zum Inhalt wechseln
Fenster schließen

Bitte in WorldCat einloggen 

Sie haben kein Konto? Sie können sehr einfach ein kostenloses Konto anlegen,.

Everything bad is good for you : how today's popular culture is actually making us smarter
SchließenTitelvorschau

Everything bad is good for you : how today's popular culture is actually making us smarter

Verfasser/in: Steven Johnson
Verlag: New York: Riverhead Books, 2006.
Ausgabe/Format Buch : Englisch : 1st Riverhead trade pbk. edAlle Ausgaben und Formate anzeigen
Inhaltsangabe:
The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far surpassing books. Reality television shows featuring silicone-stuffed CEO wannabes and bug-eating adrenaline junkies dominate the ratings. But prominent social and cultural critic Steven Johnson argues that our popular culture has never been smarter. Drawing from fields  Weiterlesen…
Bewertung:

Bewertungs- und Rezensionsdaten abrufen…  

 

Exemplar ausleihen

Suchen… Suche nach Bibliotheken, die diesen Titel besitzen ...

Details

Dokumenttyp: Buch
Alle Autoren: Steven Johnson
ISBN: 1594481946 9781594481949
OCLC Nummer: 69992179
Beschreibung: xvi, 254 p. : ill. ; 21 cm.
Inhalt: Introduction : the sleeper curve -- Part one -- Part two -- Notes on further reading -- Notes -- Acknowledgments.
Verfasserangabe: Steven Johnson ; [with a new afterword by the author].
Weitere Informationen:

Abstract:

The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far surpassing books. Reality television shows featuring silicone-stuffed CEO wannabes and bug-eating adrenaline junkies dominate the ratings. But prominent social and cultural critic Steven Johnson argues that our popular culture has never been smarter. Drawing from fields as diverse as neuroscience, economics, and literary theory, the author argues that the junk culture we're so eager to dismiss is in fact making us more intelligent. A video game will never be a book nor should it aspire to be-and, in fact, video games, from Tetris to the Sims to Grand Theft Auto, have been shown to raise IQ scores and develop cognitive abilities that can't be learned from books. Likewise, successful television, when examined closely and taken seriously, reveals surprising narrative sophistication and intellectual demands. This book is a hopeful and spirited account of contemporary culture. The author demonstrates that our culture is not declining but changing-in exciting and stimulating ways we'd do well to understand. The glow of the video game or television screen will never be regarded the same way again.

Rezensionen

WorldCat-Rezensionen abrufen…
Abrufen von EMRO-Rezensionen…
weRead-Rezensionen abrufen
Suche nach GoodReads-Rezensionen
Abrufen von Amazon-Rezensionen…

Tags

Tragen Sie als Erste/r Tags ein.
Anfrage bestätigen

Sie haben diesen Titel bereits angefordert. Wenn Sie trotzdem fortfahren möchten, klicken Sie auf OK.