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Second person : role-playing and story in games and playable media
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Second person : role-playing and story in games and playable media

Author: Noah Wardrip-Fruin; Pat Harrigan
Publisher: Cambridge, Mass. : MIT Press, ©2007.
Edition/Format: Book : EnglishView all editions and formats
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Document Type: Book
All Authors / Contributors: Noah Wardrip-Fruin; Pat Harrigan
ISBN: 0262083566 9780262083560
OCLC Number: 68712441
Description: xv, 408 p. : ill. ; 23 cm.
Contents: Games, storytelling, and breaking the string / Greg Costikyan -- On the Wild Card series / George R. R. Martin -- From the basement to the basic set : the early years of Dungeons and Dragons / Erik Mona -- Narrative structure and creative tension in Call of Cthulhu / Kenneth Hite -- On "The Haunted House" / Keith Herber -- On character creation in Everway / Jonathan Tweet -- Storytelling games as a creative medium / Will Hindmarch -- Structure and meaning in role-playing game design / Rebecca Borgstrom -- My Life with Master : the architecture of protagonism / Paul Czege -- Making games that make stories / James Wallis -- Creating a meaning-machine : the deck of stories called Life in the Garden / Eric Zimmerman -- Designing decisions and concepts in licensed collectible card games / Eric Lang (with Pat Harrigan) -- One story, many media / Kevin Wilson -- On Mystery in the Abbey / Bruno Faidutti -- On Life's Lottery / Kim Newman -- The Sands of Time : crafting a video game story / Jordan Mechner -- On And Then There Were None / Lee Sheldon -- On Solitaire / Helen Thorington -- Enlightening interactive fiction : Andrew Plotkin's Shade / Jeremy Douglass -- Creation of Floyd the robot in Planetfall / Steve Meretzky -- Fretting the player character / Nick Montfort -- On Savoir-Faire / Emily Short -- Pax, writing, and change / Stuart Moulthrop -- RE: authoring Magritte : The Brotherhood of Bent Billiard / Talan Memmott -- On soft cinema : Mission to Earth / Lev Manovich -- On Juvenate / Maríe-Laure Ryan -- On Twelve Easy Lessons to Better Time Travel / Mark C. Marino -- Deikto : a language for interactive storytelling / Chris Crawford -- GRIOT's tales of haints and seraphs : a computational narrative generation system / D. Fox Harrell -- Writing Façade : a case study in procedural authorship / Michael Mateas and Andrew Stern -- On The Breakup Conversation / Robert Zubek -- On The Archer's Flight / Mark Keavney -- Prismatic play : games as windows on the real world / John Tynes -- On John Tynes's Puppetland / Sean Thorne -- Video games go to Washington : the story behind The Howard Dean for Iowa Game / Ian Bogost and Gonzalo Frasca -- Political activism : bending the rules / Kevin Whelan -- Puppet master problem : design for real-world, mission-based gaming / Jane McGonigal -- On A Measure for Marriage / Nick Fortugno -- On unexceptional.net / Robert Nideffer -- On Itinerant / Teri Rueb -- Finding the game in improvised theater / Tim Uren -- On Adventures in Mating / Joe Scrimshaw -- Santaman's Harvest yields questions, or does a performance happen if it exists in a virtual forest? / Adriene Jenik -- Me, the other / Torill Elvira Mortensen -- Network of quests in World of Warcraft / Jill Walker -- Communities of play : the social construction of identity in persistent online game worlds / Celia Pearce and Artemesia -- Eliza Redux / Adrianne Wortzel.
Responsibility: edited by Pat Harrigan and Noah Wardrip-Fruin ; designed by Michael Crumpton.

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