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3D game textures : create professional game art using Photoshop

Author: Luke Ahearn
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2016]
Edition/Format:   Print book : English : Fourth editionView all editions and formats
Summary:
Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks, and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the  Read more...
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Document Type: Book
All Authors / Contributors: Luke Ahearn
ISBN: 9781138920064 1138920061
OCLC Number: 931226964
Notes: Includes index.
Description: xix, 391 pages ; 26 cm
Contents: The basics of art --
The basics of computer graphic technology --
Introduction to shaders and materials --
Preparing for texture creation --
Sci-fi hallway, basic shaders : diffuse, illumination and opacity --
The urban setting : low polygon, high texture detail --
The fantasy setting : high polygon, high texture detail --
Exteriors --
Game effects --
Normal maps and multi-pass shaders.
Responsibility: Luke Ahearn.

Abstract:

Users learn how to create stunning, professional-quality game textures from an award-winning industry expert with this book--a one-stop shop to learning everything about texturing game worlds, from  Read more...

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"As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the Read more...

 
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