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21st century game design

Author: Chris Mark Bateman; Richard Boon
Publisher: Hingham, Mass. : Charles River Media, ©2006.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:

The book demonstrates how an audience model can inform the design process and take the games industry forward at a time when it is facing a schism between the games that the audience would like to  Read more...

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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Chris Mark Bateman; Richard Boon
ISBN: 1584504293 9781584504290
OCLC Number: 58451686
Description: xvi, 332 pages : illustrations ; 24 cm
Contents: Part 1. Basics --
1. Zen Game Design --
2. Designing for the Market --
3. Game Genres --
Part 2. Principles --
4. The Foundations of Game Design --
5. Game World Abstraction --
6. Video Game Structure --
7. Principles of Interface Design --
8. Video Game Narrative --
9. Foundations of Interactive Storytelling --
Part 3. Models --
10. Myers-Briggs Typology & Gamers --
11. The New Demographic Model --
12. The Evolution of Games: Originality& Chreodes.
Other Titles: Twenty-first century game design
Responsibility: Chris Bateman, Richard Boon.
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Acknowledgments Preface Introduction-by Ernest W. Adams PART I AUDIENCE Chapter 1 Zen Game Design Chapter 2 Designing for the Market Chapter 3 Myers-Briggs Typology and Gamers Chapter 4 The DGD1 Read more...

 
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