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|Material Type:||Government publication, State or province government publication, Internet resource|
|Document Type:||Book, Internet Resource|
|All Authors / Contributors:||
|ISBN:||9780816678976 0816678979 9780816678983 0816678987|
|Description:||166 pages : illustrations (some color) ; 23 cm.|
|Contents:||Alien phenomenology --
|Series Title:||Posthumanities, 20.|
|Other Titles:||Alien phenomenology, or, What it is like to be a thing
What it's like to be a thing
Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern. In Alien Phenomenology, or What It's Like to Be a Thing, Ian Bogost develops an object-oriented ontology that puts things at the center of being--a philosophy in which nothing exists any more or less than anything else, in which humans are elements but not the sole or even primary elements of philosophical interest. And unlike experimental phenomenology or the philosophy of technology, Bogost's alien phenomenology takes for granted that all beings interact with and perceive one another. This experience, however, withdraws from human comprehension and becomes accessible only through a speculative philosophy based on metaphor. Providing a new approach for understanding the experience of things as things, Bogost also calls on philosophers to rethink their craft. Drawing on his own background as a videogame designer, Bogost encourages professional thinkers to become makers as well, engineers who construct things as much as they think and write about them.
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