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3ds max 6 fundamentals

Author: Ted Boardman
Publisher: Indianapolis, IN : New Riders Pub., 2004.
Series: Fundamentals Ser.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Learn how to work effectively and efficiently through production techniques covered in this book. Leading 3ds max trainer Ted  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Boardman, Ted.
3ds max 6 fundamentals.
Indianapolis, IN : New Riders Pub., 2004
(OCoLC)54857809
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Ted Boardman
ISBN: 0735713855 9780735713857
OCLC Number: 70792459
Reproduction Notes: Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL
Description: 1 online resource (xxii, pages) : illustrations.
Details: Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Contents: pt. I. Introduction --
1. Workflow: Keeping the Process Running Smoothly --
2. Important Fundamental Concepts in 3ds max 6 --
pt. II. Outdoor Scene with Ship --
3. Fundamental Modeling Techniques: The Building Blocks --
4. Shipbuilding 101: The Making of a Boat --
5. Creating Convincing Terrain --
6. Fundamental Outdoor Lighting with Standard Lights --
7. Introduction to Materials and Mapping --
8. Fundamentals of Scanline Rendering --
pt. III. Interior of Ship's Bridge --
9. Diving Deeper into Modeling Techniques --
10. Modeling with Patch Surfaces --
11. Materials and Mapping: A Different Approach --
12. Photometric Lighting: Bounced Light Calculation --
13. Radiosity Rendering: Material Control --
pt. IV. Setting Things in Motion --
14. Set Key Animation --
15. Controllers/Constraints --
16. Graph Editors --
pt. V. Special Effects --
17. Reactor --
18. PFlow.
Series Title: Fundamentals Ser.
Responsibility: Ted Boardman.

Abstract:

For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Learn how to work effectively and efficiently through production techniques covered in this book. Leading 3ds max trainer Ted Boardman covers every core technique and skill for making the most of 3ds max 6 in virtually any application or industry, including computer/video games, web content development, film, television, and architecture. Boardman begins by introducing the fundamental concepts students need to work with 3ds max 6. Next, he introduces the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. Then, he focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; more sophisticated approaches to materials and mapping; and the software's powerful animation controllers. Coverage also includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.

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