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| Document Type: | Book |
|---|---|
| All Authors / Contributors: |
Noah Wardrip-Fruin; Pat Harrigan |
| ISBN: | 0262232324 9780262232326 |
| OCLC Number: | 52086546 |
| Description: | xiii, 331 p. : ill. ; 23 cm. |
| Contents: | Cyberdrama -- Ludology -- Critical simulation -- Game theories -- Hypertexts & interactives -- The Pixel/the line -- Beyond chat -- New readings. |
| Responsibility: | edited by Noah Wardrip-Fruin and Pat Harrigan ; designed by Michael Crumpton. |
Table of Contents:
by
WTYILL@KUK (WorldCat user on 2006-06-15)
Dedication and Acknowledgments x
Introduction xi Contributors xiii
I. CYBERDRAMA Janet Murray: "From Game-Story to Cyberdrama" 2
Response by Bryan Loyall 2
From Espen Aarseth's Online Response 10 Ken Perlin: "Can There Be a Form between a Game and a Story?" 12
Response by Will Wright 12
From Victoria Vesna's Online Response 14 Michael Mateas: "A Preliminary Poetics for Interactive Drama and Games" 19
Response by Brenda Laurel 19
From Gonzalo Frasca's Online Response 23 II. LUDOLOGY Markku Eskelinen: "Towards Computer Game Studies" 36
Response by J. Yellowlees Douglas 36
Note Regarding Richard Schechner's Response 37 Espen Aarseth: "Genre Trouble" Narrativism and the Art of Simulation" 45
Response by Chris Crawford 45
From Stuart Moulthrop's Online Response 47 Suart Moulthrop: "From Work to Play: Molecular Culture in the Time of Deadly Games" 56
Response by Diane Gromala 56
From John Cayley's Online Response: "Playing with Play" 60 III. CRITICAL SIMULATION Simon Penny: "Representation, Enaction, and the Ethics of Simulation" 73
Response by Eugene Thacker 73
From N. Katherine Hayles's Online Response 75 Gonzalo Frasca: "Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues" 85
Response by Mizuko Ito 85
From Eric Zimmerman's Online Response 88 Phoebe Sengers: "Schizophrenia and Narrative in Artificial Agents" 95
Response by Lucy Suchman: "Methods and Madness" 95
From Michael Mateas's Online Response 98 IV. GAME THEORIES Henry Jenkins: "Game Design as Narrative Architecture" 118
Response by Jon McKenzie 118
From Markku Eskelinen's Online Response 120 Jesper Juul: "Introduction to Game Time" 131
Response by Mizuko Ito 131
From Celia Pearce's Online Response 133 Celia Pearce: "Towards a Game Theory of Game" 143
Response by Mary Flanagan 143
From Mark Bernstein's Online Response: "And Back Again" 145 Eric Zimmerman: "Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline" 154
Response by Chris Crawford 154
From Jesper Juul's Online Response: "Unruly Games" 155 V. HYPERTEXTS & INTERACTIVES Mark Bernstein and Diane Greco: Card Shark and Thespis: Exotic Tools for Hypertext Narrative" 167
Response by Andrew Stern 167
From Ken Perlin's Online Response 173 Stephanie's Strickland: "Moving Through Me as I Move: A Paradigm for Interaction" 183
Response by Rita Raley 183
From Camille Utterback's Online Response 185 J. Yellowlees Douglas and Andrew Hargadon: "The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business" 192
Response by Richard Schechner 192
From Henry Jenkins's Online Response 197 VI. THE PIXEL/THE LINE John Cayley: "Literal Art: Neither Lines nor Pixels but Letters" 208
Response by Johanna Drucker 208
From Nick Montfort's Online Response 210 Camille Utterback: "Unusual Positions - Embodies Interaction with Symbolic Spaces" 218
Response by Matt Gorbet 218
From Adrianne Wortzel's Online Response 222 Bill Seaman: "Interactive Text and Recombinant Poetics - Media-Element Field Explorations" 227
Response by Diane Gromola 227
From Jill Walker's Online Response 233 VII. BEYOND CHAT Warren Sack: "What Does a Very Large-Scale Conversion Look Like?" 238
Response by Rebecca Ross 238
From Phoebe Sengers's Online Response 239 Victoria Vesna: "Community of People with No Time: Collaboration Shifts" 249
Response by Stephanie Strickland 249 Natalie Jeremijenko: "If Things Can Talk, What Do They Say? If We Can Talk to Things. What Do We Say? Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation Sociotechnical Scripts" 262
Response by Lucy Suchman: "Talking Things" 262
From Simon Penny's Online Response 265 VIII. NEW READINGS N. Katherine Hayles: "Meaphoric Networks in Lexia to Perplexia" 291
Response by Eugene Thacker 291
From Bill Seaman's Online Response 293 Jill Walker: "How I Was Played by Online Caroline" 302
Response by Adianne Wortzel 302
From Warren Sack's Online Response 305 Nick Montfort: "Interactive Fiction as 'Story', 'Game', 'Storygame', 'Novel', 'World', 'Literature', 'Puzzle', 'Problem', 'Riddle', and 'Machine'" 310
Response by Brenda Laurel 310
From Janet Murray's Online Response 315 Permission 319 Index 321
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