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3D math primer for graphics and game development

Author: Fletcher Dunn; Ian Parberry
Publisher: Boca Raton, FL : A K Peters/CRC Press, ©2011.
Edition/Format:   Print book : English : 2nd edView all editions and formats
Summary:
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
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Document Type: Book
All Authors / Contributors: Fletcher Dunn; Ian Parberry
ISBN: 9781568817231 1568817231
OCLC Number: 694393638
Notes: "An A K Peters book."
Description: xxi, 824 pages : color illustrations ; 25 cm
Contents: Cartesian coordinate systems --
Vector --
Multiple coordinate spaces --
Introduction to matrices --
Matrices and linear transformations --
More on Matrices --
Polar coordinate systems --
Rotation in three dimensions --
Geometric primitives --
Mathematical topics from 3D graphics --
Mechanics 1: linear kinematics and calculus --
Mechanics 2: linear and rotational dynamics --
Curves in 3D --
Afterword.
Other Titles: Three-D math primer for graphics and game development
Responsibility: Fletcher Dunn, Ian Parberry.

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"With solid theory and references, along with practical advice borne from decades of experience, all presented in an informal and demystifying style, Dunn & Parberry provide an accessible and useful Read more...

 
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