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3D machine techniques : where inspiration, techniques, and digital art meet

Author: Duncan Evans
Publisher: Burlington, MA : Focal Press, 2015.
Series: Digital mayhem (Series)
Edition/Format:   Print book : EnglishView all editions and formats
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Genre/Form: Illustrated works
Pictorial works
Document Type: Book
All Authors / Contributors: Duncan Evans
ISBN: 9780240525990 024052599X
OCLC Number: 880521034
Description: 320 pages : illustrations (chiefly color) ; 28 cm.
Contents: Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Section 1 Previz for Machines; Chapter 1; Software choice Get the right software tool for the job; Composition Present the objects for maximum impact; Render camera lenses Different focal lengths change the image; Using depth-of-field When to go shallow for creative effect; Colour temperature What temperatures suit which machine types; Stereoscopic imagery When you really want to enter the third dimension; Section 2 Machine Masters at Work; Chapter 2 Cars; Tutorial Creating the Lamborghini Aventador; Morning Glory Corvette Stingray1927 Duesenberg; Blitzen Benz; Tutorial How to animate an Audi R8; Chapter 3 Industrial And Agricultural; Diesel Generator; EGR-8 Mob Welder; Spider Crane; Tutorial Industrial power; Chapter 4 Powered Flight; Boeing 747; MiG-21; Antoinette; Tutorial Model and texture the Space Shuttle; Chapter 5 Motorbikes; Suzuki RMZ450; Moto Lito; Tutorial Creating a Café Racer; Bonus Image; Alarm Clock; Chapter 6 Trains and Trams; Street Davis; Gagarin; Monorail; Baldwin Steam Train; TutorialBuilding theLisbon Tram; Chapter 7 Ground-Based Military; Tutorial Building the military machine Tank!Abrams MBT; V1 Tiger; Tutorial Heavy duty action with the HEMMT-M1075; Chapter 8 Nautical; The Escort; Black Pearl; The Lost Keys; Tutorial Lost at sea; Chapter 9 Steampunk; The Flying Duchess; Enemies or Allies; Tutorial Creating a steampunk air fleet; Chapter 10 Robots; Tutorial Sculpting a glamorous android; AEG27_CERN 05; Rebuild; Captain-TE; Robot; Alien Cyborg; Tutorial Mixing nature and robotics; Chapter 11 SCI-FI Vehicles; Racer A; Crater City; Airship Concept; Tutorial Post-apocalyptic warfare; Chapter 12 SCI-FI Spaceships; Roof, Rocket, Beyond; Spaceship over Madrid Mining ColonyRefiller Cargo Terminal; Tutorial Creating a heavily armoured spaceship; Section 3 Post Production Editing; Chapter 13 Post Production; Using speed; Effects of depth When you really don't want to see all of the background; Getting dirty Adding those elements that make the image less digital; Getting the right size for your render Don't waste resources or time, get the right resolution instead; Selecting colour profiles Those neon colours look great, but not if it has to be printed; Chapter 14 Appendix --
Resources; Resources; Acknowledgements; Index
Series Title: Digital mayhem (Series)
Responsibility: edited by Duncan Evans.

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