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3D toons : creative 3D design for cartoonists and animators

Author: Steven Anzovin; Raf Anzovin; Barron's Educational Series, Inc.
Publisher: Hauppauge, N.Y. : Barron's, ©2005.
Edition/Format:   Print book : English : 1st edView all editions and formats
Summary:
3D animation is today's hottest art form, and here's the perfect training manual to get 3D artists started! Both experienced artists and newcomers to 3D can discover the secrets behind creating fully dimensional characters for comics, web toons, graphic novels, and computer-animated short films. This book will also appeal to collectors, comics enthusiasts, and others who simply appreciate great cartoon art and want  Read more...
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Genre/Form: Animated films
Document Type: Book
All Authors / Contributors: Steven Anzovin; Raf Anzovin; Barron's Educational Series, Inc.
ISBN: 0764129511 9780764129513
OCLC Number: 60709990
Notes: This book was conceived, designed, and produced by: ILEX, Cambridge, England. -- T.p. verso.
Description: 192 pages : illustrations ; 24 cm
Contents: 1: 3D Toonstyle: Cartoon Conventions In A 3D World --
Toon conventions --
Realism vs stylization --
Toon humans --
Toon animals --
Barnyard toons --
3D caricature --
Aliens --
Ogres and villains --
Little monsters --
Robots --
Cartoony toons --
Anime --
Cute toons --
2: Toon Evolution: Imagining And Planning The 3D Toon --
Cartoon preparation --
Sketch --
Model sheet --
Building personality --
Character evolution --
Storyboards --
Animatics --
Environments --
3: Anatomy Of A Toon: 3D Characters-From Conception To Toon Reality --
Modeling --
Low-resolution design --
High-resolution design --
Proxies --
Rigging --
Weighting and UV mapping --
Surfaces --
Image maps --
Face painting --
Hair --
Clothing --
Face poses --
4: Animated Toons: Mastering The Toon Moving Image --
Animation basics --
Key poses --
Pose and performance --
Walks and runs --
Squash and stretch --
Talking --
Body sync --
Motion detailing --
Character interaction --
Pixels and lead --
5: Shooting Toons: Cinematic Style In The 3D Toon --
Shot framing --
Lighting and mood --
Render styles --
Compositing --
Set pieces: the race --
Set pieces: the battle --
6: Toon Media: Options, Alternatives, And Old-School Techniques --
Animated short --
Game cut scenes --
Machinima --
Two-and-a-half dimensions --
Flash 3D --
3D comics --
Toons and toys --
Stop-motion --
Mad doctors of Borneo --
Brick films --
7: 3D Toon Gallery: Presenting The Best Of 3D Toon Art --
Jimmy Maidens --
Robert J Tiess --
Yvez Dalbiez --
Sebastian Schoellhammer --
Avalanche software --
Victor Navone; David Maas and Tatjana Herrmann-Maas --
Shaun Freeman --
Michael Sormann --
Reel FX --
Patrick Beaulieu --
Glossary --
Bibliography --
Index --
Acknowledgments.
Other Titles: Three D toons
Responsibility: Steve & Raf Anzovin.
More information:

Abstract:

3D animation is today's hottest art form, and here's the perfect training manual to get 3D artists started! Both experienced artists and newcomers to 3D can discover the secrets behind creating fully dimensional characters for comics, web toons, graphic novels, and computer-animated short films. This book will also appeal to collectors, comics enthusiasts, and others who simply appreciate great cartoon art and want to know more about how it is created. The authors show how claymation and other traditional animation media can be given fresh life by using digital techniques. They also instruct with clear, non-technical explanations focusing on body and facial design, texturing, rigging, lighting, posing, and other aspects of building digital characters in 3D. Illustrated spreads graphically demonstrate how to conceive characters and scenes, then develop them into a finished narrative work. A gallery section showcases recent creations of some of today's leading 3D artists. Approximately 400 illustrations in full color.

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Primary Entity

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