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AI for game developers

Author: David M Bourg; Glenn Seemann
Publisher: Sebastopol CA : O'Reilly, ©2004.
Edition/Format:   Print book : English : 1st edView all editions and formats
Database:WorldCat
Summary:
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: David M Bourg; Glenn Seemann
ISBN: 0596005555 9780596005559
OCLC Number: 56089097
Notes: "Creating intelligent behavior in games"--Cover.
Includes index.
Description: xv, 373 pages : illustrations ; 23 cm
Contents: Introduction to game Al --
Chasing and evading --
Pattern movement --
Flocking --
Potential function-based movement --
Basic pathfinding and waypoints --
A* pathfinding --
Scripted AI and scripting engines --
Finite state machines --
Fuzzy logic --
Rule-based AI --
Basic probability --
Decisions under uncertainty: Bayesian techniques --
Neural networks --
Genetic algorithms.
Responsibility: David M. Bourg and Glenn Seemann.
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Abstract:

Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

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