WorldCat Identities

Hotta, Yumi

Overview
Works: 149 works in 662 publications in 5 languages and 11,018 library holdings
Genres: Television programs  Juvenile works  Graphic novels  Fantasy television programs  Animated television programs  Ghost stories  Children's films  Television adaptations  Action and adventure television programs  Drama 
Roles: Author, Creator
Classifications: PN6790.J33, 741.5952
Publication Timeline
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Most widely held works about Yumi Hotta
 
Most widely held works by Yumi Hotta
Hikaru no go by Yumi Hotta( Book )

17 editions published between 1998 and 2007 in English and French and held by 443 WorldCat member libraries worldwide

The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!
Shonen Jump's Hikaru no Go( Visual )

1 edition published in 2006 in Japanese and held by 86 WorldCat member libraries worldwide

With Hikaru's help, the ghost of Go master Sai has become the Internet Go player everyone is itching to identify. Unfortunately, rival Akira can see the similarities in Sai's almost superhuman abilities to the ones displayed in a match against Hikaru
Hikaru no go( Visual )

1 edition published in 2007 in English and held by 82 WorldCat member libraries worldwide

Hikaru is invited to the Young Lions Tournament and he may get a chance to play rival Akira Toya again. But while trying to qualify he suffers a losing streak. Can he rekindle his passion for the game? Why is Ogata 9-Dan so interested in him?
Hikaru no go( Visual )

2 editions published in 2007 in English and held by 77 WorldCat member libraries worldwide

Hikaru is invited to the Young Lions Tournament and he may get a chance to play rival Akira Toya again. But while trying to qualify he suffers a losing streak. Can he rekindle his passion for the game? Why is Ogata 9-Dan so interested in him?
Hikaru no Go( Visual )

1 edition published in 2007 in Japanese and held by 77 WorldCat member libraries worldwide

Hikaru, Waya, and Isumi visit some Go salons to test themselves against a variety of opponents, but the competitive passions they stir up may be more than they can handle. At a local festival, Akira faces his own challenge in the form of a cranky city councilman, who he must let win. But Akira's not ready to "lose" so easily
Shonen Jump's Hikaru no go( Visual )

1 edition published in 2007 in English and held by 73 WorldCat member libraries worldwide

Hikaru has six wins under his belt, but can he keep up his winning streak when he goes up against his friends? Ochi gets some pointers from Akira Toya, but is he just trying to get to Hikaru? Includes episodes 37-40
Hikaru no go( Visual )

1 edition published in 2007 in Japanese and held by 64 WorldCat member libraries worldwide

Hikaru, who's distinguished himself as a player to beat, must face Ochi, who's already achieved his pro spot and is determined to defeat Hikaru no matter what!
Hikaru no Go. 16 : Chinese Go Association by Yumi Hotta( Book )

4 editions published between 2008 and 2009 in English and German and held by 38 WorldCat member libraries worldwide

"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?"--Publisher's web site
Qi hun by Takeshi Obata( Book )

10 editions published in 2003 in Chinese and held by 29 WorldCat member libraries worldwide

Hikaru no go, v.2 : First battle by Yumi Hotta( Book )

6 editions published between 2004 and 2010 in English and held by 17 WorldCat member libraries worldwide

"With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya ..."--Cover
Hikaru no go by Yumi Hotta( Book )

in English and held by 16 WorldCat member libraries worldwide

Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team
Start by Yumi Hotta( Book )

2 editions published in 2005 in English and held by 13 WorldCat member libraries worldwide

Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team
Hikaru no go (v. 4) by Yumi Hotta( Book )

8 editions published in 2004 in English and Undetermined and held by 12 WorldCat member libraries worldwide

Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team
Hikaru no go, vol. 23: endgame by Yumi Hotta( Book )

6 editions published between 2004 and 2011 in English and French and held by 7 WorldCat member libraries worldwide

After stumbling across a haunted Go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya, in the final volume of this series
 
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Audience Level
0
Audience Level
1
  Kids General Special  
Audience level: 0.23 (from 0.03 for Hikaru no ... to 0.50 for Qi hun ...)

Hikaru no go
Alternative Names
Hotta, Yumi 1957-

Yumi, Hotta

Yumi Hotta 1957-....

Yumi Hotta dessinateur japonais

Yumi Hotta fumettista giapponese

Yumi Hotta Japanese manga artist

Yumi Hotta japanische Manga-Zeichnerin und Autorin

Yumi Hotta Japans mangaka

홋타 유미

ほった, ゆみ

ほった ゆみ 1957-....

ほったゆみ

ほったゆみ 1957-

ホッタ, ユミ

ホッタ, ユミ 1957-

堀田 由美 1957-....

堀田由美

Languages
Covers
Shonen Jump's Hikaru no GoHikaru no Go. 16 : Chinese Go AssociationHikaru no go, v.2 : First battleHikaru no goStartHikaru no go (v. 4)Hikaru no go, vol. 23: endgame