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21st century game design

Author: Chris Mark Bateman; Richard Boon
Publisher: Hingham, Mass. : Charles River Media, ©2006.
Edition/Format:   Book : EnglishView all editions and formats
Database:WorldCat
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The book demonstrates how an audience model can inform the design process and take the games industry forward at a time when it is facing a schism between the games that the audience would like to  Read more...

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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Chris Mark Bateman; Richard Boon
ISBN: 1584504293 9781584504290
OCLC Number: 58451686
Description: xvi, 332 p. : ill. ; 24 cm.
Contents: Acknowledgments Preface Introduction-by Ernest W. Adams PART I AUDIENCE Chapter 1 Zen Game Design Chapter 2 Designing for the Market Chapter 3 Myers-Briggs Typology and Gamers Chapter 4 The DGD1 Demographic Model Chapter 5 Player Abilities PART II DESIGN Chapter 6 Foundations of Game Design Chapter 7 Principles of Interface Design Chapter 8 Game World Abstraction Chapter 9 Avatar Abstractions Chapter 10 Game Structures Chapter 11 Action Game Genres Chapter 12 Genres: Quest, Strategy, and Simulation Chapter 13 The Evolution of Games: Originality and Chreodes Glossary References Index
Other Titles: Twenty-first century game design
Responsibility: Chris Bateman, Richard Boon.
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Acknowledgments Preface Introduction-by Ernest W. Adams PART I AUDIENCE Chapter 1 Zen Game Design Chapter 2 Designing for the Market Chapter 3 Myers-Briggs Typology and Gamers Chapter 4 The DGD1 Read more...

 
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