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Advanced 3D game programming all in one

Author: Kenneth C Finney
Publisher: Boston, Mass. : Thomson/Course Technology, ©2005.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:

Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high  Read more...

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Additional Physical Format: Online version:
Finney, Kenneth C.
Advanced 3D game programming all in one.
Boston, Mass. : Thomson/Course Technology, ©2005
(OCoLC)988947154
Document Type: Book
All Authors / Contributors: Kenneth C Finney
ISBN: 1592007333 9781592007332
OCLC Number: 61895352
Notes: Includes index.
Description: xviii, 592 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
Contents: Ch. 1. A target-rich environment --
Ch. 2. Working with TorqueScript --
Ch. 3. Vectors and matrices --
Ch. 4. 3D using TorqueScript --
Ch. 5. Easing into artificial intelligence --
Ch. 6. Using Al in games --
Ch. 7. Artificial enemies --
Ch. 8. Interactive Al --
Ch. 9. Group behaviors --
Ch. 10. Damage control --
Ch. 11. Making it real --
Ch. 12. Spicing it up --
Ch. 13. Online game services using PHP --
Ch. 14. Structure modeling --
Ch. 15. Shape modeling --
Ch. 16. Variable skins --
App. A. The torque reference.
Other Titles: Advanced three D game programming all in one
Responsibility: Kenneth C. Finney.

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PART I - Advanced Script Programming 1. A Target-Rich Environment 2. Working with Torque Script 3. Vectors and Matrices 4. 3D Using Torque Scripts PART II - Artificial Intelligence 5. Easing into Read more...

 
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