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| Material Type: | Conference publication |
|---|---|
| Document Type: | Book |
| All Authors / Contributors: |
Justine Cassell; Henry Jenkins |
| ISBN: | 0262032589 9780262032582 |
| OCLC Number: | 39033513 |
| Description: | xviii, 360 p. : ill. (some col.) ; 24 cm. |
| Contents: | Chess for girls? feminism and computer games / Justine Cassell and Henry Jenkins -- Computer games for girls : what makes them play? / Kaveri Subrahmanyam and Patricia M. Greenfield -- Girl games and technological desire / Cornelia Brunner, Dorothy Bennett, and Margaret Honey -- Video game designs by girls and boys : variability and consistency of gender differences / Yasmin B. Kafai -- Interview with Brenda Laurel (Purple Moon) ; Interview with Nancie S. Martin (Mattel) ; Interview with Heather Kelley (Girl Games) ; Interviews with Theresa Duncan and Monica Gesue (Chop Suey) ; Interview with Lee McEnany Caraher (Sega) ; Interview with Marsha Kinder (Intertexts Multimedia) / Interviews conducted by Jennifer Glos and Shari Goldin -- Retooling play : dystopia, dysphoria, and difference / Suzanne de Castell and Mary Bryson -- "Complete freedom of movement" : video games as gendered play spaces / Henry Jenkins -- Storytelling as a nexus of change in the relationship between gender and technology : a feminist approach to software design / Justine Cassell -- Voices from the combat zone : game grrlz talk back. |
| Responsibility: | edited by Justine Cassell and Henry Jenkins. |
| More information: |
Abstract:
"Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns." "The contributors to From Barbie to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers."--BOOK JACKET.
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Related Subjects:(13)
- Computer games -- Social aspects -- Congresses.
- Games for girls -- Congresses.
- Jeux d'ordinateur -- Aspect social -- Congrès.
- Jeux pour filles -- Congrès.
- Computerspelen.
- Meisjes.
- Sociale aspecten.
- Sekseverschillen.
- Ludiciels -- Aspect social -- Congrès.
- Jeux -- Congrès.
- Filles -- Loisirs -- Congrès.
- Identité (psychologie) chez l'enfant -- Congrès.
- Identité sexuelle -- Congrès.
