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100 ideas for teaching creativity

Author: Stephen Bowkett
Publisher: London : Continuum, ©2005.
Series: Continuum one hundreds.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:

The 100 Tips series gives invaluable and practical ideas for teachers of all levels.'100 Tips on Creativity' contains 100 innovative ideas, which have been tried and tested at the chalk-face, on how  Read more...

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Document Type: Book
All Authors / Contributors: Stephen Bowkett
ISBN: 0826484786 9780826484789
OCLC Number: 60838122
Description: xi, 116 pages : illustrations ; 20 cm.
Contents: Section 1: The big picture --
Myths about creative thinking --
So what is creativity? --
Our basic resources --
memory and imagination --
Thinking with the whole mind --
conscious and subconscious processing --
Creative thinking and the left and right brain --
Gee whiz facts about the brain --
Brain waves and the creative 'alpha state' --
The creative attitude --
notice and question --
Intelligence or 'intelligences' --
the multiple intelligences model --
Understanding or 'understandings' --
making sense of the world --
Creativity blockers --
what stops us being creative --
Reactive thinking --
routine thinking skills hinder creativity --
The creative environment --
The creative contract --
an agreement to help thinking flourish. Section 2: Building the creative environment --
Do it like Walt --
the Disney strategy --
Goal-oriented and strategic thinking --
ways of getting what you want --
Proactive versus wishful thinking --
active not passive --
Encouraging creativity --
Brainscapes and thoughtscapes --
how ideas are linked to neurology --
'Metaphor-mations' --
how metaphors shape perceptions --
The turn of a word --
how language frames belief --
Metacognition and creativity --
Finding a balance --
Let students use the resource of their minds --
Sob stories --
specific observable behaviours for insights into thinking --
Making learning dynamic --
the enthusiasm factor --
Neurological levels and creativity --
how we think about ourselves --
Making it safe --
being a caring presence --
Three cool tools (for keeping it safe but exciting) --
Developing emotional resourcefulness --
Self-esteem and creativity --
Inspiration and education. Section 3: The thinking toolbox --
A look in the box --
our range of thinking tools --
Associating --
creating networks of meaning --
Link to think --
mapping tools --
Brainstorming --
How many uses for a paper clip? --
the classic brainstorming game --
Evaluating --
how we make judgments --
Generalizing --
the shorthand of the mind --
Handling ambiguity and paradox --
Hypothesizing --
creating explanations --
The story behind what we see --
hypothesizing for understanding --
Inferring --
linking clues to explanations --
Inventing --
personifying --
Problem solving --
Solve it --
some problem scenarios --
Solving and making analogies --
creative comparisons --
Visualizing --
using the mind's eye. Section 4: Games and activities: Visual literacy --
The metaphor game --
the art of representation --
First impressions --
developing visual literacy --
Notice and tell --
making observations --
The thinking comes out of the language --
Looking for clues --
deduction, inference and assumption --
Looking out from the watchtower --
the art of speculation --
'Obserpinions' --
observations and opinions as a mindset --
Responsibility and creativity --
crating the ability to respond --
Cognitive distortions --
thinking that leads us astray --
Colour it --
visual thinking --
Now listen --
auditory thinking --
Jump in --
evoking feelings and sensations: kinaesthetic thinking --
Engagement though variety and diversity --
'The colour of saying' --
synaesthesia as a creative tool. Section 5: Games and activities: organizing information --
Visual organizers --
Using subconscious thinking tools --
Grids and perceptual filtering --
changing the way we look at things --
Transfer the skill --
visual organizers across the curriculum --
Metaphors again --
the creative use of symbolism --
The 6 x 6 problem solver --
Jumping out of the box --
creative excursions to other domains --
The three-column game --
creative multiple linking --
Taking stock --
the 4Is of imagination, immersion, intellect, intuition. Section 6: Games and activities: language and imagination --
Context sentences and the sic big important questions --
Connective prompting and logical glue --
the power of 'because' --
The 'before' game --
chronological linking --
The 'while' game --
creating an overview --
The 'if-then' game --
cause, effect and consequence --
Quality questioning --
forming the criteria of enquiry --
'(W)ringing the changes' --
manipulating ideas --
The 'fortunately/unfortunately' game --
seeing both sides of the coin --
The 'Merlin' game --
magical brainstorming --
The pyramid organizer --
People are like onions --
the pyramid organizer for self-reflection --
The knowledge pyramid --
Read all about it! --
the pyramid organizer and journalistic writing --
Story lines and narrative structure --
as a teaching strategy --
The 'what if?' game --
asking and answering open questions --
'What if?' stars --
focusing open questions --
The 'why?' game --
theories of everything --
Mediations --
finding the middle ground --
The circle organizer. Section 7: Bringing it all together --
Four areas for assessing creative ideas --
The 3:1 ration for feedback --
three points of praise --
From knowledge to know-how --
the road to understanding --
Walking along the road to mastery --
the learning journey --
Authenticity in teaching and learning --
creativity and the real world --
Ideas now --
a creative attitude in a nutshell --
So --
create! --
creative teaching in a nutshell --
Recognizing effective learners --
Food for thought --
quotes to ponder.
Series Title: Continuum one hundreds.
Other Titles: One hundred tips for teaching creativity
Hundred tips for teaching creativity
Responsibility: Stephen Bowkett.

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