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3D game programming for teens

Author: Eric Grebler
Publisher: Boston, MA : Thomson Course Technology, ©2006.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:

Offers a comprehensive introduction to 3D game programming for both teenagers and non-programmers. This book begins with an introduction to the game development industry, the game development  Read more...

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Genre/Form: Electronic books
Additional Physical Format: Print version:
Grebler, Eric.
3D game programming for teens.
Boston, MA : Thomson Course Technology, ©2006
(DLC) 2005929776
(OCoLC)71842538
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Eric Grebler
ISBN: 9781592009015 1592009018
OCLC Number: 314771698
Notes: Includes index.
"User level: Beginner-Intermediate"--Page 4 of cover.
Description: 1 online resource (xii, 427 pages) : illustrations
Contents: Ch. 1. A brief history of gaming --
Ch. 2. Becoming the world's best 3D game programmer --
Ch. 3. Designing a game --
Ch. 4. Anatomy of a game --
Ch. 5. Exploring Blitz3D --
Ch. 6. Your first 3D program --
Ch. 7. Shapes and objects --
Ch. 8. Getting graphic --
Ch. 9. 3D modeling --
Ch. 10. Controlling objects --
Ch. 11. Lights and cameras --
Ch. 12. Setting the stage --
Ch. 13. Collisions --
Ch. 14. Sounds and music --
Ch. 15. Other 3D game components --
Ch. 16. Programming fundamentals --
Ch. 17. Putting it all together.
Other Titles: Game programming for teens
Responsibility: Eric D. Grebler.

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PART ONE: Talking the Talk 1. A Quick Gaming History 2. The Gaming Industry 3. Becoming the World"s Best Gaming Programmer 4. Anatomy of a Game 5. Designing a Game 6. 3D Game Spelling Bee PART TWO: Read more...

 
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