WorldCat Identities

Tekinbaş, Katie Salen

Overview
Works: 21 works in 94 publications in 2 languages and 5,458 library holdings
Genres: Documentary television programs  Television programs  Nonfiction television programs  Educational television programs  Interviews  Criticism, interpretation, etc 
Roles: Author, Interviewee, Editor
Classifications: QA76.76.C672, 794.81526
Publication Timeline
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Most widely held works about Katie Salen Tekinbaş
 
Most widely held works by Katie Salen Tekinbaş
Rules of play : game design fundamentals by Katie Salen Tekinbaş( Book )

23 editions published between 2003 and 2011 in 3 languages and held by 844 WorldCat member libraries worldwide

Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design
The game design reader : a Rules of play anthology by Katie Salen Tekinbaş( Book )

14 editions published between 2005 and 2009 in English and held by 500 WorldCat member libraries worldwide

This book fills a genuine need in the emerging field of game design for a collection of key texts on game analysis and criticism. Written and designed to accompany Katie Salen and Eric Zimmerman's earlier textbook Rules of Play: Game Design Fundamentals, The Game Design Reader can be used in the classroom or as a resource for game design practitioners. Thirty-two classic and cutting-edge essays by game designers, game journalists, game fans, sociologists, media theorists, and other writers from diverse fields consider foundational questions: What are games and how do they function? How do they interact with the culture at large? What critical approaches can game designers take to create meaningful experiences for players? Salen and Zimmerman have collected writings that span nearly 50 years of game analysis and offer a wide range of perspectives. Game journalists describe the rhythms of gameplay, game designers explicate their designs, sociologists consider such topics as role-playing in virtual worlds, and players offer their hands-on opinions and rants. Each text is "teachable": it can act as a springboard for discussion, a class assignment, or a design project. Each text offers insights to the professional game designers or scholar as well. The book is organized around a series of "Topics"--Ideas fundamental to the study of games, or emerging areas of research -- each of which is introduced with a short essay by Salen and Zimmerman that points to relevant texts in the Reader. "Interstitials"--visual essays, documents, game ephemera -- act as counterpoint to the texts themselves
The ecology of games : connecting youth, games, and learning( Book )

10 editions published in 2008 in English and held by 351 WorldCat member libraries worldwide

"The Ecology of Games aims to expand upon and add nuance to the debate over the value of games - which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization."--BOOK JACKET
Quest to learn : developing the school for digital kids by Katie Salen Tekinbaş( Book )

9 editions published between 1900 and 2011 in English and Undetermined and held by 257 WorldCat member libraries worldwide

Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned--among other things--to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks. The table of contents provides: Series Foreword; Ten Core Practices Defining Quest to Learn; Background; Mission; The Quest to Learn Community; Game-Based Learning and Knowing; Curriculum and Instruction; Curriculum Structure; Key Characteristics; Sample Discovery Mission and Quests; and School Design Team. Also included are a glossary, and references
Soft circuits : crafting E-fashion with DIY electronics by Kylie A Peppler( Book )

4 editions published in 2014 in English and held by 118 WorldCat member libraries worldwide

Short Circuits : Crafting e-Puppets with DIY electronics by Kylie A Peppler( Book )

4 editions published in 2014 in English and Undetermined and held by 99 WorldCat member libraries worldwide

Gaming the system : designing with Gamestar mechanic by Katie Salen Tekinbaş( Book )

7 editions published in 2014 in English and Undetermined and held by 72 WorldCat member libraries worldwide

Script Changers : Digital Storytelling with Scratch by Kylie A Peppler( Book )

5 editions published in 2014 in English and Undetermined and held by 60 WorldCat member libraries worldwide

"Script Changers shows the ways that stories offer a lens for seeing the world as a series of systems. It provides opportunities for students to create interactive and animated stories about creating positive change in their communities. These projects utilize the Scratch visual programming environment."--Back cover
Digital media : new learners of the 21st century( Visual )

1 edition published in 2010 in English and held by 12 WorldCat member libraries worldwide

This program examines how mobile devices and digital media practices can empower young people to direct their own learning. It documents five success stories, and demonstrates how digital media, games, smart phones, and the Internet are fundamentally transforming the way young people communicate, collaborate, participate, and learn in the 21st century
Connected Learning by Mizuko Itō( Book )

1 edition published in 2013 in English and held by 8 WorldCat member libraries worldwide

This report is a synthesis of ongoing research, design, and implementation of an approach to education called "connected learning." It advocates for broadened access to learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity. This model is based on evidence that the most resilient, ad
Ruruzu obu purei : Gemu dezain no kiso by Katie Salen Tekinbaş( Book )

2 editions published in 2013 in Japanese and held by 4 WorldCat member libraries worldwide

Fresh dialogue Eight : new voices in graphic design : designing audiences by American Institute of Graphic Arts( Book )

2 editions published in 2008 in English and held by 4 WorldCat member libraries worldwide

"Each year, the New York Chapter of the AIGA brings together emerging designers for 'Fresh Dialogue, ' a panel discussion that provides a forum to talk about their work, thoughts, and ideas ... Playing with the notion of designer as visual interlocutor, these designers craft conversations wherein their viewers become participants and the relationship between design and its consumers is radically redefined."--Page 4 of cover
Rūruzu obu purei : Gēmu dezain no kiso by Katie Salen Tekinbaş( Book )

2 editions published in 2011 in Japanese and held by 4 WorldCat member libraries worldwide

Beyond the object : the implications project( Book )

2 editions published in 1998 in English and held by 2 WorldCat member libraries worldwide

Semiotics-- pedagogy and practice( Book )

1 edition published in 1997 in English and held by 2 WorldCat member libraries worldwide

D + M( Book )

1 edition published in 1996 in English and held by 2 WorldCat member libraries worldwide

Edges and intersections : a critical look at international graduate design education( Book )

1 edition published in 1998 in English and held by 1 WorldCat member library worldwide

Grrrlstyle by Katie Salen Tekinbaş( )

1 edition published in 1997 in English and held by 1 WorldCat member library worldwide

Pokéwalkers, mafia dons, and football fans : play mobile with me by Katie Salen Tekinbaş( )

1 edition published in 2010 in English and held by 1 WorldCat member library worldwide

Design+morality( Book )

1 edition published in 1996 in English and held by 1 WorldCat member library worldwide

 
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Audience level: 0.40 (from 0.07 for Edges and ... to 0.94 for Pokéwalke ...)

Rules of play : game design fundamentals
Alternative Names
Katie Salen American game designer and educator

Quest to Learn

Salen, Katie

Salen, Katie 1969-

샐런, 케이티

ケイティ・サレン

サレン, ケイティ

Languages
Covers
The game design reader : a Rules of play anthologyThe ecology of games : connecting youth, games, and learningQuest to learn : developing the school for digital kidsFresh dialogue Eight : new voices in graphic design : designing audiencesFresh dialogue 8 : designing audiences