skip to content
AdvancED game design with Flash Preview this item
ClosePreview this item
Checking...

AdvancED game design with Flash

Author: Rex Van der Spuy
Publisher: [New York] : Friends of ED, ©2010.
Series: Advanced series.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Van der Spuy, Rex.
AdvancED Game Design With Flash.
[New York] : Friends of ED, ©2010
(OCoLC)436031298
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Rex Van der Spuy
ISBN: 9781430227403 1430227400
OCLC Number: 697276817
Description: 1 online resource (xxxvii, 766 pages) : illustrations.
Contents: Modeling game data : Verlet integration ; The problem with Euler integration ; Introducing the model-view-controller pattern ; A crash course in the drawing API ; Introducing interfaces --
Vectors: Ghosts in the machine : What are vectors? ; Using and viewing vectors ; Adding and subtracting vectors ; Projecting vectors ; Intersection ; Collision and bounce ; A crash course in embedding assets ; Important vector formulas --
Collisions between circles : Abstract classes ; Keyboard and mouse control ; Collision-handling basics ; Multiple-object collision ; Fast-moving circles --
Collisions between polygons : The separating axis theorem ; Rectangle collisions ; Triangle collisions ; Oriented bounding box collisions ; Polygon and circle collisions ; Case studies ; Multilevel games --
Pixel-perfect collision and destructible environments : Vector vs. bitmap graphics ; Using bitmaps ; Bitmap collisions ; Bitmap collision-detection strategies ; Adding objects to scrolling environments ; Building a rotating gun turret ; Destroying things! --
Explosions, blitting, and optimization : A simple particle explosion ; A more realistic explosion ; Starburst explosions ; Fast particle explosions ; Lookup tables ; An explosion controller ; Smoke trails --
Make it fun! : sound, music, and AI : Put fun first ; Sound effects and music ; Buttons ; Enemy AL: line of sight ; Case study: Escape! --
Tile-based game design : Tile-based game advantages ; Building the game world ;Adding a game character ; Platform collision ; Adding more interaction ; Blit scrolling ; Using sprites in a tile-based world ; Storing extra game data in arrays ; Collision maps ; Other broad-phrase collision strategies --
Pathfinding : Moving through a maze ; Finding the shortest path --
XML and external data : Local shared objects ; Understanding XML ; Creating XML objects ; Changing XML data ; Loading game levels from XML data ; Loading XML files at runtime ; Are we there yet?
Series Title: Advanced series.
Other Titles: Game design with Flash
Responsibility: Rex Van der Spuy.

Abstract:

This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. Advanced game  Read more...

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/697276817> # AdvancED game design with Flash
    a schema:Book, schema:CreativeWork, schema:MediaObject ;
    library:oclcnum "697276817" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/nyu> ;
    library:placeOfPublication <http://dbpedia.org/resource/New_York_City> ; # New York
    schema:about <http://experiment.worldcat.org/entity/work/data/322261919#Topic/computers_web_user_generated_content> ; # COMPUTERS--Web--User Generated Content
    schema:about <http://id.worldcat.org/fast/872114> ; # Computer games--Programming
    schema:about <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
    schema:about <http://dewey.info/class/006.696/e22/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/322261919#Topic/computer_games_programming> ; # Computer games--Programming
    schema:about <http://id.worldcat.org/fast/796237> ; # ActionScript (Computer program language)
    schema:about <http://id.worldcat.org/fast/872015> ; # Computer animation
    schema:about <http://experiment.worldcat.org/entity/work/data/322261919#Topic/computers_digital_media_general> ; # COMPUTERS--Digital Media--General
    schema:about <http://experiment.worldcat.org/entity/work/data/322261919#Topic/computers_interactive_&_multimedia> ; # COMPUTERS--Interactive & Multimedia
    schema:about <http://experiment.worldcat.org/entity/work/data/322261919#CreativeWork/flash_computer_file> ; # Flash (Computer file)
    schema:about <http://id.worldcat.org/fast/1388687> ; # Flash (Computer file)
    schema:about <http://experiment.worldcat.org/entity/work/data/322261919#Topic/computers_web_site_design> ; # COMPUTERS--Web--Site Design
    schema:about <http://experiment.worldcat.org/entity/work/data/322261919#Topic/informatique> ; # Informatique
    schema:alternateName "Game design with Flash" ;
    schema:bookFormat schema:EBook ;
    schema:copyrightYear "2010" ;
    schema:creator <http://viaf.org/viaf/137619741> ; # Rex Van der Spuy
    schema:datePublished "2010" ;
    schema:description "Modeling game data : Verlet integration ; The problem with Euler integration ; Introducing the model-view-controller pattern ; A crash course in the drawing API ; Introducing interfaces -- Vectors: Ghosts in the machine : What are vectors? ; Using and viewing vectors ; Adding and subtracting vectors ; Projecting vectors ; Intersection ; Collision and bounce ; A crash course in embedding assets ; Important vector formulas -- Collisions between circles : Abstract classes ; Keyboard and mouse control ; Collision-handling basics ; Multiple-object collision ; Fast-moving circles -- Collisions between polygons : The separating axis theorem ; Rectangle collisions ; Triangle collisions ; Oriented bounding box collisions ; Polygon and circle collisions ; Case studies ; Multilevel games -- Pixel-perfect collision and destructible environments : Vector vs. bitmap graphics ; Using bitmaps ; Bitmap collisions ; Bitmap collision-detection strategies ; Adding objects to scrolling environments ; Building a rotating gun turret ; Destroying things! -- Explosions, blitting, and optimization : A simple particle explosion ; A more realistic explosion ; Starburst explosions ; Fast particle explosions ; Lookup tables ; An explosion controller ; Smoke trails -- Make it fun! : sound, music, and AI : Put fun first ; Sound effects and music ; Buttons ; Enemy AL: line of sight ; Case study: Escape! -- Tile-based game design : Tile-based game advantages ; Building the game world ;Adding a game character ; Platform collision ; Adding more interaction ; Blit scrolling ; Using sprites in a tile-based world ; Storing extra game data in arrays ; Collision maps ; Other broad-phrase collision strategies -- Pathfinding : Moving through a maze ; Finding the shortest path -- XML and external data : Local shared objects ; Understanding XML ; Creating XML objects ; Changing XML data ; Loading game levels from XML data ; Loading XML files at runtime ; Are we there yet?"@en ;
    schema:description "Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/322261919> ;
    schema:genre "Electronic books"@en ;
    schema:inLanguage "en" ;
    schema:isPartOf <http://experiment.worldcat.org/entity/work/data/322261919#Series/advanced_series> ; # Advanced series.
    schema:isSimilarTo <http://www.worldcat.org/oclc/436031298> ;
    schema:name "AdvancED game design with Flash"@en ;
    schema:productID "697276817" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/697276817#PublicationEvent/new_york_friends_of_ed_2010> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/322261919#Agent/friends_of_ed> ; # Friends of ED
    schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=373594> ;
    schema:url <http://www.books24x7.com/marc.asp?bookid=36727> ;
    schema:url <http://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=666914> ;
    schema:url <http://books.scholarsportal.info/viewdoc.html?id=/ebooks/ebooks2/springer/2011-02-17/2/9781430227403> ;
    schema:url <http://link.springer.com/openurl?genre=book&isbn=978-1-4302-2739-7> ;
    schema:url <https://cornell-library.skillport.com/skillportfe/main.action?assetid=36727> ;
    schema:url <http://proquest.safaribooksonline.com/9781430227397> ;
    schema:url <http://proquest.tech.safaribooksonline.de/9781430227397> ;
    schema:url <http://dx.doi.org/10.1007/978-1-4302-2740-3> ;
    schema:url <http://proquest.safaribooksonline.com/640> ;
    schema:url <http://public.eblib.com/choice/publicfullrecord.aspx?p=666914> ;
    schema:url <https://0-link-springer-com.pugwash.lib.warwick.ac.uk/10.1007/978-1-4302-2740-3> ;
    schema:url <http://link.springer.com/10.1007/978-1-4302-2740-3> ;
    schema:workExample <http://worldcat.org/isbn/9781430227403> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/697276817> ;
    .


