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Sex in video games
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Sex in video games

Auteur : Brenda Brathwaite
Éditeur : Boston, Mass. : Charles River Media, ©2007.
Collection : Advances in computer graphics and game development
Édition/format : Livre : AnglaisVoir toutes les éditions et les formats
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Détails

Type d’ouvrage : Ressource Internet
Type de document : Livre, Ressource Internet
Tous les auteurs / collaborateurs : Brenda Brathwaite
ISBN : 1584504595 9781584504597
Numéro OCLC : 70883072
Description : xv, 319 p. : ill. ; 25 cm.
Contenu : 1. Defining sex -- So what is sex in games? -- Sexually themed content -- Sexy images & avatars -- Sex in the industry -- Sex in marketing & advertising -- Sex in spite of... -- What isn't sex? -- References -- 2. History of sex in games -- From the beginning -- "How could you forget..." -- Sex in the arcade -- Sex on the early networks -- Sex on the Apple, early 1980s -- Sex on the Atari 2600 -- Sex on the Spectrum -- Sex on the Commodore -- Sex on the Apple, mid 1980s -- Sex on the Mac -- Sex on the Nintendo -- Sex on the Sega -- Sex on the PC, early 1990s -- The rise of full motion video (FMV) -- Enter the porn market -- The fall of FMV -- The rise of the sexy character -- The advent of Macromedia Flash® -- Mobile games -- Sex on the PC, modern -- Sex on the modern consoles -- Sex at the game developers conference -- The formation of the IGDA's sexuality special interest group -- The return of the adult industry -- Sex and the Playstation® portable -- The MMOEG -- The future of sex in games -- Interview with Jason Compton -- Interview with Patric Lagny, Sociolotron -- Interview with Ray Schwartz -- References -- 3. Emergent sex -- What is emergent sex? -- Why emergent sex appeals to players -- Emergent sex & fetishes -- What emergent sex can teach developers of adult content -- Emergent sex game hardware -- Emergent sex economies -- Emergent family structures -- Jealousy in virtual worlds -- References -- 4. The sexual backlash, hot coffee -- Grand theft auto : San Andreas -- Unfinished code discovered -- Going forward -- Interview with Henry Jenkins -- Interview with Patrick Wildenborg -- Reference -- 5. Positive inclusion -- What is positive inclusion? -- Educational games -- Therapeutic games -- Couple & group games -- Online romantic worlds -- Fetish & desire realization -- 6. Self-regulation -- Rating games -- The Game Content Guidelines -- The Videogame Rating Council --The ratings battle -- The Recreational Software Advisory Council (RSAC) -- The Entertainment Software Rating Board (ESRB) -- Other rating initiatives -- Interview with Patricia Vance -- References -- 7. Censorship -- Legislation or censorship? -- Government regulation -- The "Wal-Mart M," pseudo censorship -- Industry response -- Interview with Jason Della Rocca -- Interview with Hal Halpin -- References -- 8. Obscenity / Deborah Solomon -- Using U.S. courts to regulate sexual content in games : obscenity versus freedom of speech -- Games as "speech" under the First Amendment -- The dictionary definition of obscenity -- The Supreme Court definition of obscenity -- The Miller test -- Does "interactivity" justify increased regulation for video games? -- Should violent content receive more constitutional protection than sexual content? -- Right to privacy versus state's right to regulate obscenity -- Indecency versus obscenity, are games "broadcasting?" -- References -- 9. What's appropriate -- The developer's perspective -- What's appropriate in an E-rated game? -- What's appropriate in a T-rated game? -- What's appropriate in an M-rated game? -- What's appropriate in an AO-rated game? -- What's never appropriate -- Considerations & consequences -- References -- 10. Reaching the market -- The retail wall -- Selling AO games -- The adult market -- Interview with Peter Payne, Peach Princess -- Resources -- References -- 11. Responsibility -- Whose problem is this, anyway? -- Parent issues -- Retailer issues -- Developer issues -- Politician issues -- A proposed solution -- References -- 12. Corporate concerns -- Sex & the corporate image -- The professional office -- Get a lawyer -- Interview with Kelly Rued, Black Love Interactive -- References -- 13. Sex across cultures -- Interview with Richard Cobbett, UK -- Interview with Anando Banerjee, India -- Interview with Peter Payne, Japan -- Interview with Guido Henkel, Germany -- Interview with "Jonathan," China -- Interview with Michael Hengst, Germany -- Interview with anonymous, India -- Interview with Matthew Ford, Australia -- References -- 14. Interviews -- Richard Garriott -- Bob Bates -- Steve Meretzky -- Edward Kuehnel -- Brad Abram -- Sheri Graner Ray -- References.
Titre de collection : Advances in computer graphics and game development
Responsabilité : Brenda Brathwaite.
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