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3-D computer graphics : a mathematical introduction with OpenGL

Author: Samuel R Buss
Publisher: New York : Cambridge University Press, 2003.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
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Genre/Form: Electronic books
Einführung
Additional Physical Format: Print version:
Buss, Samuel R.
3-D computer graphics.
New York : Cambridge University Press, 2003
(DLC) 2002034804
(OCoLC)50598370
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Samuel R Buss
ISBN: 0511076932 9780511076930 0511204728 9780511204722 9780511804991 0511804997
OCLC Number: 61136918
Description: 1 online resource (xvi, 371 pages) : illustrations
Contents: Cover; Half-title; Title; Copyright; Dedication; Contents; Preface; I Introduction; II Transformations and Viewing; III Lighting, Illumination, and Shading; IV Averaging and Interpolation; V Texture Mapping; VI Color; VII Bézier Curves; VIII B-Splines; IX Ray Tracing; X Intersection Testing; XI Radiosity; XII Animation and Kinematics; APPENDIX A Mathematics Background; APPENDIX B RayTrace Software Package; Bibliography; Index.
Responsibility: Samuel R. Buss.
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Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation.  Read more...

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'The rigorous exposition of much of the mathematics underlying computer graphics is a welcome achievement. Binding this with a guide to implementations in OpenGL makes for an outstanding resource, Read more...

 
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