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3D video : from capture to diffusion

Author: Laurent Lucas, (Virtual reality researcher); Céline Loscos; Yannick Remion
Publisher: London : ISTE ; Hoboken, N.J. : Wiley, 2013. ©2013
Series: Computer engineering series (London, England)
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:

The use of 3D cameras and video-based modeling by the film industry have induced a booming of interest for 3D acquisition technology, 3D content, and 3D displays. 3D Video provides elements to  Read more...

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Genre/Form: Electronic books
Additional Physical Format: Print version:
3D video.
London : ISTE ; Hoboken, N.J. : Wiley, 2013
(OCoLC)853507331
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Laurent Lucas, (Virtual reality researcher); Céline Loscos; Yannick Remion
ISBN: 9781118761922 1118761928 9781118761861 1118761863 9781118761915 111876191X
OCLC Number: 869385961
Description: 1 online resource (xxviii, 452 pages) : illustrations.
Contents: Title Page; Copyright; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1: Foundation; 1.1 Introduction; 1.2 A short history; 1.3. Stereopsis and 3D physiological aspects; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2: Digital Cameras: Definitions and Principles; 2.1. Introduction; 2.2. Capturing light: physical fundamentals; 2.3. Digital camera; 2.4. Cameras, human vision and color; 2.5. Improving current performance; 2.6. Conclusion; 2.7. Bibliography; Chapter 3: Multiview Acquisition Systems 3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.3. Lateral or directional multiview systems; 3.4. Global or omnidirectional multiview systems; 3.5. Conclusion; 3.6. Bibliography; Chapter 4: Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.3. The geometry of 3D shooting; 4.4. Geometric impact of the 3D workflow; 4.5. Specification methodology for multiscopic shooting; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5: Camera Calibration: Geometric and Colorimetric Correction 5.1. Introduction5.2. Camera calibration; 5.3. Radial distortion; 5.4. Image rectification; 5.5. Colorimetric considerations in cameras; 5.6. Conclusion; 5.7. Bibliography; Chapter 6: Feature Points Detection and Image Matching; 6.1. Introduction; 6.2. Feature points; 6.3. Feature point descriptors; 6.4. Image matching; 6.5. Conclusion; 6.6. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES; Chapter 7: Multi- and Stereoscopic Matching,Depth and Disparity; 7.1. Introduction; 7.2. Difficulties, primitives and stereoscopic matching; 7.3. Simplified geometry and disparity 7.4. A description of stereoscopic and multiscopic methods7.5. Methods for explicitly accounting for occlusions; 7.6. Conclusion; 7.7. Bibliography; Chapter 8: 3D Scene Reconstruction and Structuring; 8.1. Problems and challenges; 8.2. Silhouette-based reconstruction; 8.3. Industrial application; 8.4. Temporally structuring reconstructions; 8.5. Conclusion; 8.6. Bibliography; Chapter 9: Synthesizing Intermediary Viewpoints; 9.1. Introduction; 9.2. Viewpoint synthesis by interpolation and extrapolation; 9.3. Inpainting uncovered zones; 9.4. Conclusion; 9.5. Bibliography PART 3. STANDARDS AND COMPRESSION OF 3D VIDEOChapter 10: Multiview Video Coding (MVC); 10.1. Introduction; 10.2. Specific approaches to stereoscopy; 10.3. Multiview approaches; 10.4. Conclusion; 10.5. Bibliography; Chapter 11: 3D Mesh Compression; 11.1. Introduction; 11.2. Compression basics: rate-distortion trade-off; 11.3. Multiresolution coding of surface meshes; 11.4. Topological and progressive coding; 11.5. Mesh sequence compression; 11.6. Quality evaluation: classic and perceptual metrics; 11.7. Conclusion; 11.8. Bibliography; Chapter 12: Coding Methods for Depth Videos
Series Title: Computer engineering series (London, England)
Responsibility: edited by Laurent Lucas, Céline Loscos, Yannick Remion.

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