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Hikaru no go
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Hikaru no go

Author: Yumi Hotta; Takeshi Obata; Yukari Umezawa
Publisher: San Francisco, CA : Viz, 2004-
Series: Shonen Jump graphic novel
Edition/Format: Book : Fiction : EnglishView all editions and formats
Summary:
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many  Read more...
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Details

Genre/Form: Graphic novels.
Material Type: Fiction
Document Type: Book
All Authors / Contributors: Yumi Hotta; Takeshi Obata; Yukari Umezawa
ISBN: 159116222X 9781591162223 1591164966 9781591164968 159116687X 9781591166870 1591166888 9781591166887 1591166896 9781591166894 1421502755 9781421502755 1421506416 9781421506418 1421506424 9781421506425 1421510669 9781421510668 1421510677 9781421510675 1421510685 9781421510682 1421515083 9781421515083 1421515091 9781421515090 1421515105 9781421515106 142152192X 9781421521923 9781421525846 1421525844 9781421525853 1421525852
OCLC Number: 56608753
Language Note: Translated from the Japanese.
Notes: Reads right to left. Previously published serially in English in Shonen jump.
Target Audience: Recommended for all ages.
Description: v. : chiefly ill. ; 20 cm.
Contents: Vol. 1. Descent of the Go master -- v. 2. First battle -- v. 3. Preliminary scrimmage -- v. 4. Divine illusions -- v. 5. Start -- v. 6. The insei exam -- v. 7. The Young Lions Tournament -- v. 8. The pro test preliminaries, day four -- v. 9. The pro test begins -- v. 10. Lifeline -- v. 11. A fierce battle -- v. 12. The Shinshodan series -- v. 13. Professional match -- v. 14. Sai vs. Toya Koyo -- v. 15. Sayonara -- v. 16. Chinese Go Association -- v. 17. A familiar face.
Series Title: Shonen Jump graphic novel
Other Titles: Hikaru no go., Shonen jump.
Responsibility: story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 dan).

Abstract:

"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.

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