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Agents for games and simulations : trends in techniques, concepts and design

Author: Frank Dignum
Publisher: Berlin ; New York : Springer, ©2009.
Series: Lecture notes in computer science, 5920.; Lecture notes in computer science., Lecture notes in artificial intelligence.; Lecture notes in computer science., State-of-the-art survey.; LNCS sublibrary., SL 7,, Artificial intelligence.
Edition/Format:   eBook : Document : Conference publication : EnglishView all editions and formats
Publication:Springer - LINK.
Summary:
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the  Read more...
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Genre/Form: Electronic books
Conference papers and proceedings
Electronic book
Congresses
Additional Physical Format: Print version:
Agents for games and simulations.
Berlin : Springer, ©2009
(DLC) 2009940795
(OCoLC)471803304
Material Type: Conference publication, Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Frank Dignum
ISBN: 9783642111983 364211198X
OCLC Number: 505433816
Notes: "AGS 2009, The First International Workshop on Agents for Games and Simulations held on May 11 in Budapest"--Preface.
Description: 1 online resource (x, 236 pages) : illustrations.
Contents: Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents --
Distributed Platform for Large-Scale Agent-Based Simulations --
Two Case Studies for Jazzyk BSM --
A Teamwork Infrastructure for Computer Games with Real-Time Requirements --
The MMOG Layer: MMOG Based on MAS --
Architecture for Affective Social Games --
Enhancing Embodied Conversational Agents with Social and Emotional Capabilities --
Intelligent NPCs for Educational Role Play Game --
Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Project --
NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations --
On Evaluating Agents for Serious Games --
A PDDL-Based Planning Architecture to Support Arcade Game Playing --
Agent-Based Aircraft Control Strategies in a Simulated Environment --
Adaptive Serious Games Using Agent Organizations --
Intelligent Agent Modeling as Serious Game.
Series Title: Lecture notes in computer science, 5920.; Lecture notes in computer science., Lecture notes in artificial intelligence.; Lecture notes in computer science., State-of-the-art survey.; LNCS sublibrary., SL 7,, Artificial intelligence.
Responsibility: Frank Dignum [and others] (eds.).

Abstract:

This volume contains papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 2009. It examines the particular challenges facing  Read more...

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From the reviews:"This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games." (Information Technology Resources, July, 2012)

 
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