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Detalles
| Tipo de material: | Recurso en Internet |
|---|---|
| Tipo de documento: | Libro/Texto, Recurso en Internet |
| Todos autores / colaboradores: |
Marc Prensky |
| ISBN: | 1557788634 9781557788634 |
| Número OCLC: | 70131175 |
| Notas: | Originally published: New York : McGraw-Hill, 2001. |
| Descripción: | xv, 442 p. : ill. ; 23 cm. |
| Contenido: | Introduction -- The digital game-based learning revolution -- The games generations : how learners have changed -- Why education and training have not changed -- Digital game-based learning : new hope for learner-centered training and education -- Fun, play and games : What makes games engaging? -- Digital game-based learning : why and how it works -- Digital game-based learning for kids and students : edutainment -- Digital game-based learning for adults -- Digital game-based learning in business : 41 examples and case studies, from the incredibly simple to the amazingly complex -- True believers : digital game-based learning in the military -- Bringing digital game-based learning into your organization -- The roles of teachers and trainers in digital game-based learning : digital game-based instruction -- Convincing management and getting the bucks : making the business case for digital game-based learning -- Evaluating effectiveness : does it work? -- So you have an idea -- The future : Where do we go from here? |
| Responsabilidad: | Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan. |
| Más información: |
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