Related Entities

<http://dbpedia.org/resource/New_York_City> # New York
    a schema:Place ;
    schema:name "New York" ;
    .

<http://experiment.worldcat.org/entity/work/data/322261919#Agent/friends_of_ed> # Friends of ED
    a bgn:Agent ;
    schema:name "Friends of ED" ;
    .

<http://experiment.worldcat.org/entity/work/data/322261919#CreativeWork/flash_computer_file> # Flash (Computer file)
    a schema:CreativeWork ;
    schema:name "Flash (Computer file)" ;
    .

<http://experiment.worldcat.org/entity/work/data/322261919#Series/advanced_series> # Advanced series.
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/697276817> ; # AdvancED game design with Flash
    schema:name "Advanced series." ;
    schema:name "AdvancED series" ;
    .

<http://experiment.worldcat.org/entity/work/data/322261919#Topic/computer_games_programming> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/322261919#Topic/computers_digital_media_general> # COMPUTERS--Digital Media--General
    a schema:Intangible ;
    schema:name "COMPUTERS--Digital Media--General"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/322261919#Topic/computers_interactive_&_multimedia> # COMPUTERS--Interactive & Multimedia
    a schema:Intangible ;
    schema:name "COMPUTERS--Interactive & Multimedia"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/322261919#Topic/computers_web_site_design> # COMPUTERS--Web--Site Design
    a schema:Intangible ;
    schema:name "COMPUTERS--Web--Site Design"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/322261919#Topic/computers_web_user_generated_content> # COMPUTERS--Web--User Generated Content
    a schema:Intangible ;
    schema:name "COMPUTERS--Web--User Generated Content"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh95003476> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://id.worldcat.org/fast/1388687> # Flash (Computer file)
    a schema:CreativeWork ;
    schema:name "Flash (Computer file)" ;
    .

<http://id.worldcat.org/fast/796237> # ActionScript (Computer program language)
    a schema:Intangible ;
    schema:name "ActionScript (Computer program language)"@en ;
    .

<http://id.worldcat.org/fast/872015> # Computer animation
    a schema:Intangible ;
    schema:name "Computer animation"@en ;
    .

<http://id.worldcat.org/fast/872114> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://viaf.org/viaf/137619741> # Rex Van der Spuy
    a schema:Person ;
    schema:familyName "Van der Spuy" ;
    schema:givenName "Rex" ;
    schema:name "Rex Van der Spuy" ;
    .

<http://worldcat.org/isbn/9781430227403>
    a schema:ProductModel ;
    schema:isbn "1430227400" ;
    schema:isbn "9781430227403" ;
    .

<http://www.worldcat.org/oclc/436031298>
    a schema:CreativeWork ;
    rdfs:label "AdvancED Game Design With Flash." ;
    schema:description "Print version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/697276817> ; # AdvancED game design with Flash
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.