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Space time play : computer games, architecture and urbanism : the next level
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Space time play : computer games, architecture and urbanism : the next level

Auteur: Friedrich von BorriesSteffen P WalzMatthias BöttgerDrew DavidsonHeather KelleyAlle auteurs
Uitgever: Basel ; Boston : Birkhäuser, ©2007.
Editie/Formaat: Boek : EngelsAlle edities en materiaalsoorten bekijken.
Samenvatting:
"The richly illustrated texts in "Space Time Play" cover a wide range of games paces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of lucid space. More than 140 experts from game studies and the game industry, from  Meer lezen...
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Details

Soort document: Boek
Alle auteurs / medewerkers: Friedrich von Borries; Steffen P Walz; Matthias Böttger; Drew Davidson; Heather Kelley; Julian Kücklich
ISBN: 9783764384142 376438414X
OCLC-nummer: 181358894
Opmerkingen: Included: Table of contents for essays, statements and interviews, table of contents for game reviews, as well as table of contents for project descriptions.
Beschrijving: 495 p. : ill. (chiefly col.), maps (chiefly col.) ; 24 cm.
Inhoud: The architecture of computer and video games: a short space-time history of interactive entertainment -- Make believe urbanism: the ludic construction of the digital metropolis -- Ubiquitous games: enchanting places, buildings, cities and landscapes -- Serious fun: utilizing game elements for architectural design and urban planning -- Faites Vos Jeux: games between Utopia and Dystopia.
Verantwoordelijkheid: edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian Kücklich.
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Fragment:

"The richly illustrated texts in "Space Time Play" cover a wide range of games paces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of lucid space. More than 140 experts from game studies and the game industry, from architecture and urban planning, have contributed essays, game reviews and interviews. The games examined range from commercial products to artistic projects and from scientific experiments to spatial design and planning tools. "Space Time Play" is not just meant for architects, designers and gamers, but for all those who take an interest in the culture of digital games and the spaces within and modeled after them. Let's play!"--Website.

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