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21st century game design

Author: Chris Mark Bateman; Richard Boon
Publisher: Hingham, Mass. : Charles River Media, ©2006.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Working from the premise that designing games should be audience-focused, game designers Bateman and Boon present their "Zen" approach, which identifies four "player types" called Conqueror, Manager, Wanderer, and Participant. They demonstrate how to design games with these types in mind, offering coverage of how to understand the market; the use for design purposes of the Myers-Briggs personality profile, the DGD1
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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Chris Mark Bateman; Richard Boon
ISBN: 1584504293 9781584504290
OCLC Number: 58451686
Description: xvi, 332 pages : illustrations ; 24 cm
Contents: Part 1. Basics --
1. Zen Game Design --
2. Designing for the Market --
3. Game Genres --
Part 2. Principles --
4. The Foundations of Game Design --
5. Game World Abstraction --
6. Video Game Structure --
7. Principles of Interface Design --
8. Video Game Narrative --
9. Foundations of Interactive Storytelling --
Part 3. Models --
10. Myers-Briggs Typology & Gamers --
11. The New Demographic Model --
12. The Evolution of Games: Originality & Chreodes.
Other Titles: Twenty-first century game design
Responsibility: Chris Bateman, Richard Boon.
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Abstract:

The book demonstrates how an audience model can inform the design process and take the games industry forward at a time when it is facing a schism between the games that the audience would like to  Read more...

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Acknowledgments Preface Introduction-by Ernest W. Adams PART I AUDIENCE Chapter 1 Zen Game Design Chapter 2 Designing for the Market Chapter 3 Myers-Briggs Typology and Gamers Chapter 4 The DGD1 Read more...

 
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