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3d game creation

Author: Luke Ahearn
Publisher: Hingham, Mass. : Charles River Media, 2001.
Edition/Format:   Print book : Juvenile audience : EnglishView all editions and formats
Summary:

Aimed at those who want to create a shoot'em up game, a strategy game or concentrate on another one of the various genres, this text and CD package teaches everything about conceptualizing and  Read more...

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Material Type: Juvenile audience
Document Type: Book
All Authors / Contributors: Luke Ahearn
ISBN: 1584500670 9781584500674
OCLC Number: 47140653
Description: xxviii, 372 pages : illustrations ; 24 cm + 1 computer optical disc (4 3/4 in.)
Contents: Chapter 1: Your Game Studio, Chapter 2: The Basics of Game Technology, Chapter 3: Game Design and Development, Chapter 4: Game Genres, Chapter 5: Designing a Game, Chapter 6: Introduction To The Games Factory, Chapter 7: Behind The Scenes Of The Games Factory, Chapter 8: Making A Game With The Games Factory, Chapter 9: Making Another Game With The Games Factory, Chapter 10: Making An Advanced Game With TGF, Chapter 11: Advanced Control Of Active Objects, Chapter 12: Working With Pictures And Animation In TGF, Chapter 13: Introduction To GCS, Chapter 14: Running The GCS Game Engine, Chapter 15: Looking Deeper Into 3D, Chapter 16: Making A 3d Game Level, Chapter 17: GSPAINT And Artwork In Your Game, Chapter 18: The Extra Features Editor, Chapter 19: Assembling The Final Game, Appendix A - Resources, Appendix B - What is on the CD.
Other Titles: Three d game creation
Responsibility: Luke Ahearn.

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