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Changing minds : computers, learning, and literacy

Author: Andrea A DiSessa
Publisher: Cambridge, Mass. : MIT Press, ©2000.
Edition/Format: Book : EnglishView all editions and formats
Summary:
"While written at a level that anyone with a good acquaintance with high school science can understand, the book reflects the depth and breadth of the issues surrounding technology in education. Rejecting the simplistic notion that the computer is merely a tool for more efficient instruction, diSessa shows how computers can be the basis for a new literacy that will change how people think and learn. He discusses the  Read more...
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Details

Document Type: Book
All Authors / Contributors: Andrea A DiSessa
ISBN: 0262041804 9780262041805
OCLC Number: 42290166
Notes: "A Bradford book."
Description: xix, 271 p. : ill. ; 24 cm.
Contents: Computational media and new literacies-the very idea -- How it might be -- Snapshots: a day in the life -- Foundations of knowledge and learning -- Intuition and activity elaborated -- Explaining things, explainable things -- Designing computer systems for people -- More snapshots: kids are smart -- Stepping back, looking forward.
Responsibility: Andrea A. DiSessa.

Abstract:

"While written at a level that anyone with a good acquaintance with high school science can understand, the book reflects the depth and breadth of the issues surrounding technology in education. Rejecting the simplistic notion that the computer is merely a tool for more efficient instruction, diSessa shows how computers can be the basis for a new literacy that will change how people think and learn. He discusses the learning theory that explains why computers can be such powerful catalysts for change in education, in particular, how intuitive knowledge is the platform on which students build scientific understanding. He also discusses the material and social reasons for the computer's potential and argues for "two-way literacies," where everyone is a creator as well as consumer of dynamic and interactive expressive forms. DiSessa gives many examples from his work using the Boxer computer environment, an integrated software system designed to investigate computational literacies."--BOOK JACKET.

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