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3ds Max 2008 bible

Author: Kelly Murdock
Publisher: Indianapolis, Ind. : Wiley, ©2008.
Edition/Format:   Print book : CD for computer : Program   Computer File : EnglishView all editions and formats

The 3ds Max reference 3D designers choose Open this book to any page, and you'll quickly see why the 3ds Max Bible is a perennial favorite of 3ds Max artists. Whether you're a beginner looking for a  Read more...


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Material Type: Program
Document Type: Book, Computer File
All Authors / Contributors: Kelly Murdock
ISBN: 9780470187609 0470187603
OCLC Number: 192029987
Notes: Includes index.
Description: xli, 1250 p. : ill. ; 24 cm. + 1 DVD-ROM.
Contents: About the Author. Preface. Acknowledgments. Part I: Getting Started with 3ds Max. Quick Start: Creating and Flying Through a Greek Temple. Chapter 1: Exploring the Max Interface. Chapter 2: Controlling and Configuring the Viewports. Chapter 3: Working with Files, Importing, and Exporting. Chapter 4: Customizing the Max Interface and Setting Preferences. Part II: Working with Objects. Chapter 5: Creating and Editing Primitive Objects. Chapter 6: Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer. Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping. Chapter 8: Cloning Objects and Creating Object Arrays. Chapter 9: Grouping, Linking, and Parenting Objects. Part III: Modeling Basics. Chapter 10: Learning Modeling Basics and Working with Subobjects and Helpers. Chapter 11: Drawing and Editing 2D Splines and Shapes. Chapter 12: Modeling with Polygons. Chapter 13: Introducing Modifiers and Using the Modifier Stack. Part IV: Materials, Cameras, and Lighting Basics. Chapter 14: Exploring the Material Editor. Chapter 15: Creating and Applying Standard Materials. Chapter 16: Creating Compound Materials and Using Material Modifiers. Chapter 17: Adding Material Details with Maps. Chapter 18: Configuring and Aiming Cameras. Chapter 19: Using Lights and Basic Lighting Techniques. Part V: Animation and Rendering Basics. Chapter 20: Understanding Animation and Keyframe Basics. Chapter 21: Animating with Constraints and Controllers. Chapter 22: Learning to Render a Scene. Part VI: Advanced Modeling. Chapter 23: Building Complex Scenes with XRefs and Using Vault. Chapter 24: Working with the Schematic View. Chapter 25: Deforming Surfaces and Using the Mesh Modifiers. Chapter 26: Working with Compound Objects Chapter 27: Modeling with Patches and NURBS. Chapter 28: Adding and Styling Hair, Fur, and Cloth. Part VII: Advanced Materials. Chapter 29: Using Specialized Material Types. Chapter 30: Unwrapping UVs and Using Pelt Mapping. Chapter 31: Creating Baked Textures and Normal Maps. Part VIII: Advanced Animation Techniques. Chapter 32: Using Animation Modifiers. Chapter 33: Animating with the Expression Controller and Wiring Parameters. Chapter 34: Working with Function Curves in the Track View. Chapter 35: Using Animation Layers and the Motion Mixer. Part IX: Dynamic Animation. Chapter 36: Creating Particles and Particle Flow. Chapter 37: Using Space Warps. Chapter 38: Simulating Physics-Based Motion with reactor. Part X: Working with Characters. Chapter 40: Understanding Rigging and Working with Bones. Chapter 41: Working with Inverse Kinematics. Chapter 42: Creating and Animating Bipeds and Crowds. Chapter 43: Skinning Characters. Part XI: Advanced Lighting and Rendering. Chapter 44: Working with Advanced Lighting, Light Tracing, and Radiosity. Chapter 45: Using Atmospheric and Render Effects. Chapter 46: Raytracing and mental ray. Chapter 47: Batch and Network Rendering. Chapter 48: Compositing with Render Elements and the Video Post Interface. Part XII: MAXScript and Plug-Ins. Chapter 49: Automating with MAXScript. Chapter 50: Expanding Max with Third-Party Plug-Ins. Appendix A: What's New with 3ds Max 2008. Appendix B: Installing and Configuring 3ds Max 2008. Appendix C: 3ds Max 2008 Keyboard Shortcuts. Appendix D: What's on the DVD. Index. End-User License Agreement.
Responsibility: Kelly L. Murdock.


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