library worldwide
Edges and intersections : a critical look at international graduate design education ( Book )
1 edition published in 1998 in Undetermined and held by 1 WorldCat member library worldwide
Pokéwalkers, mafia dons, and football fans : play mobile with me by Katie Salen Tekinbaş( )
1 edition published in 2010 in English and held by 1 WorldCat member library worldwide
Beyond the object : the implications project ( Book )
1 edition published in 1998 in English and held by 1 WorldCat member library worldwide
D + M ( Book )
1 edition published in 1996 in English and held by 1 WorldCat member library worldwide
 
moreShow More Titles
fewerShow Fewer Titles
Audience Level
0
Audience Level
1
  Kids General Special  
Audience level: 0.57 (from 0.00 for Rūruzu ob ... to 0.92 for Semiotics- ...)
Alternative Names
Salen, Katie
Salen, Katie 1969-
サレン, ケイティ
Languages
English (65)
Japanese (4)
Covers