WorldCat Identities

Zimmerman, Eric 1969-

Overview
Works: 38 works in 85 publications in 3 languages and 1,517 library holdings
Genres: History  Pictorial works 
Roles: Author, Director, Performer, wpr, Editor, Other, Speaker
Classifications: QA76.76.C672, 794.81526
Publication Timeline
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Most widely held works about Eric Zimmerman
 
Most widely held works by Eric Zimmerman
Rules of play : game design fundamentals by Katie Salen Tekinbaş( Book )

19 editions published between 2003 and 2007 in English and held by 755 WorldCat member libraries worldwide

Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design
The game design reader : a Rules of play anthology( Book )

11 editions published between 2005 and 2009 in English and held by 469 WorldCat member libraries worldwide

This book fills a genuine need in the emerging field of game design for a collection of key texts on game analysis and criticism. Written and designed to accompany Katie Salen and Eric Zimmerman's earlier textbook Rules of Play: Game Design Fundamentals, The Game Design Reader can be used in the classroom or as a resource for game design practitioners. Thirty-two classic and cutting-edge essays by game designers, game journalists, game fans, sociologists, media theorists, and other writers from diverse fields consider foundational questions: What are games and how do they function? How do they interact with the culture at large? What critical approaches can game designers take to create meaningful experiences for players? Salen and Zimmerman have collected writings that span nearly 50 years of game analysis and offer a wide range of perspectives. Game journalists describe the rhythms of gameplay, game designers explicate their designs, sociologists consider such topics as role-playing in virtual worlds, and players offer their hands-on opinions and rants. Each text is "teachable": it can act as a springboard for discussion, a class assignment, or a design project. Each text offers insights to the professional game designers or scholar as well. The book is organized around a series of "Topics"--Ideas fundamental to the study of games, or emerging areas of research -- each of which is introduced with a short essay by Salen and Zimmerman that points to relevant texts in the Reader. "Interstitials" -- visual essays, documents, game ephemera -- act as counterpoint to the texts themselves
Re:play : game design + game culture by Amy Scholder( Book )

4 editions published in 2003 in English and held by 133 WorldCat member libraries worldwide

"Computer and video games are only a few decades old, but in that short time they have exploded into our culture - as high-tech playtoys, as controversial popular media, and as a major economic force. Re:Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play - capturing the zeitgeist that is digital games."--Jacket
Game design workshop : a playcentric approach to creating innovative games by Tracy Fullerton( Book )

4 editions published between 2008 and 2014 in English and held by 11 WorldCat member libraries worldwide

"Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game."--[book cover]
And he took the cup : an anthology of the many pictorial expressions by noted artists that tell the story of the Lord's Supper by Eric Zimmerman( Book )

1 edition published in 1976 in English and held by 11 WorldCat member libraries worldwide

Life in the garden : a deck of stories by Eric Zimmerman( Book )

1 edition published in 1999 in English and held by 8 WorldCat member libraries worldwide

"Explores the poetic permutations of the classic Eden tale in a meditative and thought-provoking format"--Box
The New medicare modernization act of 2003( Book )

1 edition published in 2004 in English and held by 7 WorldCat member libraries worldwide

Rūruzu obu purei : Gēmu dezain no kiso by Katie Salen Tekinbaş( Book )

2 editions published in 2011 in Japanese and held by 5 WorldCat member libraries worldwide

Ruruzu obu purei : Gemu dezain no kiso by Katie Salen Tekinbaş( Book )

2 editions published in 2013 in Japanese and held by 3 WorldCat member libraries worldwide

The doctor is online : moving toward physician-patient e-visits by Eric Zimmerman( Book )

1 edition published in 2005 in English and held by 3 WorldCat member libraries worldwide

High speed dirt( Visual )

in Undetermined and held by 2 WorldCat member libraries worldwide

Skin o'my teeth( Visual )

in Undetermined and held by 2 WorldCat member libraries worldwide

Go to hell( Visual )

in Undetermined and held by 2 WorldCat member libraries worldwide

Elegant music of Broadway arranged for flute and piano( Recording )

2 editions published in 1994 and held by 2 WorldCat member libraries worldwide

Alda's at home collection( Recording )

1 edition published in 1997 and held by 2 WorldCat member libraries worldwide

U-boat versus aircraft : the dramatic story behind u-boat claims in gun action with aircraft in World War II by Norman L. R Franks( Book )

2 editions published in 1998 in English and held by 2 WorldCat member libraries worldwide

Beskriver kampen mellem tyske u-både og allierede fly, der angreb dem under 2. verdenskrig
Holy wars...the punishment due( Visual )

in Undetermined and held by 2 WorldCat member libraries worldwide

Playing with the rules : the games of culture by Eric Zimmerman( )

2 editions published in 1995 in English and held by 2 WorldCat member libraries worldwide

The brave new word Works & process at the Guggenheim( Visual )

1 edition published in 2001 in English and held by 1 WorldCat member library worldwide

This program examines the subject of literary texts in cyberspace. The panel includes a mix of writers, poets, and designers who each present their work, demonstrating their employment of hypertext links, graphics, sound, movies, games, and other interactive capabilities in the digital realm. The presentations are followed by commentary and discussion
Black label society skullage( Visual )

1 edition published in 2009 in English and held by 1 WorldCat member library worldwide

 
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Rules of play : game design fundamentals
Alternative Names
Eric Zimmerman CEO of Gamelab

אריק צימרמן

エリック・ジマーマン

ジマーマン, エリック

Languages
Covers
The game design reader : a Rules of play anthologyRe:play : game design + game cultureGame design workshop : a playcentric approach to creating innovative gamesLife in the garden : a deck of storiesU-boat versus aircraft : the dramatic story behind u-boat claims in gun action with aircraft in World War II