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3-D human modeling and animation

Author: Peter Ratner
Publisher: Hoboken, N.J. : Wiley, ©2009.
Edition/Format:   Print book : English : 3rd edView all editions and formats
Database:WorldCat
Summary:

Completely updated--the head-to-toe guide to creating animated human characters Now featuring a new full-color format and a companion CD with tutorials for students and self-learners alike, 3-D Human  Read more...

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Details

Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Peter Ratner
ISBN: 9780470396674 0470396679
OCLC Number: 262888462
Description: xi, 386 pages : illustrations (chiefly color) ; 24 cm + 1 DVD-ROM (4 3/4 in.)
Contents: 1. Beginning modeling techniques : Creativity and animation ; Modeling simple objects with polygons ; The basic modeling tool set ; Modeling simple objects with splines or nurbs --
2. Intermediate modeling techniques : Creativity and animation ; Nurbs patch modeling: a simple exercise ; Intermediate nurbs modeling: creating a cartoon chicken ; Intermediate polygon modeling: creating a cartoon chicken ; Creating a cartoon cow with polygons ; Intermediate level polygon modeling 2: creating a cartoon person --
3. Anatomy of the human figure : Some anatomical considerations ; Proportion ; The muscles --
4. Advanced modeling techniques, part 1 : The creative process of 3-D modeling and animation ; Modeling the head with polygons --
5. Advanced modeling techniques, part 2: the torso : Modeling the female torso ; Modeling the male torso --
6. Advanced modeling techniques, part 3: The arm and hand : Modeling the female arm ; Modeling the male arm ; Modeling the hand --
7. Advanced modeling techniques, part 4: The leg and foot : Animation and confidence ; Modeling the female leg ; Modeling the male leg ; Modeling the female and male foot ; Conclusion --
8. Advanced modeling techniques, part 5: final parts : Directed imagination ; The final parts of the 3-D human ; Modeling and texturing the eyeball ; Modeling eyelashes ; Modeling teeth, gums, and a tongue ; Polygon hair vs. hair generator system --
9. Surfacing and lighting details : UV-mapping a human head ; UV-mapping an entire body --
10. Setting up the human model for animation : The workflow ; Making blend shapes for the brows, eyelids, nose, and cheeks ; Part 1. Working with an FBIK rig ; Part 2. Setting up your own FBIK rig ; Parenting the teeth, tongue, and eyeballs to the head joint ; Binding the model to the rig ; Smooth binding a human model to the rig ; Using blend shapes to fix deformations ; Rigid binding a human model to the rig ; Conclusion --
11. Fundamentals of human animation : Some animation pointers ; Animating in stages ; Using the graph editor to alter a clip ; Creating a walk cycle using character sets ; Making a clip of the handwave animation ; Conclusions --
12. Human animation principles : Dialogue : Storyboarding ; Rotoscoping ; The 12 principles of animation ; The elements of animation ; Using cloth dynamics for follow-through and overlapping action ; Rendering ; Conclusion.
Responsibility: illustrations and text by Peter Ratner.

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