WorldCat Identities

Hamer, Carol

Works: 5 works in 41 publications in 1 language and 1,010 library holdings
Roles: Author, Editor, Reviewer
Classifications: QA76.76.C672, 794.8152762
Publication Timeline
Most widely held works by Carol Hamer
Creating mobile games : using Java ME platform to put the fun into your mobile devise and cell phone by Carol Hamer( Book )

19 editions published in 2007 in English and held by 98 WorldCat member libraries worldwide

This is a practical build-it-yourself mobile Java games book with lots of complete working code and advice. It shows you how to create a basic game and make it a professional one
J2ME games with MIDP 2 by Carol Hamer( Book )

6 editions published in 2004 in English and held by 71 WorldCat member libraries worldwide

Java 2 ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification. If you are new to developing with J2ME, we recommend you first read Jonathan Knudsen's Wireless Java: Developing with J2ME, Second Edition. We suggest that you read this book second, then complete the "series" with David Croft's Advanced Java Game Programming, for a comprehensive Apress experience of game developing with Java
Learn Blackberry games development by Carol Hamer( Book )

14 editions published in 2010 in English and held by 39 WorldCat member libraries worldwide

Provides information on creating and selling game applications for the Blackberry platform
J2ME Games with MIDP2 by Carol Hamer( )

1 edition published in 2004 in English and held by 5 WorldCat member libraries worldwide

Pro Java ME apps by Ovidiu Iliescu( )

1 edition published in 2011 in English and held by 0 WorldCat member libraries worldwide

Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics.¡ Unlike other Java ME books out there, which only teach the reader the basics of Java ME by way of a few simple examples, this book presents a broader, eagle-eye picture of a complete Java ME application and what writing one involves. From there, the book¡presents, explains, and helps you to implement all the essential aspects of Java ME development, from the user interface to client-server communication. As this unfolds, the decisions and reasoning behind the code are also presented. The book assumes that the reader is already familiar with Java ME and Java applications in general. Based on and geared towards real-life Java ME scenarios Guides the reader through the entire process of developing a high-quality Java ME application Explains the decisions made at each step, gives advice and examples of good practices vs. bad practices
Audience Level
Audience Level
  Kids General Special  
Audience level: 0.51 (from 0.43 for Creating m ... to 0.88 for J2ME Games ...)

Creating mobile games : using Java ME platform to put the fun into your mobile devise and cell phone
English (41)

J2ME games with MIDP 2Learn Blackberry games development