WorldCat Identities

Kelley, Heather 1969-

Overview
Works: 3 works in 8 publications in 1 language and 444 library holdings
Roles: Editor, Author, Collector
Classifications: QA76.76.C672, 794.81526
Publication Timeline
.
Most widely held works by Heather Kelley
Space time play : computer games, architecture and urbanism : the next level by Friedrich von Borries( Book )

6 editions published in 2007 in English and Undetermined and held by 196 WorldCat member libraries worldwide

"The richly illustrated texts in "Space Time Play" cover a wide range of games paces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of lucid space. More than 140 experts from game studies and the game industry, from architecture and urban planning, have contributed essays, game reviews and interviews. The games examined range from commercial products to artistic projects and from scientific experiments to spatial design and planning tools. "Space Time Play" is not just meant for architects, designers and gamers, but for all those who take an interest in the culture of digital games and the spaces within and modeled after them. Let's play!"--Website
Seeing the spirit : femininity revealed by Heather Kelley( )

1 edition published in 2007 in English and held by 1 WorldCat member library worldwide

Using Video Feedback to Improve Horseback Riding Skills by Heather Kelley( )

1 edition published in 2014 in English and held by 1 WorldCat member library worldwide

This study used video feedback to improve the horseback riding skills of advanced beginner riders. The study focused on three skill sets, those used in jumping over obstacles, dressage riding on the flat, and jumping position riding on the flat. Baseline consisted of standard lesson procedures. Intervention consisted of video feedback in which a recorded attempt at the target behaviors was immediately shown to the rider and the instructor. The rider and instructor reviewed the video while the instructor delivered feedback. Target behaviors were scored according to checklists that correspond to each skill. For all participants, video feedback increased their correct riding skills
 
Audience Level
0
Audience Level
1
  Kids General Special  
Audience level: 0.56 (from 0.02 for Seeing the ... to 0.56 for Space time ...)

Space time play : computer games, architecture and urbanism : the next level
Languages
Covers