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Advanced 3D game programming all in one

Author: Kenneth C Finney
Publisher: Boston, Mass. : Thomson/Course Technology, ©2005.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:

Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high  Read more...

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Document Type: Book
All Authors / Contributors: Kenneth C Finney
ISBN: 1592007333 9781592007332
OCLC Number: 61895352
Notes: Includes index.
Description: xviii, 592 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
Contents: PART I - Advanced Script Programming 1. A Target-Rich Environment 2. Working with Torque Script 3. Vectors and Matrices 4. 3D Using Torque Scripts PART II - Artificial Intelligence 5. Easing into Artificial Intelligence 6. Using AI in Games 7. Artificial Enemies 8. Interactive AI 9. Group Behaviors PART III - Enhanced Game Programming 10. Damage Control 11. Making it Real 12. Spicing it Up 13. Online Game Services Using PHP PART IV - Enhanced Game Modeling 14. Structure Modeling 15. Shape Modeling 16. Variable Skins Appendix A - The Torque Reference Appendix B - Additional Resources
Other Titles: Advanced three D game programming all in one
Responsibility: Kenneth C. Finney.

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PART I - Advanced Script Programming 1. A Target-Rich Environment 2. Working with Torque Script 3. Vectors and Matrices 4. 3D Using Torque Scripts PART II - Artificial Intelligence 5. Easing into Read more...

 
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