WorldCat Identities

Adams, Ernest

Works: 8 works in 77 publications in 4 languages and 2,690 library holdings
Roles: Author
Classifications: QA76.76.C672, 794.81536
Publication Timeline
Most widely held works about Ernest Adams
Most widely held works by Ernest Adams
Fundamentals of game design by Ernest Adams( Book )

45 editions published between 2006 and 2014 in 3 languages and held by 687 WorldCat member libraries worldwide

In this second edition, Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. The author analyzes the specific design challenges of all the major games genres and shows you how to apply the principles of game design to each one.--[back cover]
Break into the game industry : how to get a job making video games by Ernest Adams( Book )

5 editions published between 2002 and 2003 in English and held by 426 WorldCat member libraries worldwide

Join the fun! Learn how to become part of the excitement and creativity of game development-one of the hottest and most profitable industries today. Author, game designer, and producer Ernest Adams takes you inside the game industry, then delivers an action plan for you to break in-even without any game industry experience. Get great career advice and learn the different jobs that are available. Whether you're a curious gamer, a student, or a career changer seeking immediate help, this handy guide provides the information and insider advice you need to land a job in the game industry. Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You'll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created-from start to finish-and much more
Andrew Rollings and Ernest Adams on game design by Andrew Rollings( Book )

12 editions published in 2003 in English and held by 287 WorldCat member libraries worldwide

How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games. - Publisher
Game mechanics : advanced game design by Ernest Adams( Book )

9 editions published in 2012 in English and held by 105 WorldCat member libraries worldwide

Da shi tanGame Design by Andrew Rollings( Book )

2 editions published in 2003 in Chinese and held by 27 WorldCat member libraries worldwide

Gēmu mekanikusu : omoshiroku suru tame no gēmu dezain by Ernest Adams( Book )

2 editions published in 2013 in Japanese and held by 2 WorldCat member libraries worldwide

Fundamentals of Vehicle Simulation Design by Ernest Adams( )

1 edition published in 2014 in Undetermined and held by 0 WorldCat member libraries worldwide

Audience Level
Audience Level
  Kids General Special  
Audience level: 0.34 (from 0.09 for Break into ... to 0.99 for Adams, Ern ...)

Alternative Names
Adams, Ernest W.

アダムス, アーネスト

Break into the game industry : how to get a job making video gamesAndrew Rollings and Ernest Adams on game design