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Advances in computer entertainment : 9th international conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012 : proceedings.

Author: Anton Nijholt
Publisher: Heidelberg ; New York : Springer, ©2012.
Series: Lecture notes in computer science, 7624.; LNCS sublibrary., SL 3,, Information systems and applications, incl. Internet/Web, and HCI.
Edition/Format:   eBook : Document : Conference publication : EnglishView all editions and formats
Database:WorldCat
Summary:
This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The  Read more...
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Details

Genre/Form: Electronic books
Conference proceedings
Congresses
Additional Physical Format: Print version:
Material Type: Conference publication, Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Anton Nijholt
ISBN: 9783642342929 3642342922
OCLC Number: 817562139
Notes: International conference proceedings.
Description: 1 online resource (xxiv, 599 pages).
Contents: Long Presentations --
Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team / Pedro Centieiro, Teresa Romão, A. Eduardo Dias --
Paranga: An Interactive Flipbook / Kazuyuki Fujita, Hiroyuki Kidokoro, Yuichi Itoh --
Augmentation of Toothbrush by Modulating Sounds Resulting from Brushing / Taku Hachisu, Hiroyuki Kajimoto --
Bathcratch: Touch and Sound-Based DJ Controller Implemented on a Bathtub / Shigeyuki Hirai, Yoshinobu Sakakibara, Seiho Hayakawa --
Airstic Drum: A Drumstick for Integration of Real and Virtual Drums / Hiroyuki Kanke, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto --
Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis / Fausto Mourato, Fernando Birra, Manuel Próspero dos Santos --
A System for Supporting Performers in Stuffed Suits / Tatsuhiko Okazaki, Tsutomu Terada, Masahiko Tsukamoto --
Socially Present Board Game Opponents / André Pereira, Rui Prada, Ana Paiva --
Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context / Kiyoshi Shin, Kosuke Kaneko, Yu Matsui, Koji Mikami, Masaru Nagaku. Producing while Consuming: Social Interaction around Photos Shared within Private Group / Dhaval Vyas, Yanqing Cui, Jarno Ojala, Guido Grassel --
Short Presentations --
Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design / Shih-Han Chan, Stéphane Natkin, Guillaume Tiger, Alexandre Topol --
An Automatic Race Track Generating System / Tai-Yun Chen, Hung-Wei Hsu, Wen-Kai Tai, Chin-Chen Chang --
Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions / Yongsoon Choi, Rahul Parsani, Xavier Roman, Anshul Vikram Pandey, Adrian David Cheok --
A Survey of Players' Opinions on Interface Customization in World of Warcraft / Chris Deaker, Masood Masoodian, Bill Rogers --
53.090 Virtual Rusks = 510 Real Smiles Using a Fun Exergame Installation for Advertising Traditional Food Products / Dimitris Grammenos, George Margetis, Panagiotis Koutlemanis, Xenophon Zabulis --
Designing Playful Interactive Installations for Urban Environments --
The SwingScape Experience / Kaj Grønbæk, Karen Johanne Kortbek, Claus Møller, Jesper Nielsen, Liselott Stenfeldt. Flashback in Interactive Storytelling / Olivier Guy, Ronan Champagnat --
SanjigenJiten: Computer Assisted Language Learning System within a 3D Game Environment / Robert Howland, Sachi Urano, Junichi Hoshino --
A Caption Presentation System for the Hearing Impaired People Attending Theatrical Performances / Yuko Konya, Itiro Siio --
Emergent Gait Evolution of Quadruped Artificial Life / Kinyo Kou, Yoichiro Kawaguchi --
Enjoying Text Input with Image-Enabled IME / Toshiyuki Masui --
Train Window of Container: Visual and Auditory Representation of Train Movement / Kunihiro Nishimura, Yasuhiro Suzuki, Munehiko Sato, Oribe Hayashi, Yang LiWei --
Pinch: An Interface That Relates Applications on Multiple Touch-Screen by 'Pinching' Gesture / Takashi Ohta, Jun Tanaka --
Exploring Playability of Social Network Games / Janne Paavilainen, Kati Alha, Hannu Korhonen --
A Gesture Interface Game for Energy Consumption Awareness / Ricardo Salvador, Teresa Romão, Pedro Centieiro --
UBI, The Guardian Dragon: Your Virtual Sidekick / Rossana Santos, Nuno Correia. Construction of a Prototyping Support System for Painted Musical Instruments / Yoshinari Takegawa, Kenichiro Fukushi, Tod Machover, Tsutomu Terada, Masahiko Tsukamoto --
Reflex-Based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display / Tomohiro Tanikawa, Yuma Muroya, Takuji Narumi, Michitaka Hirose --
POPAPY: Instant Paper Craft Made Up in a Microwave Oven / Kentaro Yasu, Masahiko Inami --
Art and Culture Track --
Games Bridging Cultural Communications / Adrian David Cheok, Narisa N.Y. Chu, Yongsoon Choi, Jun Wei --
Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of This towards Existential Games / Ido Aharon Iurgel, Mário Pinto --
Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition / Gustavo Marfia, Marco Roccetti, Andrea Marcomini, Cristian Bertuccioli --
PURE FLOW: Gallery Installation / Mobile Application / Duncan Rowland, Katy Connor. Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument / Masamichi Ueta, Osamu Hoshuyama, Takuji Narumi, Sho Sakurai, Tomohiro Tanikawa --
Extended Abstracts --
Puppet Theater System for Normal-Hearing and Hearing-Impaired People / Takayuki Adachi, Masafumi Goseki, Hiroshi Mizoguchi, Miki Namatame, Fusako Kusunoki --
Creative Design: Exploring Value Propositions with Urban Nepalese Children / Alissa N. Antle, Allen Bevans --
DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun / Anne Bergmans, Suleman Shahid --
When Away Applaud Anyway / Pedro Centieiro, Teresa Romão, A. Eduardo Dias --
Making a Toy Educative Using Electronics / Edwin Dertien, Jelle Dijkstra, Angelika Mader, Dennis Reidsma --
Enhancing Tactile Imagination through Sound and Light / Hideyuki Endo, Hideki Yoshioka Streaming DirectX-Based Games on Windows / Alexander Franiak, Yohann Pitrey, Christoph Czepa, Helmut Hlavacs --
Autonomously Acquiring a Video Game Agent's Behavior: Letting Players Feel Like Playing with a Human Player / Nobuto Fujii, Yuichi Sato, Hironori Wakama, Haruhiro Katayose. Chop Chop: A Sound Augmented Kitchen Prototype / Veronica Halupka, Ali Almahr, Yupeng Pan, Adrian David Cheok --
Time Telescopic Replay of Tactile Sensations / Yuki Hashimoto --
Compact Ultrasound Device for Noncontact Interaction / Takayuki Hoshi --
Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction / Anne Sofie Juul Sørensen --
Immobile Haptic Interface Using Tendon Electrical Stimulation / Hiroyuki Kajimoto --
STRAVIGATION: A Vibrotactile Mobile Navigation for Exploration-Like Sightseeing / Hiroki Kawaguchi, Takuya Nojima --
Earth Girl: A Multi-cultural Game about Natural Disaster Prevention and Resilience / Isaac Kerlow, Muhammad Khadafi, Harry Zhuang, Henry Zhuang, Aida Azlin, Aisyah Suhaimi --
PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done / Lies Kroes, Suleman Shahid --
City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display / Mohammad Obaid, Ekaterina Kurdyukova, Elisabeth Andre. Physiological Signals Based Fatigue Prediction Model for Motion Sensing Games / Ziyu Lu, Ling Chen, Changjun Fan, Gencai Chen --
JECCO: A Creature-Like Tentacle Robot / Haipeng Mi, Yoichiro Kawaguchi --
Yusabutter: A Messaging Tool That Generates Animated Texts / Mitsuru Minakuchi, Shougo Kinoshita, Yu Suzuki --
HomeTree --
An Art Inspired Mobile Eco-feedback Visualization / Filipe Quintal, Valentina Nisi, Nuno Nunes, Mary Barreto, Lucas Pereira --
Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories / Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova --
Changing Environmental Behaviors through Smartphone-Based Augmented Experiences / Bruno Santos, Teresa Romão, A. Eduardo Dias, Pedro Centieiro, Bárbara Teixeira --
flona: Development of an Interface That Implements Lifelike Behaviors to a Plant / Furi Sawaki, Kentaro Yasu, Masahiko Inami --
HOJI*HOJI: The Hole-Type Interactive Device for Entertainment / Yuta Suzuki, Yusaku Okada, Hiroki Kawaguchi, Takashi Kimura, Yoichi Takahashi. t-words: Playing with Sounds and Creating Narratives / Cristina Sylla, Sérgio Gonçalves, Pedro Branco, Clara Coutinho --
Semi-transparent Augmented Reality System / Tomoya Tachikawa, Takenori Hara, Chiho Toyono, Goro Motai, Karin Iwazaki, Keisuke Shuto --
Awareness Support for Remote Music Performance / Hiroyuki Tarumi, Keiichi Akazawa, Masaki Ono, Erina Kagawa, Toshihiro Hayashi --
GENIE: Photo-Based Interface for Many Heterogeneous LED Lamps / Jordan Tewell, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi --
Disaster Experience Game in a Real World / Sachi Urano, Peichao Yu, Junichi Hoshino --
Entertainment Displays Which Restore Negative Images of Shopping Center / Sachi Urano, Tetsuya Saito, Junichi Hoshino --
Where Buddhism Encounters Entertainment Computing / Daisuke Uriu, Naohito Okude, Masahiko Inami, Takafumi Taketomi, Chihiro Sato --
IUstream: Personal Live Streaming Support System with Automatic Collection and Real-Time Recommendation of Topics / Keiko Yamamoto, Soya Kirito, Itaru Kuramoto, Yoshihiro Tsujino.
Series Title: Lecture notes in computer science, 7624.; LNCS sublibrary., SL 3,, Information systems and applications, incl. Internet/Web, and HCI.
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Abstract:

This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

